Hearts of Iron IV

Hearts of Iron IV

Rework Millennium Dawn
445 Comments
八爪蜘蛛米海尔 23 hours ago 
can compatible with immersion overhaul?
bloodsport2023 18 Jul @ 10:39pm 
Hi, I love this mod. Do you think it's compatible with this mod? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3290174806
Hezha 12 Jul @ 3:30pm 
It say aboyt civ factory given to other countries but i dont do anything like buying equipmsnt or being a puppet dont know how to solve this
Jason Yang  [author] 11 Jul @ 6:28pm 
@ニャシュカ
Что???
ニャシュカ 11 Jul @ 10:30am 
ребят есть ли Русификатор?
Jason Yang  [author] 10 Jul @ 9:37pm 
@The Rose With Many Thorns
OK I see
The Rose With Many Thorns 10 Jul @ 8:57am 
Lebanon and Israel don't have civilization ideas.
Jason Yang  [author] 6 Jul @ 6:34pm 
@yonihakam
I think I might made a mistake.
If it’s not a big problem then wait for the next update.
yonihakam 6 Jul @ 6:07pm 
I don’t see any image of the new influence system . How does it work / look ?
Jason Yang  [author] 6 Jul @ 5:56pm 
@溏颖颖
确实借鉴了一些mod,但是我不会完全按照他们的做,还需要一些时间进行相应的简化和修改
溏颖颖 6 Jul @ 11:12am 
中国的内容怎么这么眼熟:steamhappy:
Jason Yang  [author] 6 Jul @ 7:50am 
@Österreich-Ungarn
他的问题,mod的最后更新时间是3月8号。
Österreich-Ungarn 6 Jul @ 6:26am 
作者大大这个mod跟舰船汉化冲突了一起开的话内阁的国体不显示了,可以修复一下吗
AUTIST((daniel1337 6 Jul @ 4:35am 
then i think it would better to focus on 2000
Jason Yang  [author] 6 Jul @ 4:33am 
Hint: If you want 2017, then due to the compatibility reason the 2000 scenario will be abandoned, and it’s still a tons of work for me to make a 2017 scenario so there must be at least one or maybe two volunteers needed for help.
Merx 6 Jul @ 4:18am 
2017
AUTIST((daniel1337 6 Jul @ 3:24am 
2017
Jason Yang  [author] 5 Jul @ 4:01am 
So everyone, there has another proposal, do you think 2017 or 2020 is a better start date than 2000?
Jason Yang  [author] 5 Jul @ 2:01am 
@FozDog
I think I made a mistake, so if your country get rid of American influence, then she will regain influence in Eastern Europe and Commonwealth, but it should be fired by once rather than no limitation
FozDog 1 Jul @ 11:23am 
The influence system seems to be broken, within 8 month i have 100 percent influence in multiple countries across the globe
Jason Yang  [author] 29 Jun @ 10:42pm 
@clsr
建议你读一下模组描述的注意事项,如果包含了其他模组,我无法帮你检查是哪里出的问题
clsr 29 Jun @ 10:25pm 
中国
Jason Yang  [author] 29 Jun @ 9:04pm 
@clsr
哪个国家
TroDuaCuaEm 29 Jun @ 8:57pm 
awesome most as now not crash with some submod milenium dawn
clsr 29 Jun @ 8:31pm 
国债什么鬼啊,我债务清零了还是取消不了金融崩溃,每隔一段时间就要内战一次,是因为打了别的mod的原因么?
✠ 𝓓𝓡𝓐𝓖𝓞 ✠ 29 Jun @ 10:42am 
Give us a focus tree to restore a greater Serbia, no balkan federation! :) Unity with Republic of Srpska, Montenegro, Macedonia, cores on Republic of Serbian Krajina etc
Jason Yang  [author] 28 Jun @ 11:23pm 
@Chris16_YT
It can't be changed manually bro
Chris16_YT 28 Jun @ 11:02pm 
@Jason Yang It works now, changes when societal development increases. However you are free to switch to it without costs, don't know if ya want that
Jason Yang  [author] 28 Jun @ 10:18pm 
@Chris16_YT
Now try again
Chris16_YT 28 Jun @ 9:55pm 
Sometimes when the societal development increases, it just removes the modifier as a whole just leaving it blank
NTLuck 24 Jun @ 6:49am 
*Continued*

Terrain bonuses should also be revamped for the economy and more regions should be added, though I understand that will slow the game down even more so perhaps that last part should be handled with care.

2) None. Every country should have the potential to turn into the complete opposite outlook. However, there should be a percentage chance for it to happen. For instance, can have a 1% for the USA to go Salafist or for Saudi Arabia to go Commie.
NTLuck 24 Jun @ 6:49am 
1) I think MD's economy, while not perfect, works pretty well.

