Project Zomboid

Project Zomboid

Brutal Handwork
625 Comments
Freddy Fazbear's Pizza 6 Jul @ 10:25pm 
as a controller user, thank you for controller compatibility
SusLord 6 Jul @ 1:31pm 
Punching is way to strong, if you kite properly you could just play through the game without even using weapons lol.
raxxian 6 Jul @ 1:25pm 
For some reason punches one shot zombies, helpppp
JacobDaBoi4357 30 Jun @ 9:03pm 
Cool and very fun but also very buggy, nearly impossible to hit that sweet spot to actually make contact and punch them, in essence its like getting a vending machine to accept a horribly crumpled bill.
Maiden 26 Jun @ 2:20pm 
here I sit, patiently awaiting for the build 42 version
siam-vocaloid_01 26 Jun @ 9:22am 
[ Troubleshoot Report ]

I enjoy your mod, it's one of my primary mods since the beginning.

But, not completely compatible with Arsenal[26] GunFighter Mod. Guns can fire, but when you fire, the other gun on your left hand will automatically be unequipped or return to the holster/inventory. Please, fix this. Thank you.
Lando 24 Jun @ 7:40pm 
this mod gave me the force :gman:
Maroon_TheFox 21 Jun @ 9:14am 
Would be nice if i could change the fist damage in settings.
PistachiTao 20 Jun @ 6:12am 
Me, refusing to play B42 without this mod and patiently awaiting B42 multiplayer.
NullManJay 18 Jun @ 8:02pm 
THIS, this is how you make great mods! This along with the climb, and jump mod are solid must-haves for my load order. thank you for saving my mod-list! I look forward to future updates. dropping an award and a follow.
WexStr1ke 12 Jun @ 3:16am 
add sound effect of punching pls
Comrade Crab 8 Jun @ 4:12pm 
game not loading
SilverVixen 21 May @ 3:34am 
this mod looks great, one request though is maybe an optional feature where punching a zombie has a chance for them to bite or grapple you since your putting their food right into their face
Nolan 16 May @ 9:42pm 
Your mod is amazing. I've been using it for awhile now and really doubt I could play this game without the ability to punch a zombie in the head. I love the feature so much I will put my primary weapon away just to go ham with the fists if there are only a couple zomboids in my way.
Saw in your description you want to enhance the unarmed possibly with gloves and such, I really like the sounds of that idea and hope that it appears in any future updates.
Jompik 31 Mar @ 12:27am 
what skill is responsible for that mod?
cursedblade 29 Mar @ 12:46pm 
"Compatible with ALL weapon mods!"
ra1keNNN ム 24 Mar @ 4:59pm 
is this compatible with arsenal gunfighter 2.0?
Phantom Fox 22 Mar @ 9:27am 
And well and in general there is no animation on the ground impact weapons as in the right hand on ALT, even when there is no 2nd weapon in the right hand
I understand that the developer is waiting for the release of B42 and I wish it and in the development of mods good luck, and hopefully we can come to some solutions to the “problems” that I have described here
Phantom Fox 22 Mar @ 9:27am 
I'm not sure if it's a bug, rather not a very remarkable thing, but I saw that through LCTRL when aiming with an additional weapon on the spacebar there is no animation of the thrust as well as the thrust itself just a blow from the left hand, while with the right hand there is a thrust, and this leads to inetesnye mishaps with the setting of alternation of combat then the left, then the right hand, that when you own 2 weapons, then alternate through the spacebar attack left hand, push and such a cycle of attack / push / attack, which is not very convenient, because I wanted to the spacebar was always push to topple zombies.
NalMac 9 Mar @ 1:03pm 
The User below took the Illiterate Trait :steamthumbsdown:
TrendyC 9 Mar @ 12:33pm 
Please update for Build 42!!!!!!! :steamthis:
DevHuman 8 Mar @ 2:43pm 
I think it would make sense for punch damage and effectiveness to scale based on your short blunt skill (alongside strength and fitness). Short blunt already increases the chance of you shoving a zombie off of you when you get grabbed so it would make sense for it to improve punches as well. I assume it would also be easier to implement than an entire new skill.
