Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I have however used it to implement secondary guns on my miniature Kongo. The ship isn't finished, so I haven't published it yet, but you can look at how those side turrets are set up. Maybe that'll help: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2936250144
But is there any way to provide angle restrictions for the turret placed in the middle of the hull? Similar to the torpedo launch tube of WWII destroyers or the third turret of Fletcher-class destroyer. They both have restricted areas in front and behind them, requiring two restricted areas. I have been thinking for an hour but have not come up with any good solutions yet.
The way i've been aiming the turrets using a director was through a tedious check for the smallest angle of rotation, in a lua script.
Time to simply use a PID!!!
Would you be interested in joining my Stormworks Battles Discord
https://discord.gg/TeSvenHMbz
I did it in PS, but if you don't have it you can use paint.net (not a website, the ".net" is part of the name). Images themselves can be uploaded to Steam as files, no need to upload them to imgur first. Tho gifs for some reason have a 2mb limit instead of 8mb