RimWorld

RimWorld

SRTS Expanded (continued)
248 kommentarer
Шашлычник ;р  [ophavsmand] For 4 timer siden 
I dunno. I plan to add compatibility with Odyssey soon
sterben For 4 timer siden 
so it dosent work while living on an asteroid wichs annoys me is theare anyway to do a fix?
LarryLazerSkates 13. juli kl. 21:12 
I may be doing something wrong, but the "load instantly" dev mode button seems to be gone. Anyone have any ideas?
eeBs 12. juli kl. 21:51 
Having an issue where "Mass" is limiting "Caravan Mass" and the skip capped at 150kg which barely fits a pawn, and some food/meds, even with the stats adjusted in settings.

It's not letting me form the caravan with anything over the mass limit. Thinking something isn't working right.
masuhararin 11. juli kl. 13:34 
does srts retexture mod still work with this continuation?
Azerbaijan_Technology 1. juli kl. 7:14 
Can the mod be patched to use royalty shuttle take off/alanding animation?
It is jarring to see the completely vertical take off.
Azerbaijan_Technology 1. juli kl. 7:11 
1.6 AND CE compatbility? Goddamn amazing.
Шашлычник ;р  [ophavsmand] 26. juni kl. 15:32 
It is possible, but unfortunatelly I have no enough time for it.
There's a popular mod for the colonists bar, that allows you to group your colonists. And that mod changes load dialag as well, so there will be shown your teams
Nicoman 26. juni kl. 5:39 
The loading process is really good now. Great work. Just one question. Would it be possible to add loadout defaults for people and animals? I mean, for goods you have the tabs 'Pack Up' 'Goods' and 'Goods2'. Which load goods you can define. Is the same possible for people and animals? Something like 'Team 1', 'Team 2', 'Team 3'?
Nicoman 24. juni kl. 14:27 
Ah. Should have checked first. Many thanks.
Шашлычник ;р  [ophavsmand] 24. juni kl. 8:51 
There is a GitHub link in mod description
Nicoman 24. juni kl. 1:44 
Good work on picking up the work on this nice mod! Just a question. Would you mind sharing the assembly source code?
Шашлычник ;р  [ophavsmand] 23. juni kl. 11:56 
Their ammo def must have <isMortarAmmo>true</isMortarAmmo>
DoubleCrossSVK 23. juni kl. 7:44 
Okay, I think I patched the bombs using the CE Manual patcher, the only issue remaining is that I cannot add them into the allowed bombs. Can I ask what specific values are needed for your mod to recognize ammo as being droppable ?
DoubleCrossSVK 22. juni kl. 17:40 
Hello, thank you for your work on this mod. Would it be possible to add support for the bombs used in this mod ?: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164607079 . The planes and helicopters work just fine, and they can drop normal CE bombs, but the bombs added by the mod won't be dropped. It gives me: Immediatly sending to world to avoid loss of contents error. When I check SRTS bombs allowed settings, all the bombs from the mod are there by default, but when I remove them, I cannot re-add them back in.
Шашлычник ;р  [ophavsmand] 22. juni kl. 3:03 
I found the reason and sent it to the Vanilla expanded team.
This problem can be fixed on their side only.
Although disabling "Display All Items" in SRTS settings helped me (just a workaround, not a fix)
Oliver 22. juni kl. 0:06 
https://drive.google.com/file/d/1ngO3DiuVtM1hP0YbU9VhZZlwdC-IolcQ/view?usp=sharing
Here is the save also Its the Nutrient Paste Vats that make the problem
Шашлычник ;р  [ophavsmand] 21. juni kl. 16:52 
Sad to hear it.
I think I can help you if you find the problematic item or if you send your save here.
Also you can try disabling "Display All items", but I'm not sure if that will help you
Oliver 21. juni kl. 16:37 
unfortunately I also had already put a ton of time into researching the ships and had gotten all the resources to make The Pelican T_T
Oliver 21. juni kl. 16:36 
Unfortunately removing both of my performance optimizers (1 at a time then both) didnt fix the issue. It appears The Nutrient Paste Vats are the issue im not sure why but even having one on the map and trying to load the ship will bug it out.
Шашлычник ;р  [ophavsmand] 21. juni kl. 10:26 
Thanks for logs, but, unfortunately, I can't reproduce it and I have no guess what the problem could be.
Try to remove PerformanceOptimizer and after try to open the dialog again.
If it doesn't help try to remove items and buildings from Nutrient Paste mod one by one (it seems like a some item has an incorrect props)