It's the population mechanic that needs a lot of work. Internal migrations between your own regions should be a thing and some of the buildings need to be balanced. Commercialized Agriculture is completely useless but could be made relevant depending on 'who' and 'where' you build them. For example, building farms in the desert will get you nothing, but build them along the Nile or other incredibly fertile regions and you will get a MASSIVE boost.

Workforce needed for those buildings should also be balanced. Too much population needed for them to operate which doesn't match real life where some small nations can still churn out a lot of productivity. It can be balanced through technologies that reduce workforce needed even more than the standard mod as well as bonuses from high productivity.
Jason Yang  [author] 23 Jun @ 7:52pm 
OK, so everyone there has two things that I need to hear your comments.
1. Do you think MD economy system is a mess and needs to be replaced(with TFR for example)?
2.Which country do you think there is no way to change outlook in the game unless something really bad happens?
Jason Yang  [author] 23 Jun @ 7:50pm 
@Dylan8er
Depends on you government/ruling party/party lines…you can’t change it manually.
Dylan8er 22 Jun @ 5:38am 
how do I change subideology
Jason Yang  [author] 22 Jun @ 1:50am 
@clsr
因为选多边主义可以不用和俄罗斯冲突,但是选超级大国的对手一定会和俄罗斯冲突,并且这意味着外交方向的大变化(指入侵一个主权国家)
另外别说左线了,右线搁现实中俄罗斯不会有反应?
什么叫“蒙古还没收呢先和美国打起来了?”不是按照你点的顺序吗?
“另外当超级大国就不能新兴主义?”你说呢?用隔壁TFR的叫法, 跟新左/民族/自由比现在这批是对武力扩张最没兴趣的一批...
clsr 21 Jun @ 10:27pm 
超级大国的对手写明了为了终结美国的霸权,而打蒙古主要是俄罗斯的反应,你把两个绑一起是闹哪样,另外当超级大国就不能新兴主义?蒙古还没收呢先和美国打起来了?游戏跑了几年解放军商业企业消亡这个确实没
Jason Yang  [author] 21 Jun @ 8:29am 
@clsr
大哥,你没点"超级大国的对手"当然不能直接打蒙古啊
另外历史上江泽民同志已经在98年提了军队一律不得经商了,我把它改成限时的民族精神了
clsr 21 Jun @ 5:40am 
中国的民族精神里面没有中华导致无法走蒙古左线去征服蒙古,去掉解放军经商后没有办法消掉民族精神里解放军商业企业的衰亡
Jason Yang  [author] 18 Jun @ 6:32am 
@Parazit
Выбирайте ядерные ракеты, как в других модах HOI4, и вы будете знать следующий шаг.
Parazit 18 Jun @ 5:40am 
Как запускать ядерные ракеты?
Jason Yang  [author] 15 Jun @ 4:59pm 
@Apartheid Clyde
Go read "READ BEFORE ASKING" on the top, sorry but I can't tell the same thing over and over again...
Apartheid Clyde 15 Jun @ 9:25am 
Me and my friends are unable to pair this up with Millennium Dawn anymore, it will crash while attempting to load up. We've done everything and it still does not work.
Jason Yang  [author] 15 Jun @ 8:38am 
@ACCM
Check out the new update
ACCM 15 Jun @ 8:14am 
It’s a great mod. But there was a problem, yesterday everything was aright until a sudden crash, but that’s normal, the problem was that at the loading scene this new crash occurred, and it’s been like this even after reinstalling. HELP
Jason Yang  [author] 12 Jun @ 5:53pm 
@Ok man
Tbh this time I can’t 100% understand what you want to say…
One thing I’m sure is, in theory this mod is compatible with other MD submods, but no one can guarantee there will be no problems when running with other mods.
MajorHans234 12 Jun @ 3:56pm 
the new update for mod broke the mod on my end, i had something similiar to the comments below the usa in my game had 0 manpower and only had 5 divisions.
Jason Yang  [author] 11 Jun @ 9:34pm 
@Ok man
I see, so those decisions are used to automatically change the laws, maybe I should delete some unimportant stuffs next time.
Ok man 11 Jun @ 9:07pm 
So I have traded the comments, and I do understand that the game were crushed in the first time I’d much lower chances of crushing in the other parts, but when I used to smoke, it feels very laggy so I just took the decisions and all of the stuff you have already created and I have removed the math file and the game now is much more better performance My English is bad. I hope you understood.
G-Lew 11 Jun @ 6:35pm 
@Jason Yang Thanks