RimWorld

RimWorld

Biotech research mechanoid - Analyst
19 Comments
Wirus 6 Jan @ 12:33pm 
1.5? please
Pasaway 13 Aug, 2024 @ 9:19pm 
@Monkey Magic: I think the research added was meant for crafting jobs that require research, like medicine production. I don't think it allows the fabricator to use the research bench.
Monkey Magic 3 Jun, 2024 @ 5:54am 
@jimfoghorn stated in the fork that this mech was no longer needed as the fabricator can now do research.

I checked this, and In 1.4, the Fabricator does not appear to want to do any researching, but it does now have the ability listed in it's race data:

<mechEnabledWorkTypes>
<li>Crafting</li>
<li>Smithing</li>
<li>Tailoring</li>
<li>Cooking</li>
<li>Research</li>
</mechEnabledWorkTypes>

EDIT

I have tested for 1.5, and while the mech does state it is capable of researching, there are no tasks listed for research, so it does nothing :/
Harleluy 6 May, 2024 @ 9:21pm 
Hi, have update the mod to 1.5. Do let me know if you want me to take it down.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3241301353
残风中的回忆 21 Apr, 2024 @ 7:05pm 
Hello,this mod is not work at 1.5 with error that:


Exception in Verse.AI.ThinkNode_ConditionalWorkMode TryIssueJobPackage: System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `Analyst.WorkGiver_MechResearcher:ShouldSkip (Verse.Pawn,bool)'

Error trying to make float menu for M1: System.FieldAccessException: Field `RimWorld.ResearchManager:currentProj' is inaccessible from method `Analyst.WorkGiver_MechResearcher:get_PotentialWorkThingRequest ()'


It make there is no float menu at common and analyst will not do its work which it should do.There should be a wrong with the workgiver
TimmyNeutron 20 Apr, 2024 @ 8:45am 
Careful at the moment if you use this mod it disables the context menu for pawns to prioritize work etc.
thorman123456789 12 Apr, 2024 @ 6:35pm 
1.5?
Fluffolio 30 Aug, 2023 @ 3:02am 
very kool
Sir Luis 1 Jul, 2023 @ 1:39pm 
In my playthru. the mechs provide assist for my ruler race and my human hive soldier race which has a couple queens .

my main race and mechs never see combat. I love seeing mechs researching mech tech, mech building mechs and gearing up clones that werefresh out the grow vats to die in their name.
Lung 29 May, 2023 @ 7:25pm 
He's a little small. Should be bigger. Especially if he's using the high mechanoid brain. Like doesn't need any sprite changes, the sprite should just be... Large as a person imo.
ParasiticSquid 22 Mar, 2023 @ 4:40am 
Im also having the Research Reinvented issue. Specifically they just stand at the bench instead of actually working. No clue if it's because it's the high tech lab equipment mods hi-tech research bench but it's the same error as @echo394 has when it happens. It's not complex jobs to my knowledge since it still happened after I removed that but a bit annoying since I made a analyst that is basically a really big decorative paper weight for my base now.
echo echo 20 Feb, 2023 @ 5:12pm 
It seems there might be an incompatibility to note with this and Research Reinvented:

Exception in JobDriver tick for pawn Mech_Analyst102550 driver=JobDriver_ResearchRR (toilIndex=1) driver.job=(RR_Research (Job_678553) A=Thing_HiTechResearchBench82714)
System.NullReferenceException: Object reference not set to an instance of an object
at PeteTimesSix.ResearchReinvented.Rimworld.JobDrivers.JobDriver_ResearchRR+<>c__DisplayClass4_0.<MakeNewToils>b__2
GodzillaNaps 20 Feb, 2023 @ 1:05pm 
Mad Marl, that sounds like a cool scenario....
//SlipperyPete:. 20 Feb, 2023 @ 12:32pm 
thx for the update!
//SlipperyPete:. 20 Feb, 2023 @ 9:00am 
I'm pretty sure this mod gives researching abilities to Fabricors as well as the new mech it adds, I've noticed since installing it that they now work at the research bench and scanners. Could you please remove Research work type from Fabricors if this accidentally adds it to them?
Ratman 18 Feb, 2023 @ 11:58am 
Progenitor mech one of them? ;)
Mad Marl 18 Feb, 2023 @ 7:58am 
oh wow, between this, reinforced mechanoids 2 and a handful of other mods you can have an entirely mechanoid colony. just throw your starting colonist(s) in cryptosleep caskets when you have everything ready to go
markhunter 17 Feb, 2023 @ 10:38pm 
Can the Analyt scan or only resarch?
KemonoAmigo 17 Feb, 2023 @ 11:51am 
Imagine an AI that can research new technologies like this in real life.