amhir 8 Mar @ 2:20am 
@Giddish yes it has been for a long time
ibo 7 Mar @ 12:25pm 
Is it 2025 yet
GreenMint 1 Mar @ 10:30pm 
does it work in the new build?
Æɴɪsᴏ 28 Feb @ 6:59am 
o7
ГЛАГОЛ 23 Feb @ 1:27am 
когда я махаюсь кулаками то вылетает ошибка с низу и урон по зомби не наносится
Mr. Kobaltz SOG 6 Feb @ 12:12pm 
No worries. Will happily wait till multiplayer is available for this awesome mod. Thank you
cristoferbonilla099 31 Jan @ 8:35pm 
build 42?
Ruy 31 Jan @ 8:03am 
Hey man me again I want to report a problem with your mod in both Fancy and Brutal Handwork it appears that the mods have errors but in Brutal I don't know which one would be correct, can you help me?
Bitch Ass Furry (pearl :3) 30 Jan @ 4:38pm 
@Cinna 𝗬𝗼𝘂 𝗻𝗲𝗲𝗱 𝘁𝗼 𝗯𝗲 𝗰𝗮𝗿𝗲𝗳𝘂𝗹 𝘄𝗶𝘁𝗵 𝗵𝗼𝘄 𝘆𝗼𝘂 𝘄𝗼𝗿𝗱 𝘁𝗵𝗶𝗻𝗴𝘀 𝗯𝗼𝘆.
ered 28 Jan @ 12:53am 
you definitely need to add brass knuckles
): 22 Jan @ 11:17am 
Dont leave to get milk
): 22 Jan @ 11:16am 
Father we need build 42
solrac11 19 Jan @ 9:53am 
Please, Its needed this mod for Build 42
alt.session 17 Jan @ 8:11pm 
please feed us (update) we're starving..., (take your time to update tho, dont feel pressurixid hghdhfh aaa engrish)
Chef Tonberry 16 Jan @ 9:25pm 
lock in dhert I'm tryna throw hands
PotatoPowerGaming 13 Jan @ 9:40pm 
Hyped for B42 update and all those things you are planning on look amazing!
Cinna 11 Jan @ 10:04am 
i have a problem with this, when i use my fists or a dueled weapon, they dont work at all. i loved fisting zomboids but now cant :<
Vetranio 10 Jan @ 12:26pm 
do fist fighting skill
LambVORTEX 10 Jan @ 7:36am 
This wait will last EONS. Just like Build 41, Build 42 multiplayer will take ages to be released.
ibo 4 Jan @ 10:54am 
Is it gonna be in build forty two
MeLuvBigD 3 Jan @ 9:53pm 
Is this compatible with current MP save?
Then, every time such a topic is publicly discussed, the average philosopher on discord pops up, who has never thrown a punch in his life, or is so weak that he can't even unscrew the cap of a bottle of mineral water, and therefore pretends that everyone is as mediocre as he is, and starts with sermons that it is impossible to kill a zombie with his fists and kicks, etc. etc. bla bla... BUT WHO SAID ANYTHING ABOUT KILLING ZOMBIES WITH FISTS AND KICKS? WHO? At least give us an alternative to that stupid thrusting move that tastes like nothing, and isn't even realistic, because zombies would have every chance to grab you. No one is saying kill a zombie with a punch or a flying kick, but at least throw it to the ground. Forgive me for the outburst, Dhert xD
I honestly don't understand why the staff doesn't decide to implement a decent hand-to-hand combat system. And I'm not talking about ‘KILLING’ zombies with fists and flying kicks, because we all know that wouldn't be possible and believable, but just using them as an alternative to ‘pushing’. At least use these moves to push zombies to the ground, and once on the ground give them the killing blow.
RomanonXL 2 Jan @ 8:19pm 
I'll miss being able to fist Zombies. This was a must-have in build 41 for me.

I actually tried to get it to work in B42 but failed.

Thanks for the stupid fun you gave me. Can't wait to see it in Stable42.:praisesun:
sweetestroll 2 Jan @ 5:09pm 
i love fisting zombies
C27 Ad Honorem 2 Jan @ 3:36pm 
People are ret*rded, don't listen to them. Take all the time that not only you need, but want. Those who actually care about the modding community and your well being we'll be wainting patienly.

Happy 2025, cheers!
dhert  [author] 1 Jan @ 2:26pm 
I like you @Blackeyesblaze. Thanks for actually reading the description. :steamthumbsup:
HollowKidd5150 1 Jan @ 1:53pm 
Just letting everyone know so they can stop asking this person. They stated in the description that they won't be updating the "mod" until after "b42" gets multiplayer possibly