Teardown

Teardown

DOOM Rocket Launcher
48 Comments
Napro2015 18 Oct, 2024 @ 10:47am 
my pc crash
if i remember that's a gun irl
can you do a M-56?
KBD2  [author] 27 Jan, 2024 @ 12:20am 
I'm not recreating weapons from other games anymore
Cheese 27 Jan, 2024 @ 12:17am 
make a doom eternal weapon pls
Ava1zon 17 Nov, 2023 @ 5:17am 
this kinda also reminds me of the half life rocket launcher.
GAT$BY 20 Oct, 2023 @ 8:00am 
вапр
John Liberty 20 Oct, 2023 @ 3:14am 
are you gonna make the doom eternal versions of these, or at least a meathook super shotgun
alisuperton 24 Sep, 2023 @ 3:31pm 
no
alisuperton 24 Sep, 2023 @ 3:31pm 
oh
KBD2  [author] 7 Aug, 2023 @ 4:12am 
- Added controller compatibility
KBD2  [author] 5 Aug, 2023 @ 8:04pm 
- Added back the rocket body, with no physics applied; Rocket should now behave correctly in slowed time
KBD2  [author] 5 Aug, 2023 @ 7:45pm 
I did too, but it did add a bunch of issues - I'll see if I can add it back but with no actual physics
StrongestAlive 5 Aug, 2023 @ 12:36pm 
Ah man, I kind of liked the rocket body. Oh well.
KBD2  [author] 4 Aug, 2023 @ 11:23pm 
- Rockets detonated in mid-air also release a bunch of shrapnel
KBD2  [author] 4 Aug, 2023 @ 10:50pm 
Update:
- Removed the rocket body, projectile is now entirely particle-based and can't be knocked off-course
KBD2  [author] 4 Aug, 2023 @ 9:23am 
I'm (hopefully) gonna do a bit of reworking on this mod soon
Equieus 22 Jul, 2023 @ 2:55am 
you know there's this bug where i go in slow-motion and fire the rocket launcher at the ground it doesn't explode but exiting slow motion it does explode, when i fire it at a arachnid it just bounces off the moving target.
Casual Horizon Player 2 Jun, 2023 @ 4:41am 
still though, we need demons.
KBD2  [author] 28 May, 2023 @ 4:52am 
Update:
- Now displays "RMB: DETONATE" when rockets are in flight
GAT$BY 16 May, 2023 @ 2:49am 
ЦУК
KBD2  [author] 7 May, 2023 @ 4:24am 
Sandbox levels have infinite ammo built-in...
gleeful 7 May, 2023 @ 4:22am 
dude can you maybe infinite ammo FOR sandbox levels? :/
KBD2  [author] 17 Apr, 2023 @ 1:50am 
Update:
- Added option for infinite ammo on non-sandbox levels
phyzyx 15 Apr, 2023 @ 10:27am 
demon npcs would be epic
Casual Horizon Player 8 Apr, 2023 @ 11:46pm 
can you make other gens please+berserk mode maybe a hell knight too?
JustBanana711 7 Apr, 2023 @ 1:16pm 
big gun
MiniFridge 2 Apr, 2023 @ 6:16am 
i have not used it yet but i am just glade someone is making doom weopons :D
KBD2  [author] 11 Mar, 2023 @ 3:35am 
backstabbin' 10 Mar, 2023 @ 3:46pm 
we need a crucible that has a flamed blade that can burn through anything. and if you can u should make some demons (Imp Hell knight Etc )
KBD2  [author] 8 Mar, 2023 @ 2:55pm 
Try detonating it in mid-air
lucafrantz07 8 Mar, 2023 @ 12:39pm 
can you make the explosion bigger the explosion is smaller than the normal Rocket launchers explosin
lucafrantz07 8 Mar, 2023 @ 12:16pm 
more boom please
KBD2  [author] 1 Mar, 2023 @ 1:39am 
Update:
- Added point light to the rockets
- Improved particle effects
- Added a custom crosshair
- Added more detail to the rocket recoil/reload animation
KBD2  [author] 28 Feb, 2023 @ 4:01pm 
Super Shotgun's out now, check out my weapons collection
Flop 26 Feb, 2023 @ 1:51pm 
I NEEDED THIS YOOOOOOOOOOOOOOOOOOOOOOOOOO
void fiend 26 Feb, 2023 @ 5:40am 
BFG 9000 is after super shotgun?
void fiend 26 Feb, 2023 @ 5:40am 
woah
sharkboy123123 25 Feb, 2023 @ 9:33pm 
very nice and can you try to make the BFG 9000 pls
KBD2  [author] 25 Feb, 2023 @ 3:14am 
Starting work on the Super Shotgun now
zombie in cloak 25 Feb, 2023 @ 1:09am 
Please make more DOOM weapons this is really cool
The Cheese Man 24 Feb, 2023 @ 11:08pm 
make a super shotgun plsss
KBD2  [author] 24 Feb, 2023 @ 4:51pm 
Update:
- Tied recoil animation to time instead of ticks, should fix animation speed at 60Hz
- Rotated the launcher slightly
Man Moth 24 Feb, 2023 @ 1:12pm 
this is cool
Dzage 24 Feb, 2023 @ 10:04am 
The most stable value of penetration is +1.5, 4 is for my other sideproject that im helping with.
Dzage 24 Feb, 2023 @ 10:03am 
I think the only improvement that can make it better is tinkering with t.rot (rotation of toolpos) so the gun would look slightly tilted/rotated. But still great job! If u need a way how to improve its destructability i can provide u some ideas. The most easy thing is to make special hitpoint (dunno how urs work but u can see general idea). It would call an second explosion inside of an object.

local hitpoint1 = VecAdd(Bpos, VecScale(dir, dist))
local hitpoint2 = VecAdd(Bpos, VecScale(dir, dist+4))
bigulator 24 Feb, 2023 @ 7:38am 
Nice, please make more DOOM weapons