RimWorld

RimWorld

Big and Small - Rescale Project
40 Comments
Scionin 15 Jul @ 1:07pm 
1.6?
Foefaller 3 Mar @ 6:28am 
Boarskins from VRE:Pigskins having their Ever-Growing gene gain some of the functionality of Endless Growth? Not sure if it would feel right to simply swap the former with the latter, even if I do cackle madly at boarskins wielding giant weapons once they are old enough.
BC Bingus 21 Jan @ 12:24pm 
I saw there's support for Android Tiers but apparently thats evolved into ABF for 1.5. Were you going to make any size mods for ABF?
Maya 18 Jun, 2024 @ 10:33pm 
I think support for the Mincho race could be fun and/or funny, but I could also understand not adding support for them.
MagerKatorga 30 Apr, 2024 @ 6:44pm 
Possible patch for Rim-Elves?
RedMattis  [author] 24 Apr, 2024 @ 9:36pm 
@ThePiggyGalax
I haven't tested most of the mods going from 1.4 to 1.5. In most cases they should all work fine as long as the other mod author didn't change the names of their genes/races/etc.
TheNecromancerWendigo 23 Apr, 2024 @ 7:19am 
Also, does the patch for Warhammer 40K Genes and Psycasts still work with its newer version ?
TheNecromancerWendigo 22 Apr, 2024 @ 2:11pm 
Could you maybe do the same for the Rim-elves and Stoneborn from the same author, his mods add their own resize genes, so you'd just have to replace those with a patch!
RedMattis  [author] 22 Apr, 2024 @ 12:42am 
@fiord88
Sure. I'll add a note to look into it.
Fiord88 21 Apr, 2024 @ 6:49am 
is there chance, you add rescale Rim-Gnoblins mod?
RedMattis  [author] 16 Apr, 2024 @ 12:55pm 
I think Ludeon is going to fix it. Otherwise I’ll get rid of it.
JoeOwnage 16 Apr, 2024 @ 5:16am 
Is there a mod option to turn off the 10% bigger Genie heads? I like the idea but the hairs and stuff don't line up right
Aulwynd 5 Mar, 2024 @ 1:29pm 
ok i understand now. ill just turn the ever growing gene off w cherry picker until that gets fixed if ever
RedMattis  [author] 5 Mar, 2024 @ 11:09am 
@Benji
That is correct. Boarskins are handled by Vanilla Expanded Framework. I did specifically bring up making patching for Nal's Facial Animation, but it was decided against.
Aulwynd 5 Mar, 2024 @ 10:11am 
cool mod tho i like how it makes genies look more genie
Aulwynd 5 Mar, 2024 @ 9:59am 
ok the load order was fine actually.. it seems to be specifically boarskins from vre pigskins that spawning w giant bodies and tiny heads w giant hair sometimes ig that mod might need a patch
RedMattis  [author] 5 Mar, 2024 @ 12:22am 
@Benji
Probably a mod load issue. The facial mods need to load _after_ the Big & Small framework.

Try using RimPy to sort, it usually manages it. :)
Aulwynd 5 Mar, 2024 @ 12:19am 
im using nl animations imozou face and the head stays small on big bodies ):
RedMattis  [author] 3 Sep, 2023 @ 1:06am 
@ButterGard
The Imphilee mod author already uses the Big & Small Framework. :)
ButterGard 2 Sep, 2023 @ 5:22pm 
imphilee xeno
it has a gene that changes the size
makeshiftwings 21 Aug, 2023 @ 12:37pm 
@RedMattis Oh awesome, I will try that. Thank you!
RedMattis  [author] 21 Aug, 2023 @ 11:45am 
@makeshiftwings
It only applies to newly generated pawns.

If you want to apply it you could go into dev-mode and either "reset" their xenotype, or just set their xenotype to the one they currently have. That will update it to the modified version. :)
makeshiftwings 21 Aug, 2023 @ 9:33am 
I have a Glintscale in my colony but after installing this mod they were still the same size. Does it only affect newly generated pawns?
Average Genestealer 10 Aug, 2023 @ 1:13pm 
Could you do the Poleepkwa xenotype mod? In District 9, they're like 7 feet tall which isn't included in the mod.
Dr.Gloom 6 Aug, 2023 @ 10:12am 
Genies have 10% bigger heads. So that is the reason why my Astartes looked like mushrooms.:steamhappy:
RedMattis  [author] 30 May, 2023 @ 12:30am 
Added Genes Astartes, suggested by Trow.
vexion 7 May, 2023 @ 3:26am 
Thanks, keep up the great work.
RedMattis  [author] 6 May, 2023 @ 4:55am 
@vexion
Yeah, 63% larger than a regular human. They are the largest of the 3.
vexion 5 May, 2023 @ 11:56pm 
Hello. I wanted to know if this mod also changed the size of primarchs from the gene seed and psycast 40K mod.
RedMattis  [author] 5 Mar, 2023 @ 1:34am 
@Smiley Face Killer
Yes, the core mod was originally just about adding the ability to scale via Biotech Genes, so I'm pretty sure you'll get errors without it. I guess you could try though.
Smiley Face Killer 4 Mar, 2023 @ 6:01pm 
Do you need Biotech to use this? I followed the chain of required links up top but I'm just confused
RedMattis  [author] 26 Feb, 2023 @ 1:12am 
Added Custodes, Astartes, and the Thrumboian Race
RedMattis  [author] 26 Feb, 2023 @ 12:11am 
@Yekaterinnani

My core mod was originally made to add scaling via genes, but it can scale any humanoid pawn.

For the Android Tiers I patch in a value into their race definitions that basically tells Rimworld to use my custom rendering methods to scale them.

@warmaniac

Sure, I'll put it on my to-do list.
Yekaterinnani 25 Feb, 2023 @ 10:07pm 
Maybe a stupid question but how this works with android tiers? If android tiers is a race with humanoid alien races... Or there is a Biotech version?, Sorry for my ignorance.
warmainiac 25 Feb, 2023 @ 6:44pm 
could you apply the rescale to the thrumboian race? maybe make them slightly larger?
Get Donked On 25 Feb, 2023 @ 1:10pm 
ooh that was fast nice
RedMattis  [author] 25 Feb, 2023 @ 12:20pm 
@Get Donked On
Done. Uhlan's giant gene now uses the Big and Small scaling methods instead.
RedMattis  [author] 25 Feb, 2023 @ 11:40am 
@Get Donked On
Okay, I'll put that on my to-do list. :)

And yes, it is compatible with Consumer Electronics. Well, it is compatible with some CEs. For best results I'd suggest using it with a modern computer, or at least something with a screen.
Get Donked On 25 Feb, 2023 @ 11:00am 
also maybe the VRE hussars giant gene that the uhlahan spawns with its kinda janky
Get Donked On 25 Feb, 2023 @ 10:49am 
Haha its me useless comment man. now it is time to ask if this is CE compatible for I am the funniest man alive.