Barotrauma

Barotrauma

More Beacons for Europa
20 Comments
UFO GALLIMIMUS  [author] 14 Jun @ 3:20pm 
Hey [TLP] lucazz´toui , Its a puzzle :captainsmooth:
[TLP] lucazz'tuoi 14 Jun @ 6:04am 
how are you suppose to open the hatch in the submarine factory? "dont tell me i have to plasma cutter the wall"
UFO GALLIMIMUS  [author] 4 Jun @ 8:06am 
Hey [TLP] lucazz'tuoi, Templar outposts do offer quests from cultists and clowns, and it's possible to recruit them. Only the recruiter will let you hire a clown or a cultist if they're giving you a quest. Now, they won't always give you a quest, since in the codebase, there's a chance they won't give you any.

And finally, your comment should be on the More Outpost for Europa haha. :captainsmooth:
[TLP] lucazz'tuoi 4 Jun @ 6:21am 
shoundnt it possible to get clown/cultist missions/shop inside the templar outpost?,there is a zone for them
or getting some event there?
like a recruit if you max out the reputation or the dynamic europa thing that if you kill everyone and destroy the reactor the outpost got abbandoned
UFO GALLIMIMUS  [author] 11 Jan @ 3:07pm 
Oh... Thank you Hangling . I had been checking that beacon in particular because I always heard errors there, but I didn't understand which one it was . I'll fix it today. :captainclown:
Hanling 11 Jan @ 1:01pm 
remove the Shuttle Navigation Terminal in Mechanics Beacon Station #2

Beacon mission always marking on it
Max 12 Aug, 2024 @ 8:15pm 
Mechanic station 2 (the one on the right in the pictures) is bugged out. I cant get it complete the mission, even though the beacon is on and pinging. I will link to my single player campaign save:

https://drive.google.com/file/d/1cuSXYMICleGXXTA0P6Q0jVGYYDg1srac/view?usp=sharing
UFO GALLIMIMUS  [author] 7 Mar, 2024 @ 9:19pm 
The messages that are on the Selkie describe a submarine but it is not necessarily a Selkie uu. The description goes hand in hand with the vanilla descriptions of the submarines when buying them at the station. If you read them you will realize which one he refers to.
Mr. Bob 24 Jan, 2024 @ 12:57am 
great had to enable cheats to TP in....

see:

https://barotraumagame.com/wiki/Selkie
Mr. Bob 24 Jan, 2024 @ 12:50am 
Mr. Bob 24 Jan, 2024 @ 12:44am 
Bruh, tried the password Selkie, got poofed on even though its the name of the shuttle sub...
Draconis🐊 13 Jan, 2024 @ 11:54am 
Got the upside down station (right side of fourth picture) again and its turning on, transducer is good but it won't complete the mission.
UFO GALLIMIMUS  [author] 23 Nov, 2023 @ 5:51pm 
I left a clue in the factory so you can guess the password :captainclown:
party_rocker™ 23 Nov, 2023 @ 8:46am 
how do i find the password for the submarine factory
Draconis🐊 22 Nov, 2023 @ 10:15am 
Yeah it was odd, was mission station, sonar and transducer both wired, power was good, tried running wires directly to both from multiple junctions was very strange.
UFO GALLIMIMUS  [author] 22 Nov, 2023 @ 10:09am 
I just checked, if it works well, maybe you need a cable to put in to turn on the sonar or something
Draconis🐊 13 Nov, 2023 @ 2:05am 
The Mechanic station on the right of the fourth picture of the mod page, is not correctly turning on to complete beacon station missions.
Agitatio 27 Oct, 2023 @ 4:04am 
But they can now. Treacherous Tides fixed that. You can see them work in ADV Beacon Stations.
UFO GALLIMIMUS  [author] 26 Oct, 2023 @ 9:08pm 
Oh they can't work. I already tried once, but since the game interprets it as a structure, it cannot be moved. The ones I put in the factories are mostly for decoration.
Agitatio 26 Oct, 2023 @ 8:53am 
Any plans to make shuttles actually work? Shuttles in beacons have been fixed in latest patch.