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That said, I had a thought for something you might add to your to-do list: real uranium ore is like 30% uranium, but in this game the uranium ingots you get are like 0.7% of the mass of your ore, which is more appropriate to enrichment than simple refinement, which means your use of further enrichment is appropriate. But you might see about overriding the vanilla refinement values. Give us 30% of the mass of the ore as basic uranium ingots, and then your enrichment process yields 0.7% of that, and you have an actual realistic set of refinement and enrichment yields.
I have found so many amazing mods via following your IO versions
I can certainly give you suggestions and/or feedback via pms (or comments) here anyway.
there are some other nice-to-have stuff I'd look into, like the Nanite control facility - 219757726 (imho superior to the nanobots...), defense shields 1365616918, HoverEngine 1225107070 and so on...
Also, unrelated issue: apparently all the new animated modules mods (antenna, ore detector etc) seem to replace the items properties changed from IO, so the IO recipes are replaced with the vanilla ones.
I think I could give you a hand if you want, damn sure it's not gonna be an easy thing.