Company of Heroes 3

Company of Heroes 3

Spearhead III - Investigating Crashes
594 Comments
illarionovmisha 29 Jul @ 10:12am 
Hello there! Any luck in dealing with the Allies AI issues yet?
Achronos  [author] 28 Jul @ 7:37pm 
@Mr Panda

They're being nerfed soon. I like how everyone decides to collectively complain about them in the past 3 days after not being touched for months.

Also:
- Bunker MGs have the same range as regular MGs.
- Flak Guns have the same or less range then AT.

You're shooting AP rounds at a building. Do you honestly think that is a good idea?
Pupu Mr. Panda 28 Jul @ 1:10pm 
Great balance xD just place 10 bunkers for 10 fuel with the MG range of the all AT guns aviable for alies and you win game. Bunkers and eplmacement have 0 counter, 20mm eplacement have better range than 76mm and 57mm at guns so it just counter it at one burst. Bunkers need need about 20 hits to get destroyed. Repair ability is so fast that 1 squad can repair bunker faster than 57mm and 76mm combined shoot at once, so it never die. Bunker with MG are basicly aviable in 3 min of gameplay with 0 counter. Bombing run? ok, just get 100 ammo after ugprades and wait 4 minutes so enemy can build 4 more MG bunkers. Smoke them? ok, there is bunker covering next bunker. Basicly WWI gameplay but in worst possible way you can design it. I have replays if you wanna see xD
dockepler 16 Jul @ 12:43pm 
I understand, IRL can be a challenge for all of us at times. I really do enjoy your excellent mod by the way and I hope you will be able to continue working on it. I would.t play COH 3 without it.
Achronos  [author] 15 Jul @ 3:25pm 
@dockepler
Updates have been rolling in ~weekly. I try to upload changelogs when there are big changes; but I've been busy IRL, so less time for modding. As for the activity on the server, it's always been fairly low.

@illarionovmisha
I wouldn't do that because the italian models of those units can't use the store skins.
illarionovmisha 15 Jul @ 2:26pm 
@achronos in terms of the units and techs, yeah, I guess so. But what I meant more was that once you switch to the Italian ToW version, it changes the skins of the infantry units and paint on the armoured vehicles, so sand-coloured tanks and units wouldn't look out of place on Italian maps.
dockepler 15 Jul @ 12:02pm 
Thanks for the response Achronos but there doesn't seem to be much activity recently on Discord. When can we expect a new Changelog to be available?
Achronos  [author] 14 Jul @ 4:28pm 
@dockepler
There is nothing wrong with the SH3 discord.

@illarionovmisha
We already have something similar, the three divisions are organized roughly by year:
- Armoured: <1943
- Guard: ~1944
- Infantry: ~1945
dockepler 14 Jul @ 4:02pm 
Excellent idea to improve the games historical validity and player immersion! What do you say devs?
illarionovmisha 14 Jul @ 3:46pm 
Any major updates still planned for the future, or will it be just patches and fixes? Mod is great though, well, for me at least. Feels very much like my favourite amazing Wikinger for CoH2.
Speaking of Wikinger, in their CoH3 version, they have an option to choose between the African and the Italian versions of the Brits. Adding a similar feature to your mod would make it even greater, in my opinion. :steamthumbsup:
dockepler 13 Jul @ 6:29pm 
What happened to the Spearhead III Discord?!
GerminhSoviet 1 Jul @ 8:45pm 
Just tried playing wehr luftwaffe and found the unlock for the wirbelwind doesn't appear in the waffenkammer once selected
Sum Ting Wong 24 Jun @ 12:43pm 
Last Patch broke some thing in multiplayer koop.
You can't build Bunker for MG with pioneers, Panzerfaust not Working.
Bot is rushing at 4 Minutes with Stuarts like crazy, he can go over bridges that are destroyed, can you bring back the old version before 20.06.2025?
Hunter2k6 22 Jun @ 1:48am 
Panzerfaust skill from Airborne German Unit not working correctly
Uncle Bad-Touch 14 Jun @ 2:21pm 
Yo, just wanted to say thanks for making this mod, keeping it going, and recommending Advanced AI to go along with it. Keep up the good work lads <3
dd_penny 8 Jun @ 5:10am 
I always encounter Nashorn and Jagdpanzer, seldom a Panther. Haven't seen a Tiger and King Tiger ever produced by the AI. Is this a problem?
Meatknocker 25 May @ 5:24am 
The mod has stopped being fun and has gone all out to be competitive. Vehicle wrecks can no longer be easily flattened which leads to unnecessary clogging. Everything feels like it has the same range. Concentrating the view to the front makes no difference and the resource limit is utter nonsense. This only means that you can't keep up in a 2v4
☠Charles Vane☠  [author] 19 May @ 9:42am 
nope.
dd_penny 19 May @ 2:27am 
Any chance for a Super Pershing call in?
☠Charles Vane☠  [author] 17 May @ 5:28pm 
your statement is a lie.
whosasaltyboi 17 May @ 4:10pm 
A'ight this mod is a little ridiculous and unbalanced, how does a Panzer F1 bounce 5 rocket launcher hits???:steamsad:
mbnq 14 Apr @ 3:56am 
Buff Brits, they are so crappy, not fun playing them at all.
maru 13 Apr @ 1:39pm 
It seems like the 2-inch HE mortar barrage ability for the 1st Canadian Sappers/Shock troops does not work. When I try to use the ability the munitions are deducted, but nothing happens and a moment later the munitions are refunded.
Achronos  [author] 13 Apr @ 10:44am 
@maru
That's intentional. It's a modding limitation we have. ATM Marines don't have any unique researches (yet).

