Total War: WARHAMMER III

Total War: WARHAMMER III

Max Unit Width
22 Comments
marc.on.pluto514 1 Nov, 2024 @ 9:58pm 
tyvm
XII  [author] 1 Nov, 2024 @ 9:16pm 
Updated :yayzombie:
marc.on.pluto514 1 Nov, 2024 @ 8:57pm 
update pls
XII  [author] 30 Jul, 2024 @ 7:16pm 
@Kix
Hi, no sorry :/ . Brutal Battles is way more "complex" than this simple mod. I'm not sure I could make a mod like that without some compatibility issues. Besides, I'm already very busy with all my translations.
Kix 30 Jul, 2024 @ 4:17pm 
Hey there, are you planning to make an opposite mod, wich makes the unit formation tighter? Like brutal battles back in warhammer II?
marc.on.pluto514 1 May, 2024 @ 8:04am 
thanks alot <3
XII  [author] 1 May, 2024 @ 7:46am 
It's done.
marc.on.pluto514 1 May, 2024 @ 7:00am 
update pls
XII  [author] 1 Oct, 2023 @ 12:21am 
Indeed. Thanks for reporting. I found the problem.

SFO modifies most, if not all, of the unit size and most importantly here : their « Rank Depth ». The latter is what causing this.
For example, vanilla swordsmen of the Empire is « 6 » for this value. SFO is « 2 ». If you check in game, you will see that they will form 2 line. That's what this value does. (Really weird choice from SFO BTW)

So the mod still works but it's just that SFO changed almost all of their unit default rank depth. I'm afraid the mod needs a submod if you don't like their change.
Very easy to make but i'm not sure I'll have the time to do it....
Azu ♡ 30 Sep, 2023 @ 4:36am 
With SFO this mod makes every enemy and allie stetch to the max 100% of the time i am unsure why, but no other mod for this even does anything
XII  [author] 9 Sep, 2023 @ 2:20pm 
(final part)
That's the only kind of drawback you can see. I suggest to try it in custom battles to see by yourself. It really depends of the situation and the units. Nothing will break, abilities or Lance Formation work perfectly for example.
It's really up to you ;), you can use it how you want. Units responsiveness is the same as vanilla.
XII  [author] 9 Sep, 2023 @ 2:19pm 
(second part)
The only drawback is about "unit efficiency". Most of the time, a single line tend to be wrecked in melee, they really need to form multiple lines (except some monsters or bigger entities). Essentially because most of entities have only 8hp. If your unit isn't an Ironbreaker, be careful...
Missile units with bad aim are also less effective against stretched units but the AI never stretch his unit, so that's something only the player can use. Charging entities also tend to be a bit stupid when they don't have an enemy in front of them. They will keep running a little before realising that they are behind their foes (thought I suppose that's a good way to surround them).
XII  [author] 9 Sep, 2023 @ 2:14pm 
@soulmindproductions
Well, first: don't be sorry. I understand english quite well. It's okay :cupup:

Secondly, you're right. There is a drawback. But not about compatibility. You can perfectly use this with any other mod.
I have yet to try Sigmar's Heirs or Lily's Bretonnia overhaul but I can tell that I never met a single compatibility issue with other mods. This mod use something we could define as a "general rule" for the game. He is very, very simple. Pretty much like "a better camera". It's very compatible.
sigmars_disciple 9 Sep, 2023 @ 12:14pm 
Hey XII, cool mod, but usually mods like this - apart from a few big improvements they offer - also come with a bigger drawback (like: units might clump up more overall, might break compatitbility with mods like "Formations" or "Ammo Types", will only work on vanilla units, melee engagement balance might be impacted, e.g. all affected units will spend a slightly increased amount of time to get into formation, a few examples)

Would you say there's a drawback like this?
Will it work with - let's say - Sigmar's Heirs or with Lily's Bretonnia overhaul too?

Sorry, but my French is "une grosse quiche" ;) Maybe consider a short English version in the description as well, doesn't have to be 1:1 ... Anyway: Je suis desolé pour mon francais. Salut frère <3
XII  [author] 7 Sep, 2023 @ 4:58am 
No, it works fine. But I updated it, for the people using the official launcher.
marc.on.pluto514 6 Sep, 2023 @ 9:26pm 
need update?
Solaire 14 Apr, 2023 @ 8:20am 
Thank you for the quick response.
XII  [author] 14 Apr, 2023 @ 8:14am 
Nope.
It works with every update.
Solaire 14 Apr, 2023 @ 5:31am 
Does this need an update with 3.0?
Blueslime 23 Feb, 2023 @ 3:50am 
Red Crested Skinks like this.
Solaire 18 Feb, 2023 @ 5:34pm 
I feel like this mod might be a step in the right direction to having firing lines for units again.
TRON 18 Feb, 2023 @ 11:37am 
Okay Thats great xd