RimWorld

RimWorld

Gold Rush (Continued)
44 Comments
Zaljerem  [author] 11 Jun @ 1:50pm 
From one Zal to another, you're welcome! Have a 1.6 update while we're at it. :)
Zalbloing 11 Jun @ 1:38pm 
from one zal to another thank you this mod is awesome
Zaljerem  [author] 31 Dec, 2024 @ 7:42am 
Thanks, added support for "Refine the silver!"
Late 24 Oct, 2024 @ 2:09pm 
This is one of my favorite mods. There is a recent mod "Refine the Silver"" The author added raw gold that can be refined at the smithy to produce Gold; The mods don't conflict in any way I have seen. I made a change in the recipe.xml file to produce "TBW_Gold_Raw" where this mod produces Gold just so i could add that extra step. That stretched what I know about xml. So far it's working well. Just passing this on for consideration. Writing a patch is beyond my skills Thanks
[XGm] XTCProbstA2_TTV 3 Apr, 2024 @ 4:11pm 
If they think the gold is to op for the amount, just see about adding a slider of "efficiency" for it and have 0 be base -x is below it and +x is above the base amount. Just a thought. I'm adding this mod just for the fact of early game gold.
The 7 Spiders of Hip-Hop 2 Mar, 2024 @ 2:57am 
what if the gold spawned nodes like helixian gas? or if there were a scripted event/quest like the mech facilities where a colonist hears about the "gold up in them there mountains over yonder?"
Zaljerem  [author] 30 Dec, 2023 @ 4:49pm 
Thanks for the heads-up. Obviously anything that lets you produce Gold basically effortlessly is going to be overpowered. I didn't create the mod, only updated it. If you have specific ways I could balance the mod, I am always open to suggestions.
MrUregancho 30 Dec, 2023 @ 2:00pm 
This mod is overpowered. You might want that but just a heads up.
MASHINIST 9 Jun, 2023 @ 10:08am 
это конечно может быть связанно с имбалансностью другого мода который добавляет хороших роботов шахтеров, но все же мне кажется лучше всего дать игрокам настроить количество выпадение золота
MASHINIST 9 Jun, 2023 @ 10:05am 
Хороший мод, но пожалуйста понизьте выпадение золота при промывке, его выпадает слишком много учитывая то что выпадает оно каждый раз. спасибо за мод
Zaljerem  [author] 3 Jun, 2023 @ 10:46am 
Makes sense, thanks.
Alien Xenomorph 3 Jun, 2023 @ 10:43am 
Biofuel refining require Electricity (may be not and it is my mods did it, but in my current game it is). I thought dredge technology is rather simple and it is possible to buy chemfuel from traders or milk from boomalopes before you can make it by self. That's why I suggested Electricity instead of Biofuel refining.
Zaljerem  [author] 3 Jun, 2023 @ 8:55am 
Updated: Sluice requires Smithing, Dredge and shaking table require Smithing and Electricity. I might change the Dredge to Smithing and Biofuel refining rather than Electricity as it requires chemfuel. Any thoughts?
Zaljerem  [author] 3 Jun, 2023 @ 5:14am 
Good suggestion, I will implement it.
Alien Xenomorph 3 Jun, 2023 @ 5:10am 
I would suggest to add some prerequisites for some buildings. For example "Smithing" for stream sluice and "Electricity" for dredge and shaking table. Electricity for dredge is questionable but I didn't fount anything more suitable. When my neolitic tribe people have ability to build such a things then they can't build even simple bed - I think it's a bit wrong.
It is just a three lines in Buildings_GR_Production.xml (or three by tree for a sake of readability), I did it and it's working good.
Ren 1 Jun, 2023 @ 10:34am 
Oh awesome, thank you!
Zaljerem  [author] 1 Jun, 2023 @ 5:32am 
Funny you should ask, I was just in the last phase of testing that one. Here ya go: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2983494299
Ren 31 May, 2023 @ 6:52pm 
Any chance you could bring back Milk Dragon? It won't take much effort, you just need to change ToxicSeverity to ToxicResistance with only two mentions of it, change every AudioGrain_Folder to AudioClip as well as clipfolderPath to clipPath. And five sound files need to be converted from mp3 to ogg. I had done it all myself but I have no clue how to upload to steam otherwise I'd do it myself, author had given permission. But figured I'd ask you since you already run a continued series so more likely people would find it.
wafflesandwhiskey 31 May, 2023 @ 12:34pm 
@Zaljerem Thank you so much. If you have a Kofi or anything, I can throw you some love.
Ren 30 May, 2023 @ 3:35pm 
Wasn't sure if maybe I just had really sensitive hearing or something
Zaljerem  [author] 30 May, 2023 @ 3:29pm 
No worries, I took another look, they were all way too high.
Ren 30 May, 2023 @ 3:26pm 
Didn't expect you to lower it for the mod itself but thank you :happy_yeti:
Zaljerem  [author] 30 May, 2023 @ 3:00pm 
Updated: Lowered volume on all sound effects.
Ren 30 May, 2023 @ 2:38pm 
Had to massively turn down sounds for each thing (-16dB the loudest to -20dB the quietest I changed them to) but apart from that thanks for bringing the mod back
mracobes 29 May, 2023 @ 5:25am 
Is possible set map random limit to extracting river sediment? Because of this, you will have to change the map from time to time.
Zaljerem  [author] 28 May, 2023 @ 6:40am 
Updated: Lowered gold panning volume.
Zaljerem  [author] 28 May, 2023 @ 3:50am 
I checked it, it's set too loud, update coming.
Alien Xenomorph 28 May, 2023 @ 2:47am 
@wafflesandwhiskey, you could try Individual Sound Volume mod. Filter by word "pan".
Zaljerem  [author] 27 May, 2023 @ 12:13pm 
Mod options required programming beyond my skillset, but when I get a moment I'll decrease the volume of that and push an update.
wafflesandwhiskey 27 May, 2023 @ 12:10pm 
@Zaljerem Thanks for all your incredible mods but could you please add a mod option menu to disable the sound while panning. It's way too loud compared to base game sounds.
Phaneron 27 May, 2023 @ 2:36am 
Thanks. Great work updating all these mods.
Zaljerem  [author] 26 May, 2023 @ 12:33pm 
Great job! Looks great, I'll link it up above.
Phaneron 26 May, 2023 @ 12:28pm 
For anyone interested, I did a retexture of this mod. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2980900546
Zaljerem  [author] 28 Feb, 2023 @ 9:43am 
As the bills in this mod are all Mining, this mod would add a mech that would be useful in that regard: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880619019

It would be neat to have a specific "goldbug" mech that would do only the gold rush tasks, that's going to require a bit more work though, we'll see.
Zaljerem  [author] 27 Feb, 2023 @ 6:03pm 
That's a great idea, and I'm looking into it now.
TurtleShroom 23 Feb, 2023 @ 9:01pm 
Are Mechanoids able to do these jobs? That would be an incredible mixture of old and new!
Zaljerem  [author] 22 Feb, 2023 @ 6:28am 
Added screenshots.
Zaljerem  [author] 21 Feb, 2023 @ 3:45pm 
As soon as I can.
Kokorocodon 21 Feb, 2023 @ 3:43pm 
I will sub then. But we sure could use some screenshots.
Zaljerem  [author] 21 Feb, 2023 @ 3:35pm 
Yes
Kokorocodon 21 Feb, 2023 @ 3:30pm 
the textures were updated too?
Hydromancerx 21 Feb, 2023 @ 10:03am 
Glad this is back!
TurtleShroom 21 Feb, 2023 @ 8:10am 
Genius!