Stellaris

Stellaris

[JP_EN]Kurogane Turret Weapons
141 Comments
OBSERVER0013 1 Dec, 2024 @ 2:00am 
I try it with NCS3 and ! 伞の宏伟战场-2倍星系缩放 !https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2502673650

when in the system's built-in segments it can be shrunk, while in the mod added sections like KTW_BATTLESHIP_MID_01 cannot be shrunk, it inclludes cruisers, Battlecruiser, Battleship, Aircraft carriers, Dreadnought, titan, Flagship.

However, Escort and Destroyer Ships’ section like KTW_DESTROYER_BOW_01 can be shrunk normally.
OBSERVER0013 1 Dec, 2024 @ 1:29am 
@6thStrikeUnit Thank you for your reply, the shrink mod could control the ships like star systems, the Individual ship types "Godzilla" and "Takamagahara" can be shrunk, while alternative ship sections, Whether it is or not NCS3,the added KUROGANE 2.X ships and stations and "Godzilla" in dreadnought and "Takamagahara" in flagship they all can not be shrunk. However, AI's ships in these designs seem can be shrunk, how strange. I found that in the “KUROGANE 2.X ships and stations” webpage It seems that there are annotations for shrinking patches “KUROGANE - Downscaled Ships patch”. Is it compatible with this mod, or do you have plans to integrate it?
6thStrikeUnit  [author] 29 Nov, 2024 @ 7:51pm 
@OBSERVER0013
Are the added ships "Godzilla" and "Takamagahara"?
The composition of the shrink mod controls the scale of star systems, not ships, so it doesn't seem to be related.
OBSERVER0013 29 Nov, 2024 @ 2:10am 
Kurogane 2.0 can be scaled down, while the newly added ships in Kurogane Turret Weapons cannot be scaled in mods like
! 伞の宏伟战场-2倍星系缩放 {LINK REMOVED}
Shrink down, may I ask if there are any special requirements for mod sorting or something else went wrong?

ありがとうございます。
llll 3 Oct, 2024 @ 12:45am 
Is it normal for Titan's model to be several times larger than juggernaut's?
Schishne 30 Sep, 2024 @ 1:31pm 
Goddamm this shipset is overpowered
6thStrikeUnit  [author] 30 Sep, 2024 @ 3:51am 
@Schishne
The original Kurogane ship set graphics do not have turret position settings, so it is assumed that they will be used in the sections added by the mod.
The sections can be enabled by using the Kurogane ship set or via edict.
Schishne 29 Sep, 2024 @ 10:50am 
Correction: Only the vanilla ship types and the station platforms have my previous mentioned issue
Schishne 29 Sep, 2024 @ 8:20am 
Doesnt seem to work. No turrets are added for the Kurogane shipsets and only seem to come from the central part of the ship like any other turretless shipset mod. What did I miss?
星辰耀龙 21 Jul, 2024 @ 3:52am 
mre too AI use Kurogane ships if they research tech_KTW_colossus
Holiday 13 Jul, 2024 @ 5:36pm 
AI use Kurogane ships if they research tech_KTW_colossus
6thStrikeUnit  [author] 9 Jul, 2024 @ 6:55am 
@Afterschool_of_5th_Year
Feel free to create translation patches or performance tweak patches.
We'll fix any missing localizations soon.
Afterschool_of_5th_Year 9 Jul, 2024 @ 3:34am 
Hi
May I ask for permission to make a new CN translation mod? I have already asked the author of Kurogane 2.0 for permission, and the old CN translation's author haven't update or reply for a long time.

Also I found a tiny error when I was looking into the English Localization : It seems the loclization of KTW_COMMON_REACTOR is missing
Doughey 6 Jul, 2024 @ 6:45pm 
ah, cheers
6thStrikeUnit  [author] 5 Jul, 2024 @ 8:11pm 
@Doughey
It is possible, but generally adding a mod mid-way is not recommended.
Doughey 5 Jul, 2024 @ 7:23pm 
can this be added mid-save?
Zombie 24 Jun, 2024 @ 12:40pm 
okay. thank you for answering my question.
6thStrikeUnit  [author] 24 Jun, 2024 @ 3:16am 
@Zombie
No, I have no plans to be involved in the production of Vengeance Shipset.
Zombie 23 Jun, 2024 @ 11:51am 
Are there any plans to make turret mod for the Vengeance Shipset?
Emlyn25 29 May, 2024 @ 5:52am 
okay no problem
6thStrikeUnit  [author] 29 May, 2024 @ 4:00am 
@Emlyn25
Regarding the police and other texture variations, I do not own those textures.
Also, I have not collaborated with the original mod in the creation of this mod.
Emlyn25 28 May, 2024 @ 12:29pm 
@6thStrikeUnit

I believe it was a bug on my end now after some testing it shows up when doing "research_all_technologies" when NSC3 is installed.

I think this mod is the best kurogane mod as it adds way more ship sections than the base mod. and is the only mod that still uses some of the nicer hull sections. The best improvement would be to add those police themed sections as well, i think they look cool and you then get to build a police force as well!! (if not, no trouble)

-kind regards.
6thStrikeUnit  [author] 28 May, 2024 @ 4:51am 
@Emlyn25
Updated the mod description.
Also, what model does "assault troop transport" refer to?
Emlyn25 28 May, 2024 @ 1:55am 
also i noticed some wired scale issues with turrets on the "assault troop transport"
Emlyn25 28 May, 2024 @ 1:55am 
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3253845266 police hull variants?

