Total War: WARHAMMER III

Total War: WARHAMMER III

Moon's Druchii/Dark Elf Unit Pack (SFO/Grimhammer)
22 Comments
Moonsteel1  [author] 18 Dec, 2023 @ 2:25pm 
Updated: Morathi can recuirt them now. My bad, didn't realize she had a different faction name then the rest
Moonsteel1  [author] 18 Dec, 2023 @ 2:17pm 
Sorry Mar, didnt't see your comment. Looks like everyone but Morathi has them, must have been an oversight by me. I'll work on a fix
Mar7yi9 30 Nov, 2023 @ 1:02pm 
In what team there are new troops?because Morathi doesn't have them.
Gman9090 21 Apr, 2023 @ 6:17pm 
WOW definitely going to have to try this out when I play SFO! Hopefully someone makes a Vanilla Comp Submod lol. Thank you @Moonsteel1
Moonsteel1  [author] 5 Mar, 2023 @ 12:39pm 
@Ez
Sorry but no, I mainly mod for fun and SFO is my preferred overhaul. Anyone is welcome to make a submod or whatnot though!
EzUNreal 4 Mar, 2023 @ 4:37pm 
Will there be a vanilla version
DoubleFishes 28 Feb, 2023 @ 12:06pm 
It has but I chose not to play with that as its "too undwarf like"
Moonsteel1  [author] 28 Feb, 2023 @ 11:00am 
Hiding in the trees can help mitigate some of their ranged advantage over you until you can get bigger guns. Also dunno if its been ported over but I remember seeing a Ram/Goat riding cavalry mod for the dwarves!
DoubleFishes 28 Feb, 2023 @ 4:39am 
Trees? im playing white dwarf and the lack of cavalry is making me sweaty against the Dark Elves
Moonsteel1  [author] 27 Feb, 2023 @ 6:38pm 
They can be pretty damn strong! I would definitely suggest using trees and whatnot to fight in as most of their ranged has AP
DoubleFishes 27 Feb, 2023 @ 5:27pm 
yeah im gonna wait till next playthrough as Drucii are messing me up
Moonsteel1  [author] 27 Feb, 2023 @ 4:03pm 
@Double
Yup! Pretty much all unit mods are safe to be added mid-save, but if the AI or you have any of the units created then you won't be able to remove it from the save
DoubleFishes 27 Feb, 2023 @ 11:46am 
amazing! can I add this mid-save? started a white dwarf campaign
Moonsteel1  [author] 26 Feb, 2023 @ 9:44pm 
@Double
Did a bit of late night balancing, really toned down the autoresolve bonuses they had. Seemed I had put them way above normal, also did a bit of tweaking to damage
Moonsteel1  [author] 26 Feb, 2023 @ 8:39pm 
@Warpstone
Your more then welcome to mess around if you wanna! Thanks!
Moonsteel1  [author] 26 Feb, 2023 @ 8:38pm 
@Double
Fair! I'll see about toning them down a bit, still newish haha! Any suggestions?
I did see in my own playing that Cathay was getting stomped by my troops.
Uncle Furuncle 26 Feb, 2023 @ 5:52am 
Hello ! loving the unit !! I'm an artist and looking to make some unit cards for your mod cus i really wanna try making one, if you're interest do let me know ! thank !!
DoubleFishes 26 Feb, 2023 @ 5:01am 
I'm sorry, but holy hell man most of these units are OP as hell, I'm playing as Cathey, and Lokhir is steamrolling everyone with huge stacks of Corsair Handbows - Slivershot and Venombolts at turn 45 they have 87 dmg for 100 unit stacks, dude I stand no chance, he has 75% of Cathay under his control by turn 70 and I cant do anything to stop him
Moonsteel1  [author] 24 Feb, 2023 @ 12:57pm 
@Realmad
it should be fine to add to an already existing campaign as it's just new units. Though it won't be able to be removed once in unless no AI forces have them
realmadryt 24 Feb, 2023 @ 3:51am 
Is it compatible with the save game?
Moonsteel1  [author] 22 Feb, 2023 @ 11:44am 
@Cataph funny enough I thought that as I went to bed last night. Fixed now
Cataph 22 Feb, 2023 @ 2:15am 
Are these units made to be used with an overhaul? because the stats in gallery look very off for vanilla.
Just saying in case it could use being specified in description (not that anybody reads those)