Space Engineers

Space Engineers

[AUTOMATONS UPDATE] More Events
164 Comments
Zues 18 May @ 8:27pm 
Don't know if it is possible but what about a convert to ship after a merge block unlock. I have problems where after merge blocks turn off (unlock) it doesn't convert to a ship. i use them for my inchworm tunnel builder.
ViKKerS 1 May @ 12:37pm 
Hello. After the update, all three items disappeared and when trying to view Actions, a crash occurs, the mod is one
Dragon Fire 813 23 Apr @ 4:17pm 
If you are still taking suggestions, handbrake trigger would be nice.
Hydrazine 20 Mar @ 12:26pm 
@xdevourx This functionality is actually in the game: Cockpit blocks have a "Setup Action" button where you can set blocks that are triggered exactly when that happens. Hope this helped :)
xdevourx 20 Feb @ 5:50pm 
I personally would love to see an event for "target locked" so if an enemy ship locked on to me then i can trigger say the defensive AI block. Using mods like independant contractors can be frustrating because my weapons start shooting at a "hostile faction" that would actually leave me alone if my rail guns werent trying to shoot them from several klicks away.
vmracde 12 Feb @ 7:27am 
цель обнаружена, по дефолту до 2,5км, расширить до 5км
The Guilty Pillow 10 Feb @ 11:16am 
Rotor/Hinge Being Locked/Unlocked would be great
elKabong31000 26 Jan @ 1:53pm 
I have a request. I am trying to to build a mine that will drift until it detects an enemy and attacks. The problem is unclear but i cant seem to get it to automatically turn the thrusters on. Something like a "Enemy Detected" event would be awsome. The distance to locked target isnt working.
Electrica 17 Dec, 2024 @ 8:15pm 
Amazing, the projection built % is just what I need. Also would love to be able to detect whether or not welder block is actively welding!
Sicario 6 Dec, 2024 @ 8:02am 
How About event type When handbreak is on/off?
zznty  [author] 5 Dec, 2024 @ 4:14am 
if you found an issue please share crashlog either in my discord dms or github issues
Nighthunter 4 Dec, 2024 @ 6:16pm 
@zznty Projection Built % causes the game to crash if a block on the grid gets removed.
CosmicAggressor 27 Oct, 2024 @ 6:51pm 
A further idea which would be so powerful and useful that keen really should have added it with the event controller. Logic triggered, for blocks such as sensors and timers. For that matter it should include the event controller and replace the event this mod already adds. That way you could do all sorts of things from simple stuff like having a ship blow itself up if it has taken more than a certain amount of damage and it detects an enemy player on the bridge, to madly chaotic things approaching actual thought like having a tree of event controllers comparing the outputs of several sensors to determine if the ship should be launching anti-fighter torpedos, anti-swarm torpedos, or anti-ship torpedos.
jimfingers 24 Oct, 2024 @ 12:21pm 
events option to enable safe zone activation also
MARRA92 5 Oct, 2024 @ 5:05am 
Hi there, would it be possible for you add "absolute altitude" event that looks at altitude from sea level , instead of the actual which check altitude gap from the current voxel below ?
CosmicAggressor 21 Sep, 2024 @ 7:15pm 
It would also be nice if the weather detection even would let you detect a group of events in sort of a pick and choose fasion. Then you might have warning lights that go on during snow or fog or thunderstorms without needing several event blocks.
CosmicAggressor 21 Sep, 2024 @ 7:09pm 
Here is a suggested event for you to add. Gyroscope torque speed. You would select your gyroscopes and a torque percent threashold like you do with thrust percent, then you would select both a direction and a positive or negative.
This would be great for my really large and heavily armored ships as it would allow me to pull a value such as Yaw+ out of a few specified and carefully aligned gyros around the ship and put that into a gravity drive which would in that case activate to increase rotation speed, and then to reverse it at the appointed time. It may be a bit bouncy but it is probobly the only way to get those titans moving without putting something like 400 gyroscopes in them.
DragoF1sh 20 Sep, 2024 @ 6:10pm 
This looks incredibly useful. I will be sure to add it so some scenarios or creations I am working on. :)
CosmicAggressor 20 Sep, 2024 @ 1:35pm 
A few more events would be nice in here but you have the projector this which should at least allow me to get a damage percentage of my ship if it has a projection of itself running, switching to defensive mod or even activating the jump drive under those conditions would make ships far more interesting in big ai battles.
Арчибэсько 9 Sep, 2024 @ 10:40pm 
Also would be nice to have event "Piston position changed on N%"
King DaMuncha 6 Sep, 2024 @ 2:31am 