@Staalby
Nope. Just another chinese dude stealing my mod again.

@Peresto
- Haven't found a fix for the mortar crew yet
- I intentionally set those limits based on how rare these tanks are and balance.
Peresto 13 Apr @ 5:07am 
-is it posible to fix mortar crew, during firing they moving out of mortar pit
- could u change to be able to buy 2 pershing , churhil VII / crocodile . wermacht can create 2 panters/tiger I
:cozycrashfish:
maru 5 Apr @ 12:45am 
I cannot seem to build the marine support center. It just builds the Air support center instead. I tried it with both the special operations battlegroup and the advanced infantry battlegroup, and it's the same thing with both.
Peresto 4 Apr @ 3:41pm 
Thank You:cozycrashfish:
Achronos  [author] 4 Apr @ 2:26pm 
@Peresto
It replaces the Brummbar in DAK's Normandie Theatre.
Peresto 4 Apr @ 2:14pm 
Which wermacht battlegroup has jagdpanzer iv?
Peresto 1 Apr @ 1:47pm 
-mortar crew in Mortar Pit are moving after time from the pit
Klovok 1 Apr @ 9:52am 
This plus advanced AI is an insane combo.. thank you for this mod!
Hunter2k6 29 Mar @ 9:32pm 
Forgot to mention, the Panzercheck from tank buster upgrade not shooting anything (Playing yesterday)
Hunter2k6 29 Mar @ 9:25am 
Found 1 bug today,
Sd Kfz. 142 Stug III Ausf. G tank 's range is not working correctly

I pick Panzerjäger Kommand Battlegroup
Hunter2k6 25 Mar @ 8:23am 
oh hey,
Everytime I playing Spearhead with Realism Tuner, my game suddenly get crash to desktop after 10 minutes. This only happened when playing as Dak Infantry Battlegroup. I test all others battlegroup and all Country, all seem to work fine


I also try enable the -devmode, and send the log file to Nox (Realism mod's Maker) but still can't find the cause
Could you try investigate this case ?

This is the mod
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944728963
springy 19 Mar @ 5:37pm 
Game Modes+
DOUBLEDROP 19 Mar @ 11:22am 
any way to increase pop cap?
Noire 16 Mar @ 9:05am 
Oh hell yes. I loved Spearhead and Blitzkrieg! glad to see this is here for Coh3!
Achronos  [author] 12 Mar @ 9:38am 
@Kingdome RRM

I don't see a reason why we would do that.
Kingdome RRM 11 Mar @ 11:44pm 
just wondering is it possible to mod the bg trees to take everything vs paths it be chill af
shane.k419 7 Mar @ 8:36pm 
@Achronos

I appreciate the message back. I'll give it a shot. Thanks for the work you guys put into this
CFG100 4 Mar @ 12:38am 
@Achronos Thanks for the replies and help. Its a lot of fun and after resubscribing all units seem to be able to use the grenades and healing works again. Thanks for quickly fixing the issues. Excited to see what you do with the new battle groups. I wish you and any others working on the mod a nice day.
Hunter2k6 3 Mar @ 7:30am 
Could you apply Pyrotechnics (from Canadian Shock battlegroup) on all flame weapon ?
I think it much much more realistic that way :steamhappy:
Achronos  [author] 1 Mar @ 8:02pm 
@shane.k419

Resubscribe to the mod. It's very likely steam did not update your version.
shane.k419 1 Mar @ 6:24pm 
Is there a way to use this mod with the new battle groups? Couldn't build past the 2 tier buildings due to the inability to select an upgrade at HQ
KPMaker 28 Feb @ 5:11pm 
I can confirm with UnHand, some grenades still not working. The Werch. Panzerjager Incendiary Grenade not working still.

Ty Gents for the continued updates and working out the bugs.
Wh1teReaper 28 Feb @ 4:45pm 
Love the description Ye boiii
Unhand_Anton 27 Feb @ 5:12pm 
Hopefully this little bug will be fixed. Thanks to the author for a great mod. Really love it:lunar2019piginablanket:
Unhand_Anton 27 Feb @ 4:51pm 
16 “Pistoia” Fanteria cannot throw smoke grenades or AT grenades. Checked in several matches and reinstalled the mod, still didn't work
Wh1teReaper 26 Feb @ 2:32pm 
odd question but which factions have been tuned is it just 2 right now or 3?
Achronos  [author] 26 Feb @ 8:31am 
@CFG100

Healing wasn't working at all for most units, this should be fixed alongside the grenade issue. Resub from the mod.