Barotrauma

Barotrauma

Real Sonar LITE (Obsolete - Read Description)
113 Comments
Plag  [author] 29 Mar, 2024 @ 5:35pm 
@line - Players are still required to have base Real Sonar for this addon to work. But I agree, this mod can simplify things and make your intentions clear for hosting.
line 29 Mar, 2024 @ 1:37pm 
this is still usefull for hosting its alot easier for players to download this than 43 mbs
Tonic 20 Feb, 2024 @ 1:29pm 
oh that actually did it, thanks a lot!
Plag  [author] 20 Feb, 2024 @ 10:56am 
@Tonic - Make sure you're adjusting the right setting for what you want to change. Tinnitus is the high-pitched ringing sound that plays from the acoustic trauma affliction, and "distortion" is an additional sound that plays when you take a large amount of damage from a ping.

If you want to make the sounds more like LITE, try changing the damage multipliers for all suits to 0.4 -- this will play the sonarPingWaterClose sounds at most, which is how LITE works. You can counter this damage reduction by changing the global damage slider, which doesn't affect sounds.

Thanks for using my mods, and don't worry about asking questions :)
Tonic 20 Feb, 2024 @ 9:57am 
hey, sorry for bothering you again, i just ran a few tests. one without soundproof walls enabled, one with soundproof walls on the default config, and one with soundproof walls that has tinnitus config under the sound volume multipliers list set to 0. unfortunately, there hasn't been any difference in the distortion sound for any of these three tests

however, the closest i got while toying with the real sonar config in the meantime was by making all the diving suit IDs have the anechoic property set to true in the config and reducing the suit ping volume slider, which honestly suffices for me

overall i don't even know if it was actually an intentional property of the lite mod, but what i distinctly remember was that when i last used it all of the diving suits would only play a light ping sound regardless of my distance from the source of the sonar (i think it was the sonarPingSuitFar ones?)

either way, thanks for you help!
Plag  [author] 20 Feb, 2024 @ 12:33am 
@Tonic - Tinnitus and distortion sounds are unique to Real Sonar and not present in the LITE version because they're symptoms of taking damage from the pings. If you're unable to adjust the volume of these sounds, it could be due to Soundproof Walls overriding the volume controls. Try lowering the volume via Soundproof Walls instead, using the Sound Volume Multipliers list, insert "tinnitus":0.0
Tonic 20 Feb, 2024 @ 12:01am 
sorry for the confusion, i just looked into the mod and realised it's just overrides lol

however, i have the tinnitus and distortion volume sliders set to 0% and i'm still getting the terrible scratchy distortion and high pitch tone when i go outside in a normal diving suit. the only way i can currently lower the volume is by changing the water ping volume slider which will either mute any noise indicating that sonar is active, or just make the distortion quieter.