Need an event for if any selectable block is triggered, like a sensor.
King DaMuncha 6 Sep, 2024 @ 2:30am 
Need more events
Riku~Anita 5 Sep, 2024 @ 2:02pm 
I'd really like an event that detects deceleration to make better brake lights and stuff like that
MrDefiance 3 Sep, 2024 @ 2:22am 
Events for engaging jump drive would be awesome.
Grub 21 Aug, 2024 @ 5:48pm 
could we get one like if a weapon is shooting, that'd be useful for turret slaving stuff
Dragon Fire 813 25 Jul, 2024 @ 1:42am 
An event for whether the parking brake is o/off would be nice.
AresWalker 7 May, 2024 @ 9:54am 
Could we get an event for hydrogen/oxygen tanks being set to stockpile? "Stockpile one/off"
Zundaseki 27 Apr, 2024 @ 3:23pm 
@MysteryMayhem thought of something similiar, it would be nice!
MysteryMayhem 16 Apr, 2024 @ 6:49pm 
Could we get an event in regards to an ore detector detecting types of ore and adding a gps coordinate. Would be a great way to have automatic ore finding drones.
Ph.D Composer 14 Apr, 2024 @ 8:56am 
Suggestion: Detect if an air vent has been set to pressurize/depressurize
a_person 12 Mar, 2024 @ 2:20pm 
An event that may be useful is grid weight, as ships designed for heavy cargo loads or carrying other ships may need thrusters turned on/off to prevent crashing when trying to dock.
Patrick 29 Feb, 2024 @ 11:47pm 
Heya, your current upload includes the obj and bin folders from your project. Need to delete those and reupload. They keep the mod from running. This is what's causing the errors reported by Deapri.
Deapri 23 Feb, 2024 @ 5:05pm 
Will need to test this ```MOD_ERROR: [AUTOMATONS UPDATE] More Events, in file: Unknown
Compilation of C:\Users\<user>\AppData\Roaming\SpaceEngineers\Mods\2935236892.sbm_SeMoreEvents failed:``` This is somewhat concerning.
ifan 21 Feb, 2024 @ 8:57pm 
air vent detect room is pressurized or not event? i want to make an auto gate that close when room is not airtight
Vexing34[mikey] 10 Feb, 2024 @ 5:44pm 
It would be good if there was a way to get plant grave to trigger a event controller
Nighthunter 30 Jan, 2024 @ 3:42pm 
A wepon / Turret fireing event would be super cool to have.
Malachoza 9 Jan, 2024 @ 7:48pm 
A Power Input% for any block that can be powered would be good. I could then detect when a block is either at full power, or in a "resting' state with no work to do.
WeiseWolf777 25 Nov, 2023 @ 11:04pm 
I would like to make a suggestion for additional functions such as degrees above or below the artificial horizon (good for automated altitude maintenance) and distance to a waypoint/GPS (eg: trigger when distance </= 100 m).
Yes, I still can't believe that these are not in vanilla SE, especially maintaining the horizon line (an essential thing for the automatic circumnavigation for <cruse missile> ships)
Mister Spaceman 24 Nov, 2023 @ 5:37pm 
If and when you come back to this, might I suggest a "weapon fired" event. Would be used to make firing sequences without the need of Control Module mod (great mod, but has limits with remote controls), as well as work on custom turrets!
Ghost of Mildred Monday 21 Nov, 2023 @ 5:12pm 
Hey don't be sorry, you still created something great that didn't exist before. Thanks for the fantastic work man, can't wait to see what comes next for this.
zznty  [author] 26 Sep, 2023 @ 8:15am 
Most likely will be updated as soon as i get motivation to do so, sorry for this.
Porvarinen 23 Sep, 2023 @ 2:42pm 
Are there coming more custom events or is this abandoned? I havent seen any updates to this after automatons came so i am just wondering if someone knows?
Reigdaer 3 Sep, 2023 @ 6:09pm 
i agree with @SoulDragonWithFlow, an enemy detected for turrrets and for the AI combat would me great
Artjom 3 Sep, 2023 @ 6:32am 
Hello there
last day i try to build an alarm system for hull breach
i have used an programmable block but eventually you can create an event checking if an vent can pressurize or not and set the action than...

Thank you for your work :)
Vexing34[mikey] 30 Aug, 2023 @ 6:32pm 
I would love a event for a remote control kind of like the cockpit occupied
Crowigor 25 Aug, 2023 @ 12:49am 
Батареи в зарядке. Хотел сделать на блоке событий что если включена зарядка чтобы мегал красный свет, а то постоянно забываю выключить зарядку до растыковки. В итоге пришлось писать скрипт
SoulDragonWithFlow 10 Aug, 2023 @ 5:09pm 
"Enemy Detected" (it would have to monitor things like turrets I imagine) and "Shield %" (equal or less than/equal or more than) for the two shield mods (I use Energy Shields but I know a lot of people use Defensive Shields).
Nighthunter 25 Jul, 2023 @ 2:31pm 
Shield percentage for the Defensive Shields mod?
DustyFennec 22 Jul, 2023 @ 9:19pm 
current grid power consumption percentage?
this would be amazing for creating power gen priorities!!
göksu 20 Jul, 2023 @ 12:43am 
"Distance to GPS location"??