XCOM 2
Modpocalypse Perk Pack
30 Comments
Povuh 26 Jan @ 7:39am 
Disco is dead, hooray
Soul 29 Aug, 2024 @ 3:33pm 
"Travel Light now has an icon and is available to all Amalgamation classes by default."
Dude... Thank you,so,so freaking much,for this.
I was trying amalgamation with like 70 classes of it and man This help so much on some classes which sometime get nothing beside primary lmao
Vaultwulf 28 Aug, 2024 @ 7:02pm 
FANTASTIC UPDATE! :steamthumbsup: :steamthis:
Dragon32 9 Jul, 2024 @ 2:19pm 
@MrCloista
I'd made an assumption that I could add Travel Light as an option on a running campaign. Turns out that's not true. Running WSRAddItem TravelLight from the Weapon Skin Replacer mod has added it. Thanks to Rusty Dios over on the Discord.
MrCloista  [author] 9 Jul, 2024 @ 12:13pm 
@Dragon32 make sure you have the header set properly (the thing in [ ] at the top of the config file).
Dragon32 9 Jul, 2024 @ 11:26am 
Thanks. Yeah it's the same. Same as Stukov's mod for Amalgamation. Same as your Proficiency Classes submod. Same syntax as I've been trying, beyond that's all lowercase (which I had originally).

idk, everyone's that's working looks exactly the same as what I've got. Yet mine's not working.
MrCloista  [author] 9 Jul, 2024 @ 10:51am 
Check covert war class redux 2.0 for syntax as it's working in there
MrCloista  [author] 9 Jul, 2024 @ 10:50am 
@Dragon32 it definitely works as I'm using it myself.
Dragon32 9 Jul, 2024 @ 10:31am 
I'm not able to add TravelLight as an option for Dedicated Pistol Slot

for e.g.
+ADD_SLOT=(SOLDIER_CLASS="Reaper", WEAPON_CAT="TravelLight", ALLOW_EMPTY=true)
I've tried all lower case too. This matches X2Item_CovertWarClassRedux.uc

I can use Weapon_Cat for Claymores
+ADD_SLOT=(SOLDIER_CLASS="Reaper", WEAPON_CAT="claymore", ALLOW_EMPTY=true)

And I've used TEMPLATE_NAME successfully
+ADD_SLOT=(SOLDIER_CLASS="Reaper", TEMPLATE_NAME="SectoidFinger", ALLOW_EMPTY=true)

Rebuilt user configs too. Still no luck. Has anyone managed to?
MrCloista  [author] 8 Jun, 2024 @ 7:13am 
Bladeblitz and Swordswing are not in configs as they are literally just versions of Bladestorm and SwordSlice that don't need a weapon slot assignment to actually work, nothing particularly interesting about them.
RustyDios  [author] 7 Jun, 2024 @ 9:01pm 
This mod is used as a 'base' requirement of other mods. Perks are collated here for use in other mods, without needing to use all the other mods classes/additions.

Only those 5 perks are added to the general AWC pool. Other perks not added there are used by specific class mods.
HeatKnuckle 7 Jun, 2024 @ 8:38pm 
Hi! Thanks for your mods they are very interesting!

I took a quick look at the XcomClassdata.ini and only found these lines

;A configuration File
[XComGame.X2SoldierClassTemplateManager]
+ExtraCrossClassAbilities=(AbilityName="RustyCloistaShield")
+ExtraCrossClassAbilities=(AbilityName="MKPMrCloista")
+ExtraCrossClassAbilities=(AbilityName="Mrc_FreeBeacon")
+ExtraCrossClassAbilities=(AbilityName="SprayMrC")
+ExtraCrossClassAbilities=(AbilityName="SingleReloadMrC")
;ExtraCrossClassAbilities=(AbilityName="")

Does it mean only the above 5 perks are added to soldier's XCOM perk pool? How are the rest of perks in the description implemented into the game? They sound really interesting especially the Bladeblitz and Sword Swing but they are just not in the config files. Maybe they are not for configuration?

I'm running my very first LWOTC campaign and I'm learning some basic config editing. I hope this mod will work well.
MrCloista  [author] 9 Feb, 2024 @ 5:34am 
The perks that have the same name are duplicates so they are available to non-proficiency setups.
Kiyohime 9 Feb, 2024 @ 4:34am 
Is this an enhanced version of the Proficiency Perk or an extension to the old one? Should I use both or just this?
RustyDios  [author] 31 Dec, 2023 @ 2:29pm 
That is an MCM Toggle Option for the Community Promotion Screen mod
bucktail0117 31 Dec, 2023 @ 1:50pm 
what mod is showing all the perks without having the rank?
MrCloista  [author] 6 Nov, 2023 @ 5:13am 
Only change I made is adding the 2 new perks, no xcomclassdata.ini changes at all
Nero 6 Nov, 2023 @ 3:58am 
weird, the option to equip the proficiency classes with travellight is gone
MrCloista  [author] 29 Aug, 2023 @ 4:54pm 
The only one with this specific version of it. RPGO has a different % based version
Diego 29 Aug, 2023 @ 3:15pm 
Is this the only perk pack with the "Travel Light" perk ?
MrCloista  [author] 10 Mar, 2023 @ 7:58am 
@Crazyduck I didn't actually do anything to Improved Silencer in the cwcr2 mod other than give it an icon that isn't just a solid square, the perk functions fine as is.
Crazyduck 10 Mar, 2023 @ 7:55am 
Hello. Great perk pack ads unique perks, used it in my ini edits. If this mod ever will be updated again, can you consider to include Improvised Silencer fix from Modpocalypse classes if this is not too much trouble?
RustyDios  [author] 21 Feb, 2023 @ 6:59pm 
Yes, it's just a perk pack.
The MassHolotargeting was designed with the LW2Secondaries mod however, so if LWotC changes the names of the weapon this perk might not function
Synbad420 21 Feb, 2023 @ 6:56pm 
work w LWOTC?
MrCloista  [author] 21 Feb, 2023 @ 5:30am 
It's use case ideally is 'kill whatever would be overwatching you, THEN move'.
MrCloista  [author] 21 Feb, 2023 @ 5:29am 
It's designed to be like that yeah but given the mechanics available, so it's just an less accurate/crittable shot, from behind cover.
MrMister 21 Feb, 2023 @ 5:27am 
Or CCS, or Bladestorm, but by the name and requirements it sounds precisely like you're shooting blindly to avoid exposing yourself, which I don't think is any perk that does, is there?
MrCloista  [author] 21 Feb, 2023 @ 12:28am 
Shooting doesn't trigger reaction fire unless the reactor has covering fire perk anyway.
MrMister 20 Feb, 2023 @ 11:39pm 
Blind fire sounds like it also shouldn’t trigger reaction fire; does it?
lordabizi 20 Feb, 2023 @ 10:04pm 
Congratulations on the release. I have a quick question. Does this mod work with Midnight Suns?