i remember when i last used this mod i would still get a ping noise when wearing a suit, it just wouldn't come with any of the ear-bleeding sound. could this be a bug on my end?
Plag  [author] 19 Feb, 2024 @ 1:04pm 
@Tonic - I'm not sure if I fully understand your question. Both mods use the same sounds. There are no sound replacement options available in the config, but if you mess around with the settings enough, you can remove some of the louder sounds.
Tonic 19 Feb, 2024 @ 6:37am 
do you happen to know if the real sonar update which added the config options will replace the ear-piercing noise with a similar sonar blip sound to this mod, or if it just lowers the volume of the ear-piercing noise?
Plag  [author] 26 Jul, 2023 @ 6:07am 
@Zach - Currently, for the best experience, yes. Client-side Lua won't be needed next patch except for access to the sonar settings menu.
Zach 26 Jul, 2023 @ 5:56am 
Does this version of real sonar require client side lua along with server side?
Plag  [author] 26 Jul, 2023 @ 3:53am 
@ArcticFox037 - Not without making your own version, unfortunately. When the next patch for Real Sonar comes out, there will be visual preset options, including an option for no visual effects.
ArcticFox 26 Jul, 2023 @ 3:32am 
Is there any way to remove the visual effects entirely?
ArcticFox 26 Jul, 2023 @ 3:03am 
@Plag Right, found out it was an incompatibility with another mod, sorry ^^"
Plag  [author] 26 Jul, 2023 @ 2:44am 
@ArcticFox037 - As stated in the description, it's not meant to be enabled with Real Sonar.
ArcticFox 26 Jul, 2023 @ 2:40am 
Doesn't seem to work by itself, and doesn't let me enalbe this and Real Sonar at the same time
Fusion 20 Jul, 2023 @ 2:08pm 
Where to get the nav remote? Do I need to buy is from a merchant?
Fermion 16 Jul, 2023 @ 10:39am 
smartest coomer
Catmasta 23 Jun, 2023 @ 1:37am 
of course the guy named "lolihentailover" is complaining that he's too dumb to fully read the description
Mishinato 22 Jun, 2023 @ 2:31pm 
My game was crashing everytime when both mods were enabled. Wasted nearly 2 hours testing. Should've just read your important notice to it's end lol. Could you make "note" more noticable please?
Plag  [author] 5 Jun, 2023 @ 6:39am 
@Rei - I'm working hard to add as many configuration options as possible to the original mod so that additional versions aren't necessary.
Aozora 5 Jun, 2023 @ 12:56am 
I think I should make suggestion for this mod. I believe that you should make 2 versions of this mod instead as everyone agrees to lessen the overwhelming visuals and sounds of the original mod. But others would also want to keep the damage in.

For me, I don't want the damage in as I would find it annoying in my playthrough but I can see why others would want it.
Plag  [author] 28 May, 2023 @ 6:53am 
@Tem黄 - Real Sonar should not be enabled until the next update.
Tem黄 28 May, 2023 @ 2:04am 
Although it requires a subscription to Real Sonar, but enabling two mods at the same time will report an error
------------------:
Failed to load "C:/Users/93136/AppData/Local/Daedalic Entertainment GmbH/Barotrauma/WorkshopMods/Installed/2936760984/sonar.xml": Failed to add the prefab "Nav Remote", "navremote" (Barotrauma.ItemPrefab) from "Real Sonar" (C:\Users\93136\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2936760984): a prefab with the same identifier from "Real Sonar LITE" (C:\Users\93136\AppData\Local\Daedalic Entertainment GmbH\Barotrauma\WorkshopMods\Installed\2938034581) already exists; try overriding
トミー (Tommy) 16 May, 2023 @ 11:59pm 
TY
Plag  [author] 16 May, 2023 @ 11:48pm 
@-TL-トミー (Tommy) - I will try and finish the updates for both versions this week. Don't worry about starting a playthrough before then. All you'll need to do after the update is enable Real Sonar.
トミー (Tommy) 16 May, 2023 @ 4:06pm 
Don't wanna be that guy, but update when :p
Was about to start a new MP playthrough and would love to have this in my list.
Plag  [author] 13 May, 2023 @ 8:06pm 
@Erect Planet - It will be an automatic process next update.
Erect Planet 13 May, 2023 @ 3:23pm 
it sucks you require people to manually look up and subscribe to another mod, so even though it's a neat mod it's not worth putting that inconvenience on people. :steamthumbsdown:
RaiderLeader666 13 May, 2023 @ 11:12am 
Needs to be updated again
Masterofgaming22 10 May, 2023 @ 9:05pm 
Works fine for me. The only downside is that since it needs Real Sonar, if someone joining isn't already subscribed, it'll boot em out. Not my fault they don't read the server deacription before joining though
Plag  [author] 8 May, 2023 @ 10:36am 
@IndianaJoe4323 - I can assure you it works. Make sure you don't have Real Sonar enabled.
IndianaJoe4323 8 May, 2023 @ 10:24am 
Update: It does not even work in singleplayer
IndianaJoe4323 6 May, 2023 @ 9:52am 
Your method of not enabling RS Lite might work for singleplayer, but it does NOT work for multiplayer! Please, please, PLEASE fix this!
Plag  [author] 25 Apr, 2023 @ 4:35pm 
@Enigma - Currently, you're not meant to have both mods enabled at the same time. You only need to be subscribed to Real Sonar. The next update will require both to be enabled.
Enigma 25 Apr, 2023 @ 10:38am 
Error when trying to activate.
https://imgur.com/a/mNbcTh2
404_coffee.exe 22 Apr, 2023 @ 7:03am 
This is pretty cool
HardStrike 20 Apr, 2023 @ 1:30am 
I agree, i dont know much about the submarine lore of barotrauma but judging from the paths they need to travel in and the fact that the sonar attracts all sort of things that wants to kill you, i think it would be safe to assume that the sonars they use would be considerably less powerful, you also dont see very far with it in game either.
Ozone 18 Apr, 2023 @ 3:59pm 
We've been using your mod for a week now, and I must say, I'm loving it. The sonar management has become much more engaging. However, we did reduce the volume to 50% since 100% was a bit too loud for our ears. :)

