Crusader Kings III

Crusader Kings III

EK2 Falmer Flavor
139 Comments
Ract  [author] 15 Jul @ 2:57pm 
@Proud Lemming ok
Proud Lemming 15 Jul @ 2:42pm 
Looks like its a result of playing on 1.16 with the patch submod
Ract  [author] 15 Jul @ 1:11pm 
@Proud Lemming how so? and are you using additional mods other than EK2 and if so which ones?
Proud Lemming 15 Jul @ 1:09pm 
Falmer armor and falmer royal armor is bugged
Ληιмα 25 Jun @ 6:23am 
@Ract Hard to describe, it looks like part of the limbs are disjointed and bending in about 3 ways across and behind the portrait. The chest piece is visible but its like their arms are swirling around them kind of.
Ract  [author] 22 Jun @ 11:07am 
@Ληιмα could you define these visual errors?
Ληιмα 22 Jun @ 7:42am 
Not sure if it's my mod order or not. The armor is in the game but there are some pretty whacky visual errors.
Ract  [author] 9 Jun @ 9:36am 
@Ripriver actually yea im working on a custom ruler submod that starts with a falmer kingdom on solstheim
Restricted Uncle 9 Jun @ 5:31am 
@Rainy, can you please share your modpack ?
Rainy 26 Apr @ 9:19am 
Hey. I've been testing my EK2 modpack for issues and unfortunately this mod seems to be slightly incompatible with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3465715839 (The trial of Vivec). If both mods are used it causes the mask of Dagoth to not be displayed on the character model. Love both mods and hope this compatibility issue can be fixed.
Riperiver 26 Apr @ 9:18am 
Any update on the submod starting on Solstheim? Sounds pretty interesting
Ract  [author] 13 Apr @ 10:00am 
@Atlas ill be releasing another submod soon you can have with this one that will add a premade falmer ruler to solstiehm if you wanna use that when it comes out in a few days
Atlas 13 Apr @ 1:01am 
thanks, i got it!
Artyom 13 Apr @ 12:23am 
@Ract my bad it must be the holding art mod by jimmywhite
Ract  [author] 13 Apr @ 12:17am 
@Artyom dosen't look like the added it yet they still use the base CK3 indian buildings still
Ract  [author] 13 Apr @ 12:11am 
@Artyom oh fr dint know ill check it out and update in a lil
Artyom 13 Apr @ 12:10am 
@Ract But there is Ayleid Architecture now though.
Ract  [author] 12 Apr @ 11:48pm 
@Artyom because I feel like it capitulate the ayleid architecture better then the Indian buildings its also just a placeholder until the EK2 devs add actual proper ayleid architecture which I will also make the falmer use it when they add it as im not a fan of the current alinori building design
Artyom 12 Apr @ 10:25pm 
Hey can I ask why this mod changes the Ayleid architecture to Strident?
Ract  [author] 12 Apr @ 5:56pm 
@Atlas it starts off as a dead culture you need to create a custom ruler or adventure with the culture and race to revive it through an event that occurs on the games start up
Atlas 12 Apr @ 5:14am 
i cant find this culture?
Mother_Cherry 11 Apr @ 7:54am 
Honestly, I just need help with the **Amulet of Kings** model (it doesn’t display correctly on characters) for my **Dragonborn Flavor** mod. In return, I offer my help—I can write events or decisions for you if you're interested.
Mother_Cherry 11 Apr @ 7:50am 
Hello, I can create several files for you so that the Falmer use Altmer illustrations and models for holdings such as castles and cities. They will even be compatible with **Falmers Arts** by JimmyWhite. He has sent me ready-made illustrations for the Falmer, and they are wonderful! However, he currently doesn't have time to update his mod. If you're interested accept I’d be happy to help.
Crimson ReapeR 11 Apr @ 6:15am 
this mod is fine, i have it with many other ek2 submods, no crashes
biodtox 7 Apr @ 4:39pm 
I don't see a pattern, it just crashes after several minutes
Harabec 7 Apr @ 1:13pm 
I was Falmer adventurer for a while without issue, what kind of time scale we talking?
Ract  [author] 6 Apr @ 6:35pm 
@biodtox any pattern you notice with the crashes?
biodtox 6 Apr @ 11:37am 
This mod seems to cause intermittent crashes when playing as Falmer adventurer
Ract  [author] 3 Apr @ 10:08am 
@Sindri and the Heretics that's not a bug that was made on purpose
Sindri and the Heretics 3 Apr @ 1:04am 
Seconding the Strident buildings problem, and its applying to the Ayleids as well.
Llywelyn II Ein Llyw Olaf 30 Mar @ 1:54pm 
Hello, for some reason my buildings are strident suddenly. Not the usual mer type?
fredrowe234 30 Mar @ 9:26am 
@lol This is working with Ultimate Elder Kings for me so far!
I run Ultimate Elder kings above in this mod in the load order
Ract  [author] 28 Mar @ 5:29pm 
@lol idk if its compatible also the only thing changed is the skill category from fame to lifestyle nothing that shouled change the game
lol 28 Mar @ 12:34pm 
Is this compatible with Ultimate Elder Kings? Also could you tell me what you changed in the arcana/misc trait files?
Ract  [author] 26 Mar @ 10:30am 
@Biggest Weed im waiting for the devs of EK2 to add ayleid buildings and holding graphics. When they do I plan on using those for the falmer, rn the falmer use the "fates of Iberia" buildings if you have the DLC
Biggest Weed 26 Mar @ 7:42am 
Any plans for unique Falmer holding graphics? Maybe paler versions of what the Altmer use. Either way this is awesome.
Fenguard 25 Mar @ 1:45pm 
Awesome! thanks for being so on point! :slimetabby:
Shortman36 25 Mar @ 1:17pm 
Ok thn appreciate the timely update
Ract  [author] 25 Mar @ 11:31am 
@Shortman36 thats fixed now just updated
Shortman36 24 Mar @ 11:26pm 
Hey i crash when i play adventurer but only for criminal contracts only this and ek2 installed.
Ract  [author] 24 Mar @ 9:47pm 
@Fenguard ok thanks for informing me im just making a list of every bug and what not people are telling me about and I hope to get every thing patched up soon
Fenguard 24 Mar @ 9:40pm 
There's some odd incompatibility between this mod and the Undead Expanded mod that makes the game crash when clicking on a contract on the map as an adventurer. Dunno if it's on this end or the others' though! Hope this helps.
LiterallyReverie 24 Mar @ 2:22pm 
Im also having terrible lag because of this mod
Rainy 23 Mar @ 1:52pm 
Hello. It seems like for me this mod causes severe lag when I click on any realm and the character menu pops up. I have some other mods besides EK2 and this one but it all works fine and doesnt lag when I launch it with your mod disabled. Also thanks for making and updating the mod, falmer gang 4ever :steamthumbsup:
Fewher 23 Mar @ 11:36am 
Great mod, love your ract
Yanush 23 Mar @ 9:22am 
Thanks!
Ract  [author] 23 Mar @ 8:40am 
@Yanush barbershop compatibility is planed in the near future if someone else dosent make a patch before me
Ract  [author] 23 Mar @ 8:33am 
@Ald Sotha ok ill look into that currently their is a bunch of stuff the I need to still fix ive come to learn but i will try to get a fix pushed out as soon as possible
Ald Sotha 23 Mar @ 5:22am 
Hi. It seems your mod causes the game crash when I try to take criminal contract
Yanush 23 Mar @ 12:59am 
When will the Barbershop mod be supported? He breaks the mod and I can't play with him calmly because of this, because you can't customize the character's appearance. And for me, this mod is extremely important in all modifications.