The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

The Daedric Menace
135 Comments
Ujiyasu03 19 Nov, 2016 @ 6:39pm 
Please port to SE!
Frxstbite 909 15 Nov, 2016 @ 5:11pm 
So it's like Diablo. It has constantly changing dungeons, but they're also the same place.
John Doom  [author] 8 May, 2015 @ 6:37am 
Sorry guys, but I'm going to go quite for a while: I'm developing a commercial game, and so I won't be able to support my mods.
John Doom  [author] 8 May, 2015 @ 6:34am 
@Scornstar You need to install "Fuz Ro D-oh - Silent Voice" as written in the description. By know it's kind of a "must have" for quest with no dubbing.
Scornstar 20 Jan, 2015 @ 8:37pm 
When the NPCs speak the quest details to you they do it so fast you cant read it all and then the quest leaves no markers to follow. So litterally not being able to read details or follow markers I have no idea what to do after speaking to the priest in Talos temple.
John Doom  [author] 18 Jan, 2015 @ 1:08pm 
@McLovin' I'm not going to change your mind, but there are dialogues and it's not like every time you ask for rumors get this quest. Ofc it's a radiant quest: it trades its depth for much more replayability than your avarage quest mod, while keeping the story better than that of a "Fatch me that book" quest.
zeroregard 18 Dec, 2014 @ 10:02am 
This mod is terrible, it just adds another Todd Howard's Radiant quest.
No dialogue, same quest each time. Every time you ask someone for a rumor, you get this quest. Wouldn't recommend this at all.
King of Castle Grayskull 9 Nov, 2014 @ 10:26am 
bad mod.....you have to do always the same thing. Terrible dialogue with priest.
John Doom  [author] 31 Oct, 2014 @ 7:20am 
Sorry if I'm late, but here's a quick fix if the quest doesn't properly work (ie., wrong locations, items...):
you can complete it by typing "completequest thebigbo_the_daed" (without quotes). I couldn't test it because it's a rare bug, but it should work.
If I'll be able to update this mod, I'll make possible to ask to terminate the quest (not sure I'll find enough time to fix it. If I can't, I hope some other modder will be)

About voices, you need "Fuz Ro D-oh - Silent Voice" by shadeMe to fix that issue.

About difficulties... well, my mod relies on Skyrim's leveled characters, so I'm not sure I can do much more.
I'd love to add more enemies, but when I tried it... well, let's say watching a bunch of daedra fighting against falmers in their dungeon (with me caught in the middle), wasn't a pretty sight xd
Gol Zin Viing 20 Oct, 2014 @ 12:04am 
@Theboss....I had the same thing happen when I ran this mod I didnt expect voice tho that would be too much for anyone to handle I had nt subtitles turned on too but there was NO Conversation also the qust item was never removed from my PC's inventory even tho the Game said it was.. Fix thr\ese problems and to make the quest worthwhile send the PC after SEVERAL daedra...just one is Hardly a challenge....good Mod but as it is it's not a keeper...yet.
J3mmr71 3 Sep, 2014 @ 8:46pm 
Met the NPC and got the quest. But she had no audible or visible dialog or the cues to go with. Just a series of clicks to progress through some sort of script, I guess. Had to reengage the NPC as the entry was not made into the journal the first time. Also, having just completed the quest, I was able to see the conversation cue to start the quest again. Same thing happened as described above. Could have been a good mod but either I have conflicting mods (possible) or the execution of this one was flawed.
Stoner Jesus ☭ 20 Aug, 2014 @ 3:07pm 
went to the priest, got a quest. supposed to kill daedra somewhere but it does not say where nor does it show .
sublime40oz7 17 Aug, 2014 @ 9:30pm 
I have enjoyed the mod so far, I like the use of the radiant quest system and fighting powerful Daedra. However I am having an issue when completing the quests. I have finished 5 or 6 of the quests but the last objective 'return the ---------- to ----------' never seems to update as complete. The quest eventually goes into the completed quest lists, but I have to wait to the get the next one until it does. Any plans to update the mod or correct this issue? Please help,& keep up the good work!
BrokenHusks 12 Aug, 2014 @ 9:05am 
One problem is theres no dialogue when speaking to npc's.
Talos Scalebalancer 11 Aug, 2014 @ 6:53pm 
Stuck on this, says get amulet of stendar, picked it from chest but quest does not advance and arrow still points at chest??
Specter 11 Aug, 2014 @ 8:19am 
@author, something to consider:
you may want to restrict the distance at which the quests are given. I was sent by the steward of falkreath to the priest in windhelm who sent me to a cave in the rift, which is kinda weird considering how long it took to mount the whiterun defence after helgen was wiped out.
so having word travel across 4 holds of such an incurrsion without some random adventurer, the companions or vigilants of stendarr taking care of it is offputting
Goldsteinburg 10 Aug, 2014 @ 12:42pm 
nevermind
Goldsteinburg 10 Aug, 2014 @ 11:07am 
hey, (if do-able) if i made a trailer for your mod would you post it on the mods page? only if it's good, of course.
Foxtrot SixTwo 9 Aug, 2014 @ 3:28pm 
is it on nexus yet?
spartansfinest 9 Aug, 2014 @ 11:12am 
Goo:TheD: mod.
76561198077085536 9 Aug, 2014 @ 9:58am 
great
SpodyGuard 9 Aug, 2014 @ 6:38am 
geniale:Crowned:
John Doom  [author] 9 Aug, 2014 @ 1:32am 
@Feu Feu
I'm glad you like it! I decided to use GPL so that everyone could improve it. Have a good time and happy coding!

