Arma 3
Animated Grenade Throwing
685 Comments
0-0  [author] 2 Aug @ 7:23am 
CallsignSkif

I don't know. Run a clean game using only CBA and this mod and check.
CallsignSkif 2 Aug @ 7:14am 
When I press G it does animation like its throwing the grenade, but it doesn't actually throw the grenade and it stays in my inventory, there is no animation besides that, why is it happening...?
0-0  [author] 29 Jul @ 3:15pm 
@Ethos

But I don't know of any way to block the menu while scrolling)

About the grenade sight.. When you throw a grenade in real life, you can't throw it very accurately. That's why the sight is made so that you can't throw it very accurately)

I know about the problem of throwing back without grenades. But I don't have a solution for it yet.
0-0  [author] 29 Jul @ 3:01pm 
@TT

Did they work?)

For them, additionally use this mod:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3277108203
TT 29 Jul @ 1:04pm 
Hello the ace flashbang doesnt work anymore
Ethos 29 Jul @ 10:26am 
Also I noticed you can't throw back a grenade if you don't have any throwable items/grenades in your inventory.
Ethos 29 Jul @ 10:22am 
Also when holding left mouse when you're about to throw the grenade, the throw arc indicator could be a little more accurate/intuitive.
Ethos 29 Jul @ 10:16am 
I would like to suggest making it so that when you are using the scroll wheel to change between the throw types, that it doesn't trigger the action/scroll menu to pop up while the grenade is in your hand. So far it's a cool mod.
0-0  [author] 21 Jul @ 8:34am 
Josef Terboven Gaming

Ok)
Josef Terboven Gaming 21 Jul @ 7:20am 
fair enough have a good day also great mod
0-0  [author] 20 Jul @ 10:58am 
Josef Terboven Gaming

It will be unrealistic) Therefore, no)
Josef Terboven Gaming 20 Jul @ 10:01am 
Shorten equip animation time or make it cancelable by pressing G please (or add a CBA setting so we can change the equip time)
0-0  [author] 19 Jul @ 5:40am 
@El Fury | 黒オオカミ

Updated the mod. Check it out)
0-0  [author] 19 Jul @ 5:40am 
@Apricot_ale

Updated the mod. Test again)
0-0  [author] 19 Jul @ 2:11am 
@El Fury | 黒オオカミ

Ok)
El Fury | 黒オオカミ 19 Jul @ 2:06am 
@0-0 I'll try again with only CBA_A3 and this mod and try to make a Video + include logs
0-0  [author] 18 Jul @ 5:41pm 
@El Fury | 黒オオカミ

But everything works on our server. And for JIP players too.
What type of respawn do you use?

And in general, give me your Discord. Because I don't see the problem, and when I don't see it, I can't solve it) And so, show me clearly)
El Fury | 黒オオカミ 18 Jul @ 2:52pm 
On a dedicated Server the Mod only works for players present before missions start. JIP-Players just throw the grenades as if they don't have the mod installed
0-0  [author] 17 Jul @ 9:24am 
Apricot_ale


I read it several times and didn't understand)))
What exactly is going on?)
Apricot_ale 17 Jul @ 7:06am 
Or it's not init problem?
Maybe this happens if a player takes a former AI unit with joins in progress.

However, it is true that some players can throw correctly and some players can't, and this was after all the mods were updated correctly. Please.
Apricot_ale 17 Jul @ 7:02am 
After the latest update, there has been a bug where some users end up throwing the same grenades as the AI in missions that take a long time to init.
It seems that this is caused by the game finishing loading before the player is recognized as a player.
Can you add a workaround such as waitUntil {player==isPlayer};?
0-0  [author] 14 Jul @ 5:08pm 
Leander

Ok)))
Leander 14 Jul @ 5:02pm 
It appears the issue is not on your end, Steam has changed something which has broken the download in the server tool.

