Sid Meier's Civilization VI

Sid Meier's Civilization VI

Merrick's Goths
28 Comments
Knoblauch_ 12 Dec, 2024 @ 10:59pm 
Just wrapped up a game with Theodoric. Had a fun time with it. The Hlaiw is very powerful, especially given the fact that it's better than advertised. It was giving me a full 0.5 Faith and Culture per population instead of only 0.25. Also Theodoric's district production bonus was wonky, applying correctly in some cities but not in others, with the negative production modifier occasionally outweighing the positive modifier so that it was taking longer to produce districts in conquered cities than without the ability. Anyway it's a fun mod, hope it gets updated. Thanks
SapphoArixos 28 May, 2023 @ 6:04pm 
Would it be possible to add in Tomatek's Historical Religions support so the goths dont found some random bloody religion instead of Arian Christianity
Webchanter 1 Apr, 2023 @ 8:28am 
Well they may be fun to play, but not so much fun as neighbours on deity, I'm being overrun by a wave of Militond lol
Primo96 5 Mar, 2023 @ 1:29pm 
Another great civ and mod! Thanks for your mods, thanks to them Civilization VI continues to grow and become even more playable.
Suebian 27 Feb, 2023 @ 12:45pm 
can you add alaric as a secondary leader for the goths? he was one of only two kings who captured rome.
maskejode 27 Feb, 2023 @ 10:30am 
Glad you fixed the missionary bug. I was coming here to see if it was just me or if other people had reported the bug. Not sure that the fix works with a game that has already started. I might have to check again. I uninstalled and reinstalled the mod already, went back to my game and the problem persisted. I might have to give it another shot. I had a really good start with my second city ending up next to Kilimanjaro. And it seems like there's a clear road with no other civs to get myself a city next to the Pantanal too.
Doc_Furtado 25 Feb, 2023 @ 3:23pm 
Very powerfull civ, loved this mod
pabloalejandromedinaayala 25 Feb, 2023 @ 2:07pm 
yes it works now, thanks
Rosenthorn  [author] 25 Feb, 2023 @ 10:23am 
Game should be updated to allow Missionaries to be purchased by the Hlaiw.
rob8xft 25 Feb, 2023 @ 6:45am 
Looks like you've done an amazing job!!
Rosenthorn  [author] 24 Feb, 2023 @ 3:21pm 
Thanks for letting me know, i'll patch that soon.
pabloalejandromedinaayala 24 Feb, 2023 @ 1:53pm 
you can´t buy missioners with Hliw, everything else works fine and I love it
Rosenthorn  [author] 24 Feb, 2023 @ 12:24pm 
I've considered Lithuania and did some art for them a couple years back. I already have a lot of plans though.
Hadrian 24 Feb, 2023 @ 12:15pm 
Great, another civ I was waiting for to show up in workshop.

Anychance getting Lithuania? Jogaila would be great as an alternative leader for both Poland and Lithuania.
Pilatian 24 Feb, 2023 @ 11:54am 
Understandable, wasn't sure which end the patch occurs on. It's probably just an XML change I can make locally anyway.
Rosenthorn  [author] 24 Feb, 2023 @ 11:53am 
Sui Generis is usually maintained by SeelingCat on his end, he adds various mod support built in.
Pilatian 24 Feb, 2023 @ 11:50am 
Looks good, although surprisingly on the weaker side in terms of your overall civs. Doesn't really age well at all after the Medieval era.

I suppose if you make Alaric the less conquest-focused option, they'll have an alternative playstyle besides 'rush people in the classical era and snowball'.

Is Sui Generis compatibility at all viable? (If that's added on your end, and not the other mod)
c 24 Feb, 2023 @ 7:02am 
Thank you. Goths would be one of my favorite civ 6 mod. I've Favorited it.
Rosenthorn  [author] 24 Feb, 2023 @ 4:29am 
He's already on my to-do list and i have art for him ready.
c 23 Feb, 2023 @ 11:51pm 
May you make Alaric as an alternative leader for Goths?
c 23 Feb, 2023 @ 11:23pm 
great work
Rosenthorn  [author] 23 Feb, 2023 @ 11:51am 
@d34dly It's been setup to only trigger once per city, i'll add that to the description.
Pesado Armas Cara 23 Feb, 2023 @ 11:29am 
Nice
Finally a Gothic civ mod :)
D34DLY 23 Feb, 2023 @ 11:00am 
the "when conquering a city +1 pop" effect, does that apply _every_ time you take the same city? or only once, and not for subsequent retaking of the city?
Rosenthorn  [author] 23 Feb, 2023 @ 8:34am 
Oh yeah ignore the "required denmark" thing accidentally left that in when copying my template over.
Doc_Furtado 23 Feb, 2023 @ 8:24am 
A new great Merricks civ mod, thank you!
Lucius, the Heavenly Dragon 23 Feb, 2023 @ 4:22am 
Also, in the description for this mod, it says it requires Gathering Storm and your Denmark Mod, and yet the Denmark Mod is not listed as required Dependency.

Is this intentional?
Lucius, the Heavenly Dragon 23 Feb, 2023 @ 4:20am 
Ah yes, I remember the Goths. It truly was an Egdy day for Roman Europe.

-And Now We Can Recreate it in Civ!

Anyways, bad jokes aside, this looks like a really fun semi-tall civilization.