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Great mod btw
Previously there was a crash caused by using an ambulance to recrew an MG, but this was fixed. I haven't seen any crashes recently on my end, but if someone has run into behavior that is causing issues, let me know.
Cool.
at least they did in CoH2
the only difference is that they took longer to kill/replenish, and that airborne drops only dropped half a unit
like, I'm not asking you to do it, I already did it myself, I just made a suggestion for people
AT guns (along with IDF and some artillery emplacements) are available in here, although tanks from battlegroups are not able to be called in.
any chance of doing what I did and doubling infantry unit sizes? just the mainline infantry, not like two snipers our MG teams of 8
I also kept AT guns because commanders could still call in tanks
Planning on spinning out a different version that allows light vehicles and maybe light tanks, while banning (or severely limiting) medium\heavy tanks. This one will remain (more or less) infantry only.
Also planning on replacing vehicle\tank battlegroup call ins with existing infantry\artillery groups. For instance the Australian light infantry from the campaign. Just need to get more familiar with the ability attributes.
really cool work you have done here.
hope you change the tec tree and replace those vehicles or maybe just put a limit on it.
so you could have a tank max.
if it is possible. .
but finally keep up the good work.
Light vehicle mode is my next plan.
so you can heal your men.
and light vehicles should also be an option.
Otherwise, keep up the good work.
Thanks