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Use the command gr <faction key> once you have selected the province you wish to occupy
Example: gr wh2_dlc11_cst_noctilus
Then if you wish to move the units or hero as well, you then press it and after press the desired province followed by the command tele.
Here you will find all the faction keys.
https://github.com/Shazbot/WH3-Dump/blob/main/db/factions_tables/data__.tsv
hope this helps :)
It does work for the other maps however.
Does this mean that if I for example change World Walkers with Skeggi, the armies will stay where they originally spawned? I need to manually move them with console commands?
Hi ! How are you?
I contact you because I have a problem :
when I use your fantastic mod, at the end I have this following message :
"give undefined to ..."
And it seem to bug half of the time... it's really annoying, can you help me to resolve this problem please? :)
Thank you in advance !
Really good job I love this app/mod :p
I tried to do my own campaign using the great web tool. I am playing Cathay and I put all the demon and warrior of chaos next the wall. Then I used the console to put them all in alliance
I will be down to try idea from the community of custom map
If anyones interested the JSON could probably be pasted onto PasteBin and reused by anyone else just fine, provided they have the same mods which add new factions like OvN and LCCP.
My OW campaigns now have the Albion Bowl with the Fimir in the mix, Teclis switching places with Imrik at the Empires doorstep, Grimgor and Mannfred being a new threat on the mainland, some fun variety.
The map's made by Bombardier who also made the WH3 campaign editor (web) mod so it may be worth making them aware, but you can use the console command mod to move factions manually if you notice any problems for now while the map gets updated.
But it take hours because there are 666 settlements in The Old World mod from ChaosRobie xD
Sometimes there are a problem when you put a faction with Map painter mod on a settlement who are supposed to be a ruin at the start of the game... It's fucked up everything... I didn't find which one in particulary (because some of them are ok) but usually I try to not recover "Ruins" with Map painter because of this problem...
Other problem : some faction have 2 choices (same name twice), you have to put the good one (I created a good list on this channel few months ago)
Have fun ! :)
"cr_combi_region_khazags_khural": "wh3_main_chs_khazag",
"cr_combi_region_yusak_camp": "wh3_dlc20_nor_yusak",
"cr_combi_region_hobhome": "cr_grn_nag_rippers",
"cr_combi_region_mausoleum_of_khengai_khan": "cr_grn_nag_rippers",
"cr_combi_region_the_mawhunt": "cr_grn_nag_rippers",
"cr_combi_region_the_bloodrift": "cr_nor_tokmars",
"cr_combi_region_tokmars_encampment": "cr_nor_tokmars",
"cr_combi_region_tong_war_monolith": "cr_nor_tokmars",
"cr_combi_region_wei_tu_encampment": "cr_nur_tide_of_pestilence",
"cr_combi_region_man_churia": "cr_nur_tide_of_pestilence",
"cr_combi_region_tomb_of_the_barking_dogs": "wh3_dlc20_nor_kuj",
"cr_combi_region_wo_camp": "wh3_dlc20_nor_kuj",
"cr_combi_region_kuj_encampment": "wh3_dlc20_nor_kuj",
"cr_combi_region_xeich_lus_last_stand": "cr_nor_avags",
"cr_combi_region_avags_camp": "cr_nor_avags",
"cr_combi_region_oglai_khans_folly": "cr_nor_avags",
"cr_combi_region_nippon_5_2": "cr_tmb_sons_of_ptra",
"cr_combi_region_nippon_5_3": "cr_tmb_sons_of_ptra",
"cr_combi_region_ihan_1_1": "cr_chs_po_hai",
"cr_combi_region_ihan_1_2": "cr_chs_po_hai",
"cr_combi_region_ihan_1_3": "cr_chs_po_hai",
"cr_combi_region_ihan_2_1": "cr_cth_the_chosen",
"cr_combi_region_ihan_2_2": "cr_cth_the_chosen",
"cr_combi_region_ihan_2_3": "cr_cth_the_chosen",
"cr_combi_region_ihan_3_1": "cr_cth_the_chosen",
"cr_combi_region_ihan_3_2": "cr_chs_po_hai",
"cr_combi_region_ihan_3_3": "cr_chs_po_hai",
"cr_combi_region_gates_of_calith_2": "cr_hef_gate_guards",
"cr_combi_region_melay": "rebels",
"cr_combi_region_elithis_1_1": "cr_hef_tor_elithis",
"cr_combi_region_elithis_1_2": "cr_hef_tor_elithis",
"cr_combi_region_elithis_1_3": "cr_hef_tor_elithis",
