Stellaris

Stellaris

Robot Decommissioning
10 Comments
blues  [author] 23 Jul, 2023 @ 9:04am 
I'm not playing for a long time. Game is uninstalled, i have other stuff.
Code was made minimal, as in the description, for long term compatibility in mind.
But honestly, i don't know. And I don't think reinstalling the game any time soon.

If anyone interested would kindly check it for themselves; if it's compatible i can correct the version, or if it needs a convenient fix i can do it (In 2 or 3 weeks).
Anyone can take it over. If you do, inform me with a link, so i can forward it on this page.
Spacewolf 23 Jul, 2023 @ 6:24am 
Is this still compatible with 3.8?
blues  [author] 18 May, 2023 @ 12:21am 
Alright. i'll keep that in mind. I was thinking about making another mod before the latest update too. Maybe i can get into both again in this weekend.
If you want to go a little more polished than a quick code-change, i can add you as a co-creator to this mod also.
Reprogrammed Automaton 17 May, 2023 @ 6:55pm 
Sadly I do belive the purge is just for organics as exterminator since I do not seem to be able to get rid of the random robots I keep acumulating.

But if you no longer play I can just code up that change myself, it's fine.
blues  [author] 15 May, 2023 @ 7:26am 
It's been a long time since i stop playing the game.. But i remember game already had the purge-similar mechanics for ai intelligence. See i typed in description:
"- The game code seems to have purge and other options for Machine Intelligence too. This mod doesn't interact/interfere with those mechanics by no means."
Is this wrong?
Reprogrammed Automaton 15 May, 2023 @ 1:14am 
Can we get the option to do this as a machine intelegence too, I keep picking up other peoples robots and have like 20 diffrent robot species by the end game.... but I can purge organics.... not the robots.... so... I have no way to get rid of them when I only want my own design....
blues  [author] 23 Mar, 2023 @ 4:06am 
Interesting idea, @Bepiss. But the citizenship options that i modded don't have any modifier options in them. Maybe it could be done from a different window with events modding but that would complicate things a lot, I wouldn't get into it.
Besides it's been a time since i stopped playing&modding stellaris. Tried to left my little mods future compatible as much as i could.
Bepiss 23 Mar, 2023 @ 2:31am 
It would be cool if I could decomission some robots and get the robot assembly speed for it.
blues  [author] 20 Feb, 2023 @ 10:53pm 
@Ulthar, it seems so:) I couldn't get rid of them in my game for being unsentients or soemthing. People were talking about creating colonies for purge, then uncolonising etc, but i wanted and a more direct approach.
Ulthar 20 Feb, 2023 @ 1:53pm 
wait, you can't get rid of robots on conquered worlds without a mod?