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Is what he says, I have no idea what this means.
In my point of view,this is extraordinary mod because of the art and the designed philosophy.
Therefore,i wish to get a comprehensive understanding of this brilliant mod.
Cam anyone guide me?
I'd suggest nerfing it to:
A. only apply thorns per scale cards that are in the current hand.
B. Only apply thorns per unique scale card, forcing you to collect the other scale cards to make it stronger.
C. Either remove the thorns at the end of the turn, or cause them to decrease similar to poison.
D. Lower the block value of the coral scale card. It shouldn't be giving you a massive 10 block while also giving thorns. That's better than an upgraded defend, better than an upgraded dash (which is 2 energy), and it only gets more OP upon upgrade.
Please inform me if there are some changes in this mod.
Русский перевод сделан, но могут быть небольшие ошибки.
Pubby says:
Sure translations are welcome. The files to be translated are here: https://github.com/pubby/aquatic/tree/master/src/main/resources/localization/eng You can ask on the StS discord if you get confused. BTW the bug will be investigated.
Don't fully understand mines in terms of how strong it is, I would say reducing the amount of mine cards give and increasing the amount of damage they do would make it interesting. Making cards that reduce or nullify mine damage so much more value.
Don't understand the point of that one exhaust rare card because it feels like a part of a cut series of cards/a deck archetype.
Overall though its a fun mod with amazing card art which is really fucking good, gotdamn lol.
@Osprey
@pgames-food
Such wonderful feedback, I'll pass it along
I have made some discoveries on my journey that I'd like to share:
- An error keeps happening where The Champ won't perform the Execute attack if you apply Mine to him.
- Getting Thorns (and Wrap benefiting from it) is very fun. It might seem underwhelming, but one Razor Fin+ can go a long way.
- The Aquatic has very unique ways of drawing.
- With the "Mine" mechanic, The Aquatic really feel like they should have 1 more way to heal. That being said, Mine (self)damage feels balanced.
- Many powers upgrading to cost 0 feels right.
- "Ice Aged" has been a consistent disappointment(Unless you have Snecko Eye).
- The relics added all feel fun and on theme
- The Aquatic is so much fun and feels like a complete character, on par with the vanilla 4. Wonderful mod!
But overall, the character is fun to play, and some mechanics are very clever (my favorites are "deep" and "frozen")
Favorited! :D
Gun to my head, if I had to choose one mechanic to go to allow you to double down on the others, it would be Swim - it's a decent idea, but relative to the others, it adds more complexity for less benefit. It's basically just drawing cards, but it takes up a lot of card slots.
Anyway, neat mod, might play a little more with it in the future. Top 5% of character mods on here easy, I'd say.
Fixed
I'll pass that feedback along to Pubby
@AvangionQ
I'll get that for you
Also, this mod seems to remove the colored spots/stripes from some base game potions for some reason. Might want to look into that