Arma 3
Thistle Island
13 Comments
Ice 18 Jul, 2024 @ 9:10am 
I've no idea why they don't remove the broken rocks lol

If you exporting from Eden to TB, make sure you use E2TB as official export from eden is broken
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1174073713

Also some objects have land contact points (which can't be disabled), so these slope to the terrain! Just place them flat in eden and TB will do rest.

Example from my terrain, you place it like on left and it will show like on right when imported
https://i.imgur.com/vTyeqkR.jpeg
Brucey  [author] 18 Jul, 2024 @ 3:32am 
@Ice
Appreciate that.

I'm hoping I'll get back into it at some point and I'll fix them up. I've moved entirely into the weapon modding front at the moment. But if free time comes back my way I'll get tracking.

I have to be honest things like the rocks and objects not translating like they should into TB killed my mood 😂
Ice 18 Jul, 2024 @ 12:27am 
Went over limit lol

There is 2 sets of rocks, one works and the other is broken. You need to add to template library in TB, the rocks in the folder below these one. No idea why the dev's don't remove them!

I think it's control + m to lock an object position, then just shape terrain around it. Also only says locked until your close buldozer
Ice 18 Jul, 2024 @ 12:25am 
They mostly OK, easiest fix is just locking them in place in buldozer and shaping terrain.

This is too high
https://i.imgur.com/J1yyI8p.jpeg
2nd building elsewhere
https://i.imgur.com/6IyCwxc.jpeg

This one has corner floating, door looks high but can get in
https://i.imgur.com/y7UctQr.jpeg
https://i.imgur.com/RssZ8Z0.jpeg

Cant get in backdoor (so to speak)
https://i.imgur.com/3pIUs9t.jpeg

Broken rocks used.
https://i.imgur.com/JPxOukR.jpeg

Inner door is wonky to get by as terrain in building
https://i.imgur.com/hGbnJiE.jpeg

Can only enter by left hand side as rest too high
https://i.imgur.com/t5S81Z3.jpeg

A bunch of bushes in both these buildings
https://i.imgur.com/cdmGaI3.jpeg
Brucey  [author] 17 Jul, 2024 @ 2:29pm 
Hey Ice, not auto generated. This stuff takes ages. I'm not aware of any buildings with that error, where are they?
Ice 17 Jul, 2024 @ 4:22am 
Was this auto generated? Loads of buildings have doors you can't get into due to being higher than the terrain
Brucey  [author] 8 May, 2024 @ 4:52am 
Hey @DogOne
Cheers!
I ought to get back into working on it a bit more, detailing the Northern portion of the islands certainly been on the list along with re-doing the cliffs in particular. When I get back to it It'll be right onto the list!
DogOne 8 May, 2024 @ 4:48am 
Great map Brucey !! , has a nice aussie terrain feel to it. Well done mate. :steamthumbsup:
Would be nice to see maybe something up North like Horn island or maybe pacific region like New island or New Britain. hint hint :steamhappy:....:steamthumbsup:
OZPAX 19 Feb, 2024 @ 5:05pm 
We have been using this island for c010 Escape missions (modified). Great terrain for that style of mission. Highly recommend.
gege928 24 Feb, 2023 @ 11:31pm 
Jolie carte ,j'ai hâte de voir la suite des mises a jour .Bravo et Mer:steamthumbsup:ci
Joshu 24 Feb, 2023 @ 11:18pm 
This is an amazing start mate! Can't wait to see it developed!
Brucey  [author] 24 Feb, 2023 @ 10:57pm 
Hi @Ron4Swat

Appreciate the feedback! It's very much designed as a very early alpha! It's a very good point with how the AI interact with branches vs the players.

Should see. Improvements over the updates.
Ron4Swat 24 Feb, 2023 @ 3:33pm 
Interesting project, as even the tightest parts are still big enough to have opportunities to sneak along.

Biggest issue for playability seem to me is the kind of trees that are used, which have very low branches, which are also placed in relative small distances to each other. This gives AI too much of a advantage, as they are much better to see through this kind of environment.

Maybe have more other kind of trees with higher branches to make this less of a issue, maybe increase distances between trees.