Stormworks: Build and Rescue

Stormworks: Build and Rescue

Thunderbird 2 (All Purpose Rescue Vehicle)
206 Comments
Hawkins656  [author] 26 Jul @ 11:36am 
Alt hold in ONLY for autopilot in horizontal flight. TB2 should naturally do a good job of holding its altitude when hovering
ᐺ ᗩ ᒪ ᗩ ᖽᐸ 26 Jul @ 11:33am 
how does the altitude hold work? Don't seem to work when using the keypad on centre console
IRONKID 21 Jun @ 8:19am 
plz
mpmoriarty1983 19 Feb @ 7:26pm 
plz
mpmoriarty1983 19 Feb @ 7:26pm 
thunderbrid 1 next
OrangeJuiceCrasher 29 Dec, 2024 @ 8:54am 
The monitors don't work
Millionaire 10 Dec, 2024 @ 3:16pm 
TB4?
Hawkins656  [author] 21 Nov, 2024 @ 5:48pm 
Nope, I burnt out on Stormworks not long after making this craft and it hasn't spoken to me since, at least not in a capacity to finish one of these things. I'm sorry that's not the answer any of you were hoping for, but it just stopped being fun.
V1 21 Nov, 2024 @ 5:16pm 
will the rest of the thunderbirds be coming soon?
Slimshadey 9 Nov, 2024 @ 11:11am 
how do i open the nose
Hawkins656  [author] 23 Sep, 2024 @ 11:27pm 
I wouldn't be surprised, I only made sure to dry seal the VTOL engines because with the massive weight of the bird they are the only engines capable of really lifting here (originally she had no jets but this meant it could hardly carry a load and fuel)
RJFisher410 23 Sep, 2024 @ 5:48pm 
when i take off in water which i do surprisingly often, the normal engines (not vtol) dont seem to provide any additional thrust, is this intended?
WANDR Productions 19 May, 2024 @ 11:48pm 
like new pods remake TB2 and maybe 4
WANDR Productions 19 May, 2024 @ 11:47pm 
maybe just work on Thunderbird 2 stuff and leave TB 1 for another time
Tissingen 9 Mar, 2024 @ 2:34pm 
a bit nostalgic to me becuse i watched thunderbirds
Kingsmen Tech 23 Feb, 2024 @ 3:21pm 
the legs only go up fully with Vtol THRUSTERS On if there off you just tilt downwards forwads and the legs glitch and another problem i came accross is that the autodock takes like 9 hours to dock
FireFox443 21 Jan, 2024 @ 2:44am 
have you finnished tb4 with container thingy?
LozoTrioxide 9 Jan, 2024 @ 10:48am 
This is great! Are you still working on TB1 and 3?
ミ★ KeyAri ★彡 28 Dec, 2023 @ 10:43pm 
i have no idea how to use cause im dumb
Netherkatze 13 Dec, 2023 @ 6:58am 
why cant the stilts handle its weight?
Hawkins656  [author] 7 Oct, 2023 @ 2:39pm 
as I understand it thats just how stormworks is sadly. I recommend fixing the crane to whatever your lifting via the rope tie downs if possible.
colinel 7 Oct, 2023 @ 10:36am 
The magnets just seem very weak, I was unable to pick up a simple boat without them disconnecting.
WANDR Productions 7 Sep, 2023 @ 11:58pm 
Hawkins656 you should take a Break from TB 1 and try to Make TB 3 Model Then when the space dlc comes out then you can add the Rest Of the Stuff
britneck 3 Sep, 2023 @ 5:48pm 
also i wish i could help you with TB 1 but i cant even build a thing that does not move
WANDR Productions 30 Aug, 2023 @ 2:33am 
Ya your right
britneck 28 Aug, 2023 @ 11:42am 
good luck on the TB 1 but now that a space dlc is coming mean that not just TB 3 but also TB 5 are on the table
WANDR Productions 25 Aug, 2023 @ 7:04pm 
The New Space dlc is coming Would that be good for TB3
Baseboy249 22 Aug, 2023 @ 5:35am 
the best just perfect
Hawkins656  [author] 14 Aug, 2023 @ 11:00am 
I figured I might as well provide an update as to where TB1 is at. Firstly, yes I've been taking a break from Stormworks. Secondly, TB1s flight model is, well, terrible by nature. Its literally a asymmetrical tube trying to fly like a quad copter. I haven't given up on it, but it is quite the pain. If you guys want to lend a hand in the development and workshop solutions for improving it, you can always join the discord linked on my builds and I'll let you guys play around with the current model. To clarify, I don't really need people saying "its not doing this." I probably already know what its not doing. If I'm gonna get external help from any of you, just know that what I need is solutions more than anything.
springnutica 10 Aug, 2023 @ 8:47am 
I think I found the problem and I think for this thunderbird 2 the map works but for the others it doesn't
Hawkins656  [author] 10 Aug, 2023 @ 8:42am 
ah yes, that is the signal locator map. it activates when TB2 detects a distress signal and it triangulates it and shows it on the map. We downloaded that and did not make it ourselfs (I have 0 LUA experience) so sadly I doubt I could change that so its always shows a map.
springnutica 10 Aug, 2023 @ 1:05am 
I remember once while flying this I randomly activated a map or something which looks like one and now I can't active it anymore
Hawkins656  [author] 3 Jul, 2023 @ 3:46pm 
You're welcome can post it and share a link here. just try not to make too many posts about it or other important stuff people might want to see gets buried.
Pretender6 3 Jul, 2023 @ 2:41pm 
@Hawkins, do you mind me referring my forked version of Tb2 to others?
which technically have possibilty to be seen, go viral, not likely but just like ask
Benbalooky 30 Jun, 2023 @ 1:28pm 
@Hawkins, you should change your profile picture to Brains! With something this complex there are so many amazing features

