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Any plans to ever do Grey Seer variants?
Personally for modding, I use AssetEditor for models/textures and RPFM for database work.
Most of what modelling I do is kit-bashing, so Ass-ed works great for that. The format for things can be found in the wiki and discord.
The most important thing in regards to modelling is to remember to generate wsmodels for your models. wsmodels are used as references for variantmeshdefinitions, and tell VMDs what geometry and material files the model uses. If you don't do this, the models will have broken textures.
If you really want to get into modding for yourself, I'd recommend opening other peoples mods that you think do the same as what you want, and cross-reference it with others to figure out what is required. That's how I learnt outside of trial-and-error.
So you mind me asking what you used to edit them models and what format they were? I'd like to slowly get into modding myself :)
I want to use this alongside with does this "Unique Skaven Warlord Traits for each Clan!",
does this mod edit the same records?
And while I'm no expert, I've found Warlords are fun for their faction-wide perk at level 13, for extra control, growth, etc. everywhere. Due to that, and this, a bit more inclined to pick more of these bad boys up.
The loyalty mechanic exists and that could easily be used to justify the randomness of Eshin having Skryre's geniuses at their helm for example.