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- Removed the rocket body, projectile is now entirely particle-based and can't be knocked off-course
- Now displays "RMB: DETONATE" when rockets are in flight
- Added option for infinite ammo on non-sandbox levels
- Added point light to the rockets
- Improved particle effects
- Added a custom crosshair
- Added more detail to the rocket recoil/reload animation
- Tied recoil animation to time instead of ticks, should fix animation speed at 60Hz
- Rotated the launcher slightly
local hitpoint1 = VecAdd(Bpos, VecScale(dir, dist))
local hitpoint2 = VecAdd(Bpos, VecScale(dir, dist+4))