Шашлычник ;р  [ophavsmand] 21. juni kl. 2:03 
I'm sorry, is it a joke? How can they even be incompatible.
Any error in log? How can I reproduce it?
Everything works correct for me on 1.5
Oliver 20. juni kl. 22:35 
Hi I love your mod but I cant use it because im using Vanilla Nutrient paste Expanded (Theyre incompatible together) is there any patch coming out soon!?
Delasmo Icalvo 16. juni kl. 9:35 
NO WAY
Шашлычник ;р  [ophavsmand] 15. juni kl. 15:03 
1.6 ready (there will be an update when Odyssey releases)
RoboJesus 4. juni kl. 12:42 
When I land on a new map tile with my ship it seems to randomly deconstruct or disappear, is this just because of the spot its randomly landing on? And am I able to adjust this or is it a mod conflict or something? Appreciate any help
微月吨日亿万千的马甲 17. apr. kl. 10:32 
So.........The original pod of the game is compatible with the mod "load in prograss", but the original srts does not have this option.
I would like to ask whether this version of the spaceship can modify the inventory while transferring items?
微月吨日亿万千的马甲 17. apr. kl. 9:59 
@Xerany The Roofless hull for SOS2 conflicts with srts. If you had it in your modlist?
ke 8. apr. kl. 1:17 
oh the problem is Vanilla Nutrient Paste Expanded thing
Nutrient paste vat
https://ibb.co/0pKZnsMK
ke 7. apr. kl. 16:22 
It’s definitely module compatibility issue
Ship can work out of base.:steamsad:
ke 7. apr. kl. 16:15 
Yes
Exception filling window for RimWorld.Dialog_LoadTransporters: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FBFB2FA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Шашлычник ;р  [ophavsmand] 7. apr. kl. 13:37 
@ke, any error?
ke 7. apr. kl. 12:08 
奥特曼 7. apr. kl. 10:30 
There is a mod that is great for adjusting the actual size of the spacecraft, but it has not been updated. Can you create an update board for it? If possible, thank you very much (this article is translated by AI)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2772360150&searchtext=SRTS
ke 15. mar. kl. 11:18 
Just check mod setting
Шашлычник ;р  [ophavsmand] 12. mar. kl. 0:20 
CE do not patch this version of mod (this mod already patched for CE)
I can't reproduce your issue - everything works fine for me.
Xerany 11. mar. kl. 9:56 
Did some more digging in the startup logs, it seems as if CE isn't recognizing this version of SRTS and thus not patching it, which is likely resulting in the incorrect behaviour.
https://puu.sh/KpMqW/620d6cd2e4.png
Xerany 11. mar. kl. 4:22 
I can't seem to get this mod to work. My game is heavily modded but none of the ships appear to receive a 'launch' option when paws/items are loaded. The shit just sits there, no errors are shown.
John DeWolf 4. mar. kl. 22:02 
OK. Actually read about the manually adding shells thing. While I'm still sad that the Aerocraft Framework CE compat is broken with no fix in sight, I appreciate that I can now do bombing runs again in CE. Thank you.
Koterism 3. mar. kl. 3:09 
Привет, ты не мог бы сделать так чтобы предметы которые несут пешки, оставались у них после выхода из корабля? Когда залетаю на какую-то карту то все предметы кроме оружия и одежды остаются в корабле
Xenogray 28. feb. kl. 8:18 
Any incompatibility with Aerocraft framework ?
KiTA 8. feb. kl. 6:09 
Does this replace SRTS or go alongside SRTS?
Шашлычник ;р  [ophavsmand] 23. jan. kl. 23:43 
I don't know but must be fine
silverskene 23. jan. kl. 16:59 
Is it possible to replace SmashPhil's with this one without any problems?
(Можно ли заменить SmashPhil's на этот без проблем?)
Шашлычник ;р  [ophavsmand] 31. dec. 2024 kl. 3:23 
1. Нет, с оригиналом его ставить не надо
2. Расширения работают с этим модом нормально (может бы за исключением того, что в списке модов будет высвечиваться предупреждения)
Кися Заводской 31. dec. 2024 kl. 1:02 
Не нашёл коммент, этот мод надо вместе с оригиналом ставить, если да, то в какой последовательности, если нет, то как расширяющие моды реагируют на него?
Шашлычник ;р  [ophavsmand] 23. dec. 2024 kl. 5:08 
Will think about it
Nim 23. dec. 2024 kl. 5:04 
Bombing accuracy fix is nice, The Skip was a bit too efficient.

It would also be nice to have an option to never drop cargo when landing, not even on home maps. Toggleable per ship perhaps?
Nim 23. dec. 2024 kl. 4:38 
Disregard my previous comment, had another version of SRTS installed and thought it was this one. Can confirm that ships don't seem to render during bomb runs in this version though.