Total War: WARHAMMER III

Total War: WARHAMMER III

Emissaries of Diplomacy
69 opmerkingen
garum.swc 11 feb om 9:05 
@sigmars_disciple Sure, I use it all the time. I don't know if the newly added legendary lords will get the quests though.
sigmars_disciple 26 dec 2024 om 22:49 
Can this be used with 6.0 without update? Thx <3
Cat Spiros  [auteur] 13 nov 2024 om 23:10 
@Drex it's impossible, it's not a part of my mod, and I can't make updates for something that doesn't exist in my files
Drex 13 nov 2024 om 19:14 
are you planning an update for modded factions like nagash?
Zeyon 17 okt 2024 om 9:03 
DrDCB 24 mrt 2024 om 4:57 
For this to work in an Old World campaign, the folder

\script\campaign\wh3_main_combi\

needs to be duplicated and named

\script\campaign\cr_oldworld\

Pretty easy to do if you're familiar with RPFM (and a very simple update for Cat Spiros to implement).
Zeyon 20 feb 2024 om 6:23 
Im playing with The Old World mod and I didn't get any of the exploration missions
appears that this mod is not compatiable with ToW
sigmars_disciple 5 dec 2023 om 20:21 
"The Old World" by Chaos Robie (new gigantic map) = TOW
"Immortal Empires Extended" by Chaos Robie = IEE
<3
Cat Spiros  [auteur] 20 nov 2023 om 9:27 
@henryVI idk what TOW stands for, mod should work with pretty much anything tho
henryVI 20 nov 2023 om 9:10 
does this work with TOW?
min985 18 nov 2023 om 5:30 
I made a korean translation for this mod. Here's the link:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2830048100
sleepyHase 17 nov 2023 om 11:36 
thank you!
Cat Spiros  [auteur] 17 nov 2023 om 7:48 
@Ero-sennin, sure, just link to the original and give it credit
sleepyHase 17 nov 2023 om 6:02 
heya! would it be ok for me to release a submod that just changes it so you dont get a relations boost and its just the diplomatic contact? thanks!
杂鱼 17 okt 2023 om 4:41 
It would be better to have 10 rounds of BUFF instead
仓鼠君 13 okt 2023 om 7:28 
Yes, yes. Thank you for understanding. If we can improve it again, it would be the best mod. Thank you, Warhammer 3. With your hobbies, mods can become better. Wishing you all the best in your mods
Cat Spiros  [auteur] 13 okt 2023 om 3:43 
@红星之辉 hi there, do you mean the icons at the very top of campaign map?
If so, I could look into making those visually last like 5 turns and then disappear. However it would take me some time to adjust it. It is possible to do.
仓鼠君 12 okt 2023 om 13:52 
Hello author, have you ever thought about whether the permanent diplomatic buff+30 of factional cooperation or annihilation can disappear? He has been occupying too many buffs in the UI. As I have OCD, I'm not saying that your diplomatic mod is not good. I just want to ask if it's possible to change the kind space?
Cat Spiros  [auteur] 4 sep 2023 om 5:10 
Updated mod for 4.0, won't be buying SoC DLC - meaning missions for those 3 LLs are not getting added with this update, everything else should be up and running as usual
Cat Spiros  [auteur] 14 aug 2023 om 10:25 
@=[NK]= Col. Jack O'Neil, Sure, if that suits you more.
=[NK]= Col. Jack O'Neil 14 aug 2023 om 8:23 
I made a +10 diplomatic relations mod, instead of the +30
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3020153635
Sherwin 26 jun 2023 om 5:51 
haha ok ty
Cat Spiros  [auteur] 26 jun 2023 om 5:30 
@Sherwin?! Some faction have a hard coded trespassing pentaly when you first meet them, don't ask me why, not even the Chaos Gods know the answer, it should be temporary though
Sherwin 26 jun 2023 om 4:21 
it says i'm trespassing against some factions even though i'm on the opposite side of the map, any ideas?
Vardin 11 mei 2023 om 1:28 
@Cat Spiros ah my bad then i missed it, thanks though :D
Cat Spiros  [auteur] 11 mei 2023 om 0:22 
@Vardin, in mod description, above this comment section, first bulletpoint under "Features"

* Missions for Cathay, Ogre Kingdoms, Dark Elves, Dwarfs, Empire, Greenskins, High Elves, Kislev, Lizardmen, Skaven and Vampire Counts

Other factions did not receive it since they already have other mechanics of mission based or forced confederation and meeting of their potential allies, also explained in mod description.

