Total War: WARHAMMER III

Total War: WARHAMMER III

Dont use - Vanilla / SFO No Climate Fix [Thrones of Decay]
24 Comments
Dod Brackle  [author] 1 May @ 11:36am 
Im going to unlist this as I do not keep it updated anymore. Check the description though for a link to a proper working one. It's the same guy who was already updating it.
m709 30 Apr @ 11:31pm 
yellow climates in vanilla have +50% construction time, but red do not.
GammaZeta430 26 Aug, 2024 @ 4:12pm 
Update for 5.2 incoming?
Wrabble127 12 Jul, 2024 @ 2:24pm 
I'm noticing there is still a construction time increase for Skarbrand, at least on Unpleasant I haven't checked Uninhabitable yet.
Duke 12 Jul, 2024 @ 12:37am 
thank you so much it works great with Gromm. Hate how this mod tends to sometimes shoot you in the kneecap and pretend it's added difficulty
그런거몰라요 19 Jun, 2024 @ 3:05am 
im sorry;; It's hard to understand, but thank you for solving it
pepemattos17 18 Jun, 2024 @ 3:03pm 
you are a very nice person and your work is very much apreciated
Dod Brackle  [author] 18 Jun, 2024 @ 1:58pm 
Should be fixed now.
Dod Brackle  [author] 18 Jun, 2024 @ 1:48pm 
So here's the fun thing with that. If you find a problem with climate you have to say specifically which ones and also what lord you are playing. It sucks but this game was made by aliens. They are all coded separately so unpleasant isn't very helpful. Mountain is actually working for Morathi but jungle is not. The tables are a nightmare to use. Will try to fix asap.
그런거몰라요 18 Jun, 2024 @ 3:52am 
when playing as a dark elf, Unpleasent climate(ex. Mountain) does not work. But uninhabitable climates work. Please check this
pepemattos17 17 Jun, 2024 @ 7:05am 
Thank
Dod Brackle  [author] 17 Jun, 2024 @ 12:06am 
Fixed it.
pepemattos17 16 Jun, 2024 @ 2:42pm 
It seems like, at least for nurgle(tarmurkhan) you still get the build and recruit malus from climate, started to conquer the mountains of mourn and when I acidentaly moved my mouse over it it showed and after testing it is acting. luckyli nurgle recruits instantly so its not hurting me on that side
Dod Brackle  [author] 14 Jun, 2024 @ 1:27pm 
It usually works. It's not hard to fix if something goes wrong and it will be fixed asap the moment anything bad is found. We personally find the game unplayable without it. We don't like climates.
Ciupca, the Sequel 14 Jun, 2024 @ 1:04pm 
will this work with the new version?
eGregious 18 Dec, 2023 @ 2:21pm 
Working for me. Did you check mousing over the climate penalties to see the actual values?
LukelearMissile 7 Oct, 2023 @ 10:50am 
not working for me unfortunately : /

running SFO and just this on current campaign
Dod Brackle  [author] 11 Sep, 2023 @ 3:54pm 
Update broke it. Going to fix it this week. Should be pretty easy.
Skaeling 7 Sep, 2023 @ 5:04am 
Didn't work for me on vanilla
DJ WEEABOO 17 Jul, 2023 @ 2:04pm 
Mod still working as of today
thataratrat 30 May, 2023 @ 4:04pm 
can confirm the mod works with the sfo update
Rrrack 27 Mar, 2023 @ 4:15pm 
Works perfectly for SFO at the time of writing this comment.
I'm playing a coop Campaign of Immortal Empires with a buddy of mine. We were getting pretty tired of that climate penalty system and tried some other mods (which didn't work to some extent of course) until we found this mod. Works a treat, thank you verty much for making this.
Kody 16 Feb, 2023 @ 7:28pm 
You've got yourself a subscriber! Please let me know if you figure out how they broke autoresolve. I think it's something with the combat changes they made, but there are some pretty stupid results for some races/factions.