The standard version seemed somewhat unrealistic to me. Utilizing a full 250 dB sonar in deep caverns would cause the sound waves to bounce off the walls, potentially damaging the submarine with the constant echoing. It makes sense for submarines in Barotrauma to employ less powerful sonars, just strong enough to detect walls and creatures within a 100m radius: the Lite version.

Real military sonars can detect ships up to 30 kilometers away. But, of course, that wouldn't be practical in Europa's cave systems.
Plag  [author] 18 Apr, 2023 @ 3:33am 
@IncumbentToe59 - Thank you! And yes, you're correct. There should be no performance issues when using this version combined with COR.
IncumbentToe59 18 Apr, 2023 @ 12:18am 
Im sorry to bother you, but I had a little question to ask. I know there is a huge performance problem when you combine this mod with Combat Overhaul. In the Lite version of this mod, you removed damage, so hypothetically this would remove the frame issues between the two mods?The new sonar UI and AMAZING audio you created are too well made for me to drop it!
Basya 12 Apr, 2023 @ 12:51pm 
Ok! Thanks you!
Plag  [author] 12 Apr, 2023 @ 12:11pm 
@Basya - If you mean when enabling the mod, it's because Real Sonar can't be enabled at the same time, you just need Real Sonar downloaded. It's weird, I know, but it will be fixed next patch.
Basya 12 Apr, 2023 @ 10:13am 
The mod doesn't load
Plag  [author] 12 Apr, 2023 @ 1:27am 
@Ozone - The mod works fine without Lua, but having it installed gives you access to unique features like hull detection, smarter AI, directional ping damage, a volume menu, and stealthy anechoic suits. After the next update, you will only need server-side Lua for most of these features to work.
Pirate submarines don't turn on their sonar so there's nothing to hear, but next update they will.
Ozone 11 Apr, 2023 @ 6:50pm 
Very nice mod! Do you still need Lua with this Lite version? Can we hear other submarine's Sonars too now?
Plag  [author] 10 Apr, 2023 @ 10:41am 
@Zach - Correct. That's the primary source of wackiness at the moment. If they join without being subscribed to Real Sonar, every attempt to play a sound will result in an error for them. This won't be an issue next patch as Real Sonar will need to be enabled under LITE, meaning it will prompt joining players.
Zach 10 Apr, 2023 @ 10:33am 
For clients to join I have to have them download real sonar base as without it being enabled - it wont prompt them to download it right? Unsure what wackiness may occur if they join without having base downloaded prior
Zach 10 Apr, 2023 @ 10:32am 
Oh seems to be resolved now, lite is no longer showing in red AND its letting me enable it. Dope, thanks!
Plag  [author] 10 Apr, 2023 @ 10:20am 
@Zach - That's okay. If you were trying to enable both versions simultaneously, that would be why. If not, can you share the error message in the console?