Sid Meier's Civilization VI

Sid Meier's Civilization VI

Aggressive AI Traits 2
16 Comments
STuRoK  [author] 18 Aug, 2024 @ 1:23pm 
No, it doesn't seem to. It gives them the agendas, but I don't see them using the abilities.
It does give the player the benefit of each leader ability though. So use this how you will. It's easy to open the file and remove ones you don't want to use also
Omni 18 Aug, 2024 @ 6:03am 
I'm a bit confused. This doesn't give every leader the "Leader Abilities", correct? Just the trait that affects how they behave? So Gifts for Tlatoani doesn't provide the double amenities, it just makes the AI want amenities like Montezuma does, is that correct?
Darío 1 Dec, 2023 @ 8:44am 
thanks, thanks, thanks, thanks!!!!
STuRoK  [author] 29 Jul, 2023 @ 5:41pm 
awesome :steamthumbsup:
Spartak 29 Jul, 2023 @ 3:03am 
Ohh now it may work properly, as i only play hotseat mode =) thank you Sturok!
STuRoK  [author] 28 Jul, 2023 @ 2:10pm 
@Garbanzo, sorry I didn't reply sooner. If you open up the .modinfo file in :\SteamLibrary\steamapps\workshop\content\289070\2938029938
paste the 2 lower lines right under the savedgames line inside the properties.
<AffectsSavedGames>1</AffectsSavedGames>
<SupportsMultiplayer>1</SupportsMultiplayer>
<SupportsHotSeat>1</SupportsHotSeat>

@Spartak, nope. this doesn't change anything else and nothing would cause that here. Maybe an Ai mod you're using or just coincidence
Garbanzo 15 Jun, 2023 @ 2:24am 
Does this mod work on MP? Friends and I don't see it in the mods list.
STuRoK  [author] 9 Jun, 2023 @ 12:12am 
Ok, glad it's working for you
kimmj1994 8 Jun, 2023 @ 1:03am 
I solved the problem. I make new xml file and copy your xml. And mode works very nice. Thank you.
kimmj1994 8 Jun, 2023 @ 12:44am 
I just tried the that and nothing changed. When I create a new game and save the configuration, I see Aggressive AI Traits 2 in additional content. And after I start the game, I press esc and see the Mods in use, I don't see this mod. That's my problem. I don't know why but this mod doesn't apply to in-game at all.
STuRoK  [author] 8 Jun, 2023 @ 12:17am 
Try this: Go to
\SteamLibrary\steamapps\workshop\content\289070\2938029938
open the Aggressive AI Traits II.xml and comment out all the traits except Aggressive Military and see if it works. one of them might be conflicting with one of your mods. If it works, then add back in one or 2 at a time. they aren't all necessary.
kimmj1994 7 Jun, 2023 @ 5:16am 
This mode doesn't work. Please help me. I tried everything I could.
阿林 3 Jun, 2023 @ 7:30pm 
great mod, too peaceful playing the late game
STuRoK  [author] 9 May, 2023 @ 5:05am 
ALL civs get these traits, the AI and the player.

One can open the .xml with Notepad++ and comment out/remove the traits they don't want.

If anyone is having an issue, you can try disabling most the traits, except 1 or 2 and see if that helps. It shouldn't conflict much, since it doesn't change any of the traits, just gives them all Civs in addition to their own traits. Even mods that change the traits shouldn't affect this.

If you were to only use 1 or 2, I would recommend "Gifts for TLATOANI" and Aggressive Military.
Takeus 9 May, 2023 @ 3:08am 
I did not understand, the mod adds the features to the civilizations mentioned above, or to all civilizations?
peequi 8 Apr, 2023 @ 5:08pm 
Thank you for picking this mod up. Can anyone comment on this mod, thank you