RimWorld

RimWorld

Absolutely More Cannons - Long Range Artillery (Continued)
26 Comments
LumberingTroll 8 Mar @ 12:29pm 
Thanks, ill probably do that!
Zaljerem  [author] 8 Mar @ 9:19am 
Not sure. I don't use CE. You may want to request compatibility from the CE team, if it's possible they'll generally take care of it.
LumberingTroll 8 Mar @ 8:46am 
Question, why isn't this compatible with CE? there is a current version of AMC for 1.5 that is compatible with CE.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2998154372

Is there something in this mod specifically that prevents compatibility?
1oL 7 Feb @ 12:36pm 
chucktom88 attempts to change the conversation, but little does he know, there's a new rapist in town
Chucktom88 6 Feb @ 6:25pm 
406mm doesnt fucking work
Pasaway 5 Feb @ 5:36pm 
I was sitting in the corner... watching the two commenters below.
AltF4 30 Jan @ 5:44am 
The commenter below me, who worked in orphanages, used the
fontanels of little orphans as ashtrays.
JumboViking 13 Nov, 2024 @ 1:11am 
The comment below me is right.
C27 Ad Honorem 6 Nov, 2024 @ 1:14pm 
The comment below me was written by a virgin.
Vencallium 4 Oct, 2024 @ 11:06pm 
It won't work with CE. It says it's not compatible, CE has their own mods like this. Learn to read.
(daniva) 2 Oct, 2024 @ 6:20pm 
Zaljerem, can you please make a compatible with CE? I will be very grateful
Luap04 10 May, 2024 @ 5:33am 
update pls
FairFly35 11 Feb, 2024 @ 11:29am 
artilery doesnt work
(406mm one)
Juhn Hanry Eben 11 Feb, 2024 @ 9:02am 
406mm still doesn't work :VGRUMPY:
Zaljerem  [author] 14 Nov, 2023 @ 8:34pm 
By all means, I'll gladly link to it.
Duck 14 Nov, 2023 @ 8:30pm 
Looks like the CE version used different def names, is it alright if i make a seperate CE patch for long range artillery?
Zaljerem  [author] 14 Nov, 2023 @ 7:57pm 
Thanks, I'll do so if it's working.
Duck 14 Nov, 2023 @ 7:54pm 
Indeed CE has updated their off map artillery support so it should work now, Will also test and see if it works, you can remove the incompatibility in the about.xml if it works
Zaljerem  [author] 13 Nov, 2023 @ 8:30am 
What's the point of your comment? I don't use CE and have no plans to. Nothing's stopping you from learning how to mod and making all the CE compatibility patches you could ever want.
Faust555 13 Nov, 2023 @ 8:28am 
What's the point of a mod that doesn't support CE? Without CE, Rimworld is unplayable. I would like to see such a mod, only compatible with CE.
Zaljerem  [author] 25 Sep, 2023 @ 6:19am 
When I get a chance I will move some info here, but for now there is much more info on the original mod page, linked in the description.
Wardog 25 Sep, 2023 @ 12:15am 
If you could could you put a more in depth description on what it does it would help ... so aaaahh does it make some of the cannons from Absolutely More Cannons fire onto other tiles or just some?
Zaljerem  [author] 26 Jul, 2023 @ 5:45am 
Thanks, let me know if it works, I'll update the description.
Rooskey 25 Jul, 2023 @ 10:18pm 
Gonna try using this with CE, as they fixed the long range artillery incompatibility a while ago. I'll try to remember to leave a comment with how it goes.

Thanks @Zaljerem for the update!
TheBigBaconator 12 Jun, 2023 @ 12:35pm 
If I fire artillery at an enemy base while the enemy base's map is unloaded, will shells still inflict damage? like HE, Napalm, Or nuclear Shells? Or will one of my pawns have to be on that map for it to work.
fulmetall 26 Feb, 2023 @ 10:59am 
can enemy factions fire at my base?