Here are the unlabeled buttons I've found:

-Pod interior ramp door toggle
-pod interior push button near wheel
-Left and right buttons inside cockpit, on the upper left of the center cockpit console. If this or other cockpit elements are decorative, they should be marked as "Inop" or "inoperative" in my opinion.
-Large keypads for autopilot target
-Two-sided button on top of cockpit to open the big overhead door.
Pretender6 29 Jun, 2023 @ 5:57pm 
Might suspec they refering to videoscreens in the forked version, but i already have removed my the list in prevous comment , as its only gonna confuse people, and you were 'subscribed' right :-)
Hawkins656  [author] 29 Jun, 2023 @ 1:01pm 
thanks! any specific area where non labeling was an issue? I personally remember labeling everything to some degree but thats just my memory
Benbalooky 29 Jun, 2023 @ 12:40pm 
This is fantastic! I recommend labeling ALL buttons so I don't have to guess.
🎀Hara🎀 3 Jun, 2023 @ 5:53am 
this is F.A.B.
WANDR Productions 2 Jun, 2023 @ 4:44pm 
What Month Dose Thunderbird One Come Out
Hawkins656  [author] 26 May, 2023 @ 12:07pm 
if the entrance isn't working for you you probably need to turn your physics detail to high. Its a Thunderbird so it has to have an over the top entrance system, if you don't want to use it I suggest the door underneath, just hit the 4 switch on the sofa crane first to disconnect it. landing gear can't really be any stronger without them taking up twice as much space (which they effectively can't). but it already does have a "hover" function. turn your vtol compressors off but leave the locked switch on. the fans should provide enough lift so as to compensate for most of the crafts weight.
ammo_87 26 May, 2023 @ 11:58am 
Also can you add a hover function and make the landing gear stronger so I can deactivate engines without the gear collapsing
ammo_87 26 May, 2023 @ 11:56am 
1st, 3rd. and 4th links doesn't work
ammo_87 26 May, 2023 @ 11:54am 
What is the point of that entrance, bc sometimes it doesn't work and like seriously, can u just remove that entrance, and add a different one please
Pretender6 24 May, 2023 @ 1:36pm 
the Game engine itself doesnt support it, or atleast at this level of compactness
ECLIPSE 19 May, 2023 @ 1:12pm 
THE CRAFTS LANDING GEAR DOES NOT WORK
Pretender6 17 May, 2023 @ 9:35am 
Tanker Pod, with isolated work area to the Topside hatch
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2977015862
Hawkins656  [author] 23 Apr, 2023 @ 5:07pm 
alt hold is in meters (it only applies to horizontal flight)
Keefe 23 Apr, 2023 @ 3:50pm 
what is the measurement for the altitude hold