@Nightreign2
I can't upload an external program to this workshop, unfortunately :\

@Ki'narran
I never uploaded a mod to nexus, but maybe it's time to do it xd
Ki'narran 8 Aug, 2014 @ 4:52pm 
Nexus please!!!
LupineHex 8 Aug, 2014 @ 4:10pm 
Can you please put the Quest Generator on the workshop? I wouldn't ask but my AntiVirus software will not allow me to download it from its normal site.
John Doom  [author] 8 Aug, 2014 @ 8:29am 
@Th3 Whit3 W01f
Don't worry, I solved it (I guess lol)

@BlueMage
Nope, only if you want to make your own quest.

@Bearald
Any Jarl will be fine.
daealemattei 8 Aug, 2014 @ 6:17am 
Amico, gran lavoro ! Proprio una bella mod !
Laurie 8 Aug, 2014 @ 3:28am 
Do you have to download the Skyrim Quest Generator?
Hornyboy123 8 Aug, 2014 @ 2:34am 
awesome :)
RedMane 8 Aug, 2014 @ 12:51am 
it's always been their BlackEagle :p but yeah, it's awsome
Gaffy 8 Aug, 2014 @ 12:19am 
Secret weapon in solsthiem discovered! I found a greatsword in sosthiem mine (the mine in town) that realises a blast of 30 damage! (less or more that was for mine)
Ben'wah 7 Aug, 2014 @ 10:35pm 
No one cares Grey Wolf
Grey Wolf Jack 7 Aug, 2014 @ 6:07pm 
Don't click on my steam profile. I'm perverted.
Banteress 7 Aug, 2014 @ 4:46pm 
Which Jarl gives the Quest?
Always Neutral 7 Aug, 2014 @ 1:56pm 
@Author Over The Tool that is if....... You havent resolved it yet if you publish the tool as specter says "b) bethesda will probably not care unless you distribute their dlc or take money for the tool" if wanna avoid all problems tell the people on the site aka your site that you require skyrim and some of its files also please forgive me if you've resolved this already. Wolf
Specter 7 Aug, 2014 @ 11:44am 
concerning the license:
a) depends under what license skyrim was released (can't find the EULA)
b) bethesda will probably not care unless you distribute their dlc or take money for the tool
c) I really like the wtfpl license (wtfpl.net)
Bumbefly (we/All) 7 Aug, 2014 @ 11:34am 
Great idea, this "Skyim's Quest Generator". I hope other modders pick up ion it soon.
John Doom  [author] 7 Aug, 2014 @ 7:43am 
The tool has been published! Enjoy guys/gals, and thanks for playing!
John Doom  [author] 7 Aug, 2014 @ 6:28am 
Actually, GPL says that the output of a program belongs to the user. I guess that I'm actually the owner of those 2 files xd
The Naughty Dwelf 7 Aug, 2014 @ 6:19am 
I have no idea sorry I couldn't help out.
John Doom  [author] 7 Aug, 2014 @ 6:05am 
May I ask you something? Which free and open-source license may I use for the tool so that I can include 2 skyrim's files in it (which, obviously, belong to Bethesda)? The program cannot run without them.
The Naughty Dwelf 7 Aug, 2014 @ 4:51am 
Looks Amazing and I like the idea of a random quest generator always gives you something to do.
John Doom  [author] 7 Aug, 2014 @ 4:31am 
@SharkyShark That's a dremora, so I guess it's a daedric armor.
SharkyShark 7 Aug, 2014 @ 4:22am 
Nice Armor on the pic - where to get it?
flava.Enola 7 Aug, 2014 @ 4:04am 
Veeeery Nice +1
Please Rate and add favorite my Work too!
Thank you!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=295061578
Batman 7 Aug, 2014 @ 2:32am 
Пук
Tristanxh 7 Aug, 2014 @ 2:24am 
Kill em' all, let god sort them out. - real life version of quote
Kill them all, let the gods judge them. - Skyrim version.
John Doom  [author] 7 Aug, 2014 @ 1:14am 
@bigphil2695
I'm polishing it a bit more. I should publish it either today or tomorrow.

@ЩHД Cо.
xd
von_munchhausen 6 Aug, 2014 @ 10:56pm 
Nice men
LazyWife 6 Aug, 2014 @ 9:05pm 
I got my first Daedric quest not from a Jarl but from Malur Seloth in Winterhold when I went to collect a bounty. He sent me to Danica Pure-Spring who for some reason gave me another Daedric quest immediately after I turned in her initial quest. Not that it matters; just sayin'. The quest rewards are more than adequate when you figure in the loot you get from the 'mancers and boss chests. Despite the fact that I'm not using Fus Ro D'oh, the quests appear flawlessly in my journal. So far, so good. Thumbs UP.