RimWorld

RimWorld

SRTS Expanded (continued)
248 Comments
Шашлычник ;р  [author] 16 minutes ago 
I dunno. I plan to add compatibility with Odyssey soon
sterben 31 minutes ago 
so it dosent work while living on an asteroid wichs annoys me is theare anyway to do a fix?
LarryLazerSkates 13 Jul @ 9:12pm 
I may be doing something wrong, but the "load instantly" dev mode button seems to be gone. Anyone have any ideas?
eeBs 12 Jul @ 9:51pm 
Having an issue where "Mass" is limiting "Caravan Mass" and the skip capped at 150kg which barely fits a pawn, and some food/meds, even with the stats adjusted in settings.

It's not letting me form the caravan with anything over the mass limit. Thinking something isn't working right.
masuhararin 11 Jul @ 1:34pm 
does srts retexture mod still work with this continuation?
Azerbaijan_Technology 1 Jul @ 7:14am 
Can the mod be patched to use royalty shuttle take off/alanding animation?
It is jarring to see the completely vertical take off.
Azerbaijan_Technology 1 Jul @ 7:11am 
1.6 AND CE compatbility? Goddamn amazing.
Шашлычник ;р  [author] 26 Jun @ 3:32pm 
It is possible, but unfortunatelly I have no enough time for it.
There's a popular mod for the colonists bar, that allows you to group your colonists. And that mod changes load dialag as well, so there will be shown your teams
Nicoman 26 Jun @ 5:39am 
The loading process is really good now. Great work. Just one question. Would it be possible to add loadout defaults for people and animals? I mean, for goods you have the tabs 'Pack Up' 'Goods' and 'Goods2'. Which load goods you can define. Is the same possible for people and animals? Something like 'Team 1', 'Team 2', 'Team 3'?
Nicoman 24 Jun @ 2:27pm 
Ah. Should have checked first. Many thanks.
Шашлычник ;р  [author] 24 Jun @ 8:51am 
There is a GitHub link in mod description
Nicoman 24 Jun @ 1:44am 
Good work on picking up the work on this nice mod! Just a question. Would you mind sharing the assembly source code?
Шашлычник ;р  [author] 23 Jun @ 11:56am 
Their ammo def must have <isMortarAmmo>true</isMortarAmmo>
DoubleCrossSVK 23 Jun @ 7:44am 
Okay, I think I patched the bombs using the CE Manual patcher, the only issue remaining is that I cannot add them into the allowed bombs. Can I ask what specific values are needed for your mod to recognize ammo as being droppable ?
DoubleCrossSVK 22 Jun @ 5:40pm 
Hello, thank you for your work on this mod. Would it be possible to add support for the bombs used in this mod ?: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2164607079 . The planes and helicopters work just fine, and they can drop normal CE bombs, but the bombs added by the mod won't be dropped. It gives me: Immediatly sending to world to avoid loss of contents error. When I check SRTS bombs allowed settings, all the bombs from the mod are there by default, but when I remove them, I cannot re-add them back in.
Шашлычник ;р  [author] 22 Jun @ 3:03am 
I found the reason and sent it to the Vanilla expanded team.
This problem can be fixed on their side only.
Although disabling "Display All Items" in SRTS settings helped me (just a workaround, not a fix)
Oliver 22 Jun @ 12:06am 
https://drive.google.com/file/d/1ngO3DiuVtM1hP0YbU9VhZZlwdC-IolcQ/view?usp=sharing
Here is the save also Its the Nutrient Paste Vats that make the problem
Шашлычник ;р  [author] 21 Jun @ 4:52pm 
Sad to hear it.
I think I can help you if you find the problematic item or if you send your save here.
Also you can try disabling "Display All items", but I'm not sure if that will help you
Oliver 21 Jun @ 4:37pm 
unfortunately I also had already put a ton of time into researching the ships and had gotten all the resources to make The Pelican T_T
Oliver 21 Jun @ 4:36pm 
Unfortunately removing both of my performance optimizers (1 at a time then both) didnt fix the issue. It appears The Nutrient Paste Vats are the issue im not sure why but even having one on the map and trying to load the ship will bug it out.
Шашлычник ;р  [author] 21 Jun @ 10:26am 
Thanks for logs, but, unfortunately, I can't reproduce it and I have no guess what the problem could be.
Try to remove PerformanceOptimizer and after try to open the dialog again.
If it doesn't help try to remove items and buildings from Nutrient Paste mod one by one (it seems like a some item has an incorrect props)