I like this mod but i think you should update the page so people know it is now compatible with NSC3 and the new Kurogane mod
OBSERVER0013 15 May, 2024 @ 5:12am 
@6thStrikeUnit Thank you for your reply
It seems that Kurogane Expanded (New) is still needed, but the author of this module will no longer update, and the subsequent updates of KUROGANE2.0 have been taken over. If possible, updating on module KUROGANE2.0 would be a better choice for the future work.
6thStrikeUnit  [author] 15 May, 2024 @ 4:44am 
@OBSERVER0013
It seems that the textures are no longer reflected because some models were deleted from the original mod.
I have added the necessary mods back. very sorry.
OBSERVER0013 15 May, 2024 @ 3:47am 
KUROGANE2.0
[JP_EN]Kurogane Turret Weapons
When selecting [JP_EN]Kurogane Turret Weapons models in the game
Causing the loss of the primary color map, the model exists but is pure black, and at the same time, the primary color parts of other colors are black
manakalily 12 May, 2024 @ 10:46am 
“KUROGANE2.0也更新了,大佬打算做兼容吗?
John McCreedy 20 Apr, 2024 @ 12:29pm 
@6thStrikeUnit I have the following mods in the following order:

NSC
Kurogane-NSC2 Patch
Kurogane Expanded (New)
Kurosections Expanded
[JP_EN]Kurogane Turret Weapons

and I get floating turrets.
6thStrikeUnit  [author] 19 Apr, 2024 @ 7:36pm 
@John McCreedy
In the original kurogane section, all locators are located in the center of the hull, so the turret graphics will not be displayed.
Please use the sections added by the mod.
John McCreedy 19 Apr, 2024 @ 6:28pm 
I added this mod, and placed it in the required order, but all ships have floating turrets unattached to the ship.
Elden Ring 2 when? 23 Feb, 2024 @ 12:49am 
somewhat compatible with evles of stellaris but causes these ships to float around the habitat complex lol
6thStrikeUnit  [author] 13 Jan, 2024 @ 11:13pm 
@Ros[É]
Due to issues such as ensuring long-term compatibility, there are no plans to create a patch.
If you remove the description of ship type restrictions, you will be able to use it, so if you want to use weapons, please take measures such as creating your own local mod.
Ros[É] 13 Jan, 2024 @ 9:25pm 
I see, then can you make it so the Takamagahara can use the DTF weapons? Mainly the dissemination variant from your special weapons mod? I just love the effect you gave that one
6thStrikeUnit  [author] 13 Jan, 2024 @ 7:59pm 
@Ros[É]
Some T-slot weapons added by mods have ship type restrictions, for example, SBY's wave motion gun type weapons can only be used on vanilla, NSC, and GEM ship types.
Also, the vanilla perdition beam can only be used on Titans and ion cannons.
Inferno Canone can be used as there are no ship type restrictions, but due to the effect structure, it should not be used outside of the dedicated section.
Ros[É] 13 Jan, 2024 @ 7:48pm 
@6thStrikeUnit Ah, unfortunate. Another question: why does the Takamagahara not show all T slot weapons? Like the vanilla Perdition Beam or some modded ones from Dimensional Time Fault? Such as showing the Annihilation Missile but not any of the others? This also affects other mods like your sby special weapons not showing up except for the Infernocanone Zwei
Terenor 13 Jan, 2024 @ 12:59am 
almost all weapon not match with the model.
6thStrikeUnit  [author] 12 Jan, 2024 @ 3:58pm 
@Ros[É]
The sort order within a fleet cannot be changed.
Ros[É] 12 Jan, 2024 @ 12:34pm 
When the Takamagahara and Godzilla are in a fleet with other ships they're in the back, is there any way to move them to the front?
Erica 29 Nov, 2023 @ 10:29pm 
Does the cosmetic trait of this mod only bind to the weapons of this mod?
rone8k 28 Nov, 2023 @ 3:57pm 
セクションのコストが設定されていないように見えます
Silverwatson 24 Nov, 2023 @ 7:27pm 
The citadels don’t have enough power to use the Kurogane starbase modules. It still uses the KTW_COMMON_REACTOR, which supplies lower power than even the vanilla starbase reactor and leaves empty weapon slots. Could you please increase the Kurogane starbase reactor power?
6thStrikeUnit  [author] 22 Nov, 2023 @ 2:21am 
@Silverwatson
I got it.
Although it is a future plan, I am thinking about creating a defense platform.
Silverwatson 21 Nov, 2023 @ 7:04pm 
Could you make the hangar section invisible? Or stick another scaled-down Kurogane ship model to it instead, just like how you did with the citadel, lol. The hangar on the defense platform is used much more often than other types, so it bothers me a lot xD
6thStrikeUnit  [author] 21 Nov, 2023 @ 4:04am 
@Silverwatson
Since no model is available for the defense platform part, the bird section specified by default will be used.
Silverwatson 20 Nov, 2023 @ 10:08pm 
The hangar section on defense platform is weird! It's a huge vanilla avian hangar sticking to the Kurogane model
6thStrikeUnit  [author] 10 Sep, 2023 @ 4:26am 
@月羽狐
The relevant parts have been corrected.
月羽狐 10 Sep, 2023 @ 3:37am 
KTW_HEAVY_PD_LASER has weapon type as kinetic, should it be energy? because KTW_HEAVY_PD_CANNON already has weapon type kinetic.
6thStrikeUnit  [author] 10 Sep, 2023 @ 12:25am 
@月羽狐
Added explanation and link for Chinese version.