"cr_combi_region_elithis_2_1": "cr_hef_tor_elithis",
"cr_combi_region_nippon_1_1": "cr_skv_eshin_clan_nest",
"cr_combi_region_nippon_1_2": "cr_skv_eshin_clan_nest",
"cr_combi_region_nippon_2_1": "cr_tze_cult_of_tsien_tsin",
"cr_combi_region_nippon_2_2": "cr_tze_cult_of_tsien_tsin",
"cr_combi_region_nippon_2_3": "cr_skv_eshin_clan_nest",
"cr_combi_region_nippon_3_1": "cr_cth_okumoto_clan",
"cr_combi_region_nippon_3_2": "cr_cth_okumoto_clan",
"cr_combi_region_nippon_3_3": "cr_cth_okumoto_clan",
"cr_combi_region_nippon_4_1": "cr_cth_sanyo_clan",
"cr_combi_region_nippon_4_2": "cr_cth_sanyo_clan",
"cr_combi_region_khuresh_4_2": "cr_kho_servants_of_the_blood_nagas",
"cr_combi_region_khuresh_4_3": "cr_kho_servants_of_the_blood_nagas",
"cr_combi_region_khuresh_5_1": "cr_lzd_scions_of_xholankhas",
"cr_combi_region_khuresh_5_2": "cr_lzd_scions_of_xholankhas",
"cr_combi_region_khuresh_5_3": "cr_lzd_scions_of_xholankhas",
"cr_combi_region_khuresh_6_1": "cr_brt_leofrics_fellowship",
"cr_combi_region_khuresh_6_2": "cr_brt_leofrics_fellowship",
"cr_combi_region_khuresh_6_3": "cr_brt_leofrics_fellowship",
"cr_combi_region_khuresh_7_1": "cr_skv_clan_rikek",
"cr_combi_region_khuresh_7_2": "cr_skv_clan_rikek",
"cr_combi_region_khuresh_7_3": "cr_skv_clan_rikek",
"cr_combi_region_ind_5_2": "cr_chs_the_scourgeborn",
"cr_combi_region_ind_5_3": "cr_emp_guests_of_the_raja",
"cr_combi_region_ind_6_1": "cr_chs_the_scourgeborn",
"cr_combi_region_ind_6_2": "cr_chs_the_scourgeborn",
"cr_combi_region_ind_6_3": "cr_chs_the_scourgeborn",
"cr_combi_region_lions_den": "cr_chs_the_scourgeborn",
"cr_combi_region_khuresh_1_1": "cr_grn_snakebiter_tribe",
"cr_combi_region_khuresh_1_2": "cr_grn_snakebiter_tribe",
"cr_combi_region_khuresh_1_3": "cr_grn_speaking_trees",
"cr_combi_region_khuresh_2_1": "cr_grn_snakebiter_tribe",
"cr_combi_region_khuresh_2_2": "cr_grn_snakebiter_tribe",
"cr_combi_region_khuresh_2_3": "cr_grn_snakebiter_tribe",
"cr_combi_region_khuresh_3_1": "cr_grn_speaking_trees",
"cr_combi_region_khuresh_3_2": "cr_grn_speaking_trees",
"cr_combi_region_khuresh_3_3": "cr_grn_speaking_trees",
"cr_combi_region_ind_1_2": "cr_ogr_deathtoll",
"cr_combi_region_ind_1_3": "cr_ogr_deathtoll",
"cr_combi_region_ind_2_1": "cr_ogr_deathtoll",
"cr_combi_region_ind_2_2": "cr_dwf_firebeards_excavators",
"cr_combi_region_ind_2_3": "cr_dwf_firebeards_excavators",
"cr_combi_region_ind_3_1": "cr_def_corsairs_of_spite",
"cr_combi_region_ind_3_2": "cr_def_corsairs_of_spite",
"cr_combi_region_ind_3_3": "cr_def_corsairs_of_spite",
"cr_combi_region_ind_4_1": "cr_dwf_firebeards_excavators",
"cr_combi_region_ind_4_2": "cr_emp_guests_of_the_raja",
"cr_combi_region_ind_4_3": "cr_emp_guests_of_the_raja",
(Just after the { and before the first line)
"cr_combi_region_hendaye": "wh_main_vmp_mousillon",
"cr_combi_region_tancred_castle": "wh_main_emp_marienburg",
"cr_combi_region_zermuda": "cr_chd_warfleet_of_uzkulak",
"cr_combi_region_estragons_island": "cr_chd_warfleet_of_uzkulak",
"cr_combi_region_sunken_island_of_the_gods": "cr_chd_warfleet_of_uzkulak",
"cr_combi_region_genaina": "wh2_main_lzd_tlaxtlan",
"cr_combi_region_akhaba": "wh3_main_ogre_the_famished",
"cr_combi_region_sud": "wh3_main_ogre_the_famished",
"cr_combi_region_thorkinsons_island": "wh2_main_lzd_southern_sentinels",
"cr_combi_region_bone_island": "faction_key: rebels",
"cr_combi_region_isles_of_the_monkey_king": "cr_kho_servants_of_the_blood_nagas",
https://www.nopeace.net/warhammer3/immortal-empires/4.0.x#mode=planner
https://www.nopeace.net/warhammer3/the-realm-of-chaos/4.0.x#mode=planner
Sorry, no Immortal Empires Expanded version coming up. I looked into it a while back, it will take too much time for me to get it working and I'm just too lazy right now. Maybe the console mod export and manually editing the JSON file works as an alternative for now.
@Bombardier
Hi guy ! How are you?
Would it be possible to have an update for patch 4.0 please when you have a moment?
Thanks in advance, you are doing a great job! :)
only some areas that i made for a faction get covered and the rest stays as the same faction