Шашлычник ;р  [author] 21 Jun @ 2:03am 
I'm sorry, is it a joke? How can they even be incompatible.
Any error in log? How can I reproduce it?
Everything works correct for me on 1.5
Oliver 20 Jun @ 10:35pm 
Hi I love your mod but I cant use it because im using Vanilla Nutrient paste Expanded (Theyre incompatible together) is there any patch coming out soon!?
Delasmo Icalvo 16 Jun @ 9:35am 
NO WAY
Шашлычник ;р  [author] 15 Jun @ 3:03pm 
1.6 ready (there will be an update when Odyssey releases)
RoboJesus 4 Jun @ 12:42pm 
When I land on a new map tile with my ship it seems to randomly deconstruct or disappear, is this just because of the spot its randomly landing on? And am I able to adjust this or is it a mod conflict or something? Appreciate any help
So.........The original pod of the game is compatible with the mod "load in prograss", but the original srts does not have this option.
I would like to ask whether this version of the spaceship can modify the inventory while transferring items?
@Xerany The Roofless hull for SOS2 conflicts with srts. If you had it in your modlist?
ke 8 Apr @ 1:17am 
oh the problem is Vanilla Nutrient Paste Expanded thing
Nutrient paste vat
https://ibb.co/0pKZnsMK
ke 7 Apr @ 4:22pm 
It’s definitely module compatibility issue
Ship can work out of base.:steamsad:
ke 7 Apr @ 4:15pm 
Yes
Exception filling window for RimWorld.Dialog_LoadTransporters: System.NullReferenceException: Object reference not set to an instance of an object
[Ref FBFB2FA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Шашлычник ;р  [author] 7 Apr @ 1:37pm 
@ke, any error?
ke 7 Apr @ 12:08pm 
奥特曼 7 Apr @ 10:30am 
There is a mod that is great for adjusting the actual size of the spacecraft, but it has not been updated. Can you create an update board for it? If possible, thank you very much (this article is translated by AI)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2772360150&searchtext=SRTS
ke 15 Mar @ 11:18am 
Just check mod setting
Шашлычник ;р  [author] 12 Mar @ 12:20am 
CE do not patch this version of mod (this mod already patched for CE)
I can't reproduce your issue - everything works fine for me.
Xerany 11 Mar @ 9:56am 
Did some more digging in the startup logs, it seems as if CE isn't recognizing this version of SRTS and thus not patching it, which is likely resulting in the incorrect behaviour.
https://puu.sh/KpMqW/620d6cd2e4.png
Xerany 11 Mar @ 4:22am 
I can't seem to get this mod to work. My game is heavily modded but none of the ships appear to receive a 'launch' option when paws/items are loaded. The shit just sits there, no errors are shown.
John DeWolf 4 Mar @ 10:02pm 
OK. Actually read about the manually adding shells thing. While I'm still sad that the Aerocraft Framework CE compat is broken with no fix in sight, I appreciate that I can now do bombing runs again in CE. Thank you.
Koterism 3 Mar @ 3:09am 
Привет, ты не мог бы сделать так чтобы предметы которые несут пешки, оставались у них после выхода из корабля? Когда залетаю на какую-то карту то все предметы кроме оружия и одежды остаются в корабле
Xenogray 28 Feb @ 8:18am 
Any incompatibility with Aerocraft framework ?
KiTA 8 Feb @ 6:09am 
Does this replace SRTS or go alongside SRTS?
Шашлычник ;р  [author] 23 Jan @ 11:43pm 
I don't know but must be fine
silverskene 23 Jan @ 4:59pm 
Is it possible to replace SmashPhil's with this one without any problems?
(Можно ли заменить SmashPhil's на этот без проблем?)
Шашлычник ;р  [author] 31 Dec, 2024 @ 3:23am 
1. Нет, с оригиналом его ставить не надо
2. Расширения работают с этим модом нормально (может бы за исключением того, что в списке модов будет высвечиваться предупреждения)
Кися Заводской 31 Dec, 2024 @ 1:02am 
Не нашёл коммент, этот мод надо вместе с оригиналом ставить, если да, то в какой последовательности, если нет, то как расширяющие моды реагируют на него?
Шашлычник ;р  [author] 23 Dec, 2024 @ 5:08am 
Will think about it
Nim 23 Dec, 2024 @ 5:04am 
Bombing accuracy fix is nice, The Skip was a bit too efficient.

It would also be nice to have an option to never drop cargo when landing, not even on home maps. Toggleable per ship perhaps?
Nim 23 Dec, 2024 @ 4:38am 
Disregard my previous comment, had another version of SRTS installed and thought it was this one. Can confirm that ships don't seem to render during bomb runs in this version though.