In Bretonnia's case, tech tree allows them to meet and force confederate their kin, so they aren't included in this mod.
Vardin 10 mei 2023 om 17:04 
@Cat Spiros I tried with Louen, Alberic and then Repanse, would be nice being able to see somewhere to which factions this mod applies if possible
Cat Spiros  [auteur] 10 mei 2023 om 12:53 
@Vardin I just tested it myself as Volkmar, works just fine. What faction are you playing - not all races have missions, see Features section above.

Are you playing multiplayer campaigns - it is not designed for MP and I cannot vouch it will work there

Otherwise I have no idea, no one else seems to be having issues, tell me which faction you're playing and I'll personally check it
Vardin 10 mei 2023 om 9:19 
@Cat Spiros i unsubed and got the mod again, started new camp, reached turn 13 or so and no extra quests apart from LL item and a random mission. It was the only mod i had active at the time.
Cat Spiros  [auteur] 9 mei 2023 om 9:44 
@Vardin is the mod up to date in the launcher, there was an update today, might have screwed something up. If it is up to date, try disabling all mods except this one and just go to turn 5 to trigger first quest for factions supported.

If the pop up notification is funky - that's on CA, they broke notifications last big patch
Vardin 9 mei 2023 om 9:25 
@Cat Spiros hi, i'm having an issue since the mod doesn't seem to work even tho i have like 1st in mod order
Cat Spiros  [auteur] 27 apr 2023 om 3:25 
@Zach Not sure to be honest, haven't tested it in MP
Zach 26 apr 2023 om 12:07 
Is this MP friendly?
Cat Spiros  [auteur] 16 apr 2023 om 5:20 
@ConsiderableFlux No, it is not possible to add custom/modded missions for AI factions, due to technical limitations
ConsiderableFlux 15 apr 2023 om 14:42 
Does this work for the AI too?
Cat Spiros  [auteur] 15 apr 2023 om 6:44 
Updated for 3.0, no apparent changes
GDI 14 apr 2023 om 22:12 
update?
huey30 1 apr 2023 om 14:32 
Yeah its not that big of a deal but i like being able to tell at a quick glance if a rite or a bonus i got from killing pirates is still active. However, sometimes in the late game with this mod there are sooo many icons at the top that i have to spend like 20 seconds hovering over each one until i actually find the one im looking for
Cat Spiros  [auteur] 31 mrt 2023 om 23:50 
@huey30, icons are there to signal how many quests, and which one specifically you have completed (also feature some flavour text related to them), if you open the faction screen you can have a larger overview of all bonuses that usually appear on top, faction screen is top right banner of the faction you're playing. As for removing them, if others feel the same, it can be done
huey30 31 mrt 2023 om 13:47 
Im absolutely enjoying this mod however, i do have one small complaint. If it is possible to remove the icons at the top of the screen that say +30 relations with each faction i think it would improve this mod. Sometimes in the late game these icons create so much clutter on that top bar that its hard to find the icons up there that im looking for
Pyrodysseus 20 mrt 2023 om 17:20 
+30 is a massive diplomacy boost. If you intend it to be massive, that's fine, but "slight" is +5 and even +15 is major. +30 is ridiculous compared to almost anything in vanilla
Lickher_ish 19 mrt 2023 om 12:01 
so dont use this for loreful diplomacy?
Cat Spiros  [auteur] 26 feb 2023 om 10:08 
@GDI mod's intention was to meet factions that could potentially confederate, which tomb kings can't
shadow521 26 feb 2023 om 5:37 
Thanks for the mod! Sadly there is only one legendary lord for each Chaos God. :steamfacepalm:
GDI 26 feb 2023 om 3:50 
Can Tomb King join this mechanism?
Cat Spiros  [auteur] 25 feb 2023 om 0:02 
@God of Urging @Priest Glad you enjoy it! Idea behind it was to feel more in line with vanilla game than a heavy rework, glad you like it
God of Urging 24 feb 2023 om 15:25 
Thank you for this mod. It makes no sense that an overseas colony would have to send explorers rediscover their homeland to establish trade with them.
[82adr] whyarewewaiting 24 feb 2023 om 15:22 
yea it works! love it, stops me having to use console commands to bring them back or recruit defeated lord mod. this is a much better option as it feels organic! good work man
jinwook0817 24 feb 2023 om 3:19 
Thank you:steamhappy:
Cat Spiros  [auteur] 24 feb 2023 om 3:06 
@Priest, only way to find out is to try it, start any of the included races and get to turn 5, most likely it should work