Thanks for the reply regardless.
0-0  [author] 14 Jul @ 4:45pm 
Leander

No, they work.
Force update the mods in the launcher for the server and for the players.
Leander 14 Jul @ 4:27pm 
Experiencing errors when trying to add any of your mods to our server after the recent updates.
Kylerh15 13 Jul @ 11:20pm 
After a few server restarts and forcing everyone to restart their clients it seems the issue went away, not sure what was causing it seems like it might have been a server related problem. appreciate the help and support this mod will continue have a permanent spot on my modlist.
0-0  [author] 13 Jul @ 8:38pm 
@Kylerh15

Sent a request to Discord.
Kylerh15 13 Jul @ 8:24pm 
yeah after the mod was updated on the server the new key wouldn't let people connect without updating it so we had everyone restart their client to update and now its vanilla grenade throwing for everyone including myself, ive verified its updated/loaded and even re-downloaded it and tried loading into virtual arsenal in singleplayer and its still vanilla grenade throwing, maybe the update created some kind of mod conflict im not sure, if you want add me on discord @kylerh15 and i can share our modlist with you. in the meantime ill try unloading mods to see if its a new conflict or somthing.
0-0  [author] 13 Jul @ 7:07pm 
@Kylerh15

Are you absolutely sure that everyone updated the mod to the latest version? Because if the players' version has not been updated, but the server has, then the players will not have throws)

I spent two days making and testing it. It worked for me.
Kylerh15 13 Jul @ 6:36pm 
great mod been using it for almost a year now however today's update seems to have brought back the vanilla grenade throwing for everyone on the server. ive tried reinstalling the mod but no luck.
0-0  [author] 12 Jul @ 10:57am 
manager of kamchatka

No problem)
manager of kamchatka 11 Jul @ 8:09pm 
thanks for your good communication and replies!, awesome mod ))
0-0  [author] 11 Jul @ 7:44am 
Roll back to the previous version until the problems are fixed.
EmiyasMustard 11 Jul @ 5:40am 
after the update i experience a bug where sometimes vanilla animation is used but still no grenade is tossed
manager of kamchatka 11 Jul @ 5:10am 
@Domin @0-0 we're having the same issue- mod was updated for the server and all clients, and it works normally with animations for my friend, but for me i throw grenade like vanilla without animation.
0-0  [author] 10 Jul @ 9:51pm 
@Domin

So.. I checked. Everything works.
I think that not all your players have updated the mod. Let them update the mod forcibly)
0-0  [author] 10 Jul @ 7:30pm 
@Domin

Yes, it's probably possible, because I changed the assignment system in this update.
I'll fix it, but it'll take time))
Domin 10 Jul @ 6:10pm 
Upon further testing, it seems to work fine for the first few people in the server, but for the people that join after it doesnt work and they immediately throw the grenade when hitting the grenade button.
Domin 10 Jul @ 5:55pm 
Hey! Love the mod! Something I've noticed recently is some players in my group are able to pull the grenade out and go through the actions like normal, but some people upon hitting the grenade button immediately throw the grenade and don't get the chance to cook, aim, or change their throwing type.

Is there something we missed setting wise or is this some sort of issue? Appreciate any reply!
0-0  [author] 8 Jul @ 6:32pm 
Jesion

I was finally able to watch)) No, my mod does not give grenades such behavior.

Your grenade damage radius is also somehow huge))
Ninjafig 8 Jul @ 6:16pm 
Okay thank you :)
0-0  [author] 8 Jul @ 6:13pm 
Ninjafig

You must disable ace extendent grenades.
Ninjafig 8 Jul @ 6:03pm 
Quick question, does the mod interfere with ACE if both used together?
0-0  [author] 8 Jul @ 3:41pm 
Jesion

No))
Jesion 8 Jul @ 1:54pm 
Ok now it should work: https://youtu.be/Hp_RRIhT2QM
0-0  [author] 8 Jul @ 1:50pm 
Jesion

Video with limited access)
Jesion 8 Jul @ 1:06pm 
So I have no idea what caused this.

Here is an example of what I'm talking about, I recorded it: https://youtu.be/Hp_RRIhT2QM
0-0  [author] 8 Jul @ 10:04am 
Jesion

The AI ​​throws normally. Only with a new animation. They don't have mechanics like the player. That is, the AI ​​can't prepare a grenade.
Jesion 8 Jul @ 9:23am 
Side fact: In my case mix of FSM Soldier and Lambs Danger creates a funny bug - AI cook the grenade before throw and throw it just before explosion so it explodes right in their face 0,5-1,5m away XD

It is just a funny mention (i don't think there is any way to fix it - since thouse two AI mods are not compatibile togher from what i know), but still it happens in 10-20% of all throws so it looks a little like they panniked under fire and blow up them self. :lunar2019crylaughingpig:
0-0  [author] 6 Jul @ 10:39pm 
Reticuli

Well, make your own grenades and specify the required time in the config)