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If you have a list of which plants have the issue and any mods you have that might change them, that would help.
The only way I guess that this happens is if you have another mod overwriting the plant ObjectBlueprint changes in this mod, I'm not entirely sure how to fix that but I can look into it.
Works 100% fine in 1.0 as of my testing
It works based on the Harvestable component which AFAIK isn't on any creatures by default.
Somebody could theoretically add this component to them, though.
This mod works on everything that has a Harvestable component with a RegenTime property and a RipeTimerChance property.
This mod also adds these properties to existing plants that have Harvestable components.
I wish I was able to script. With harmony, almost anything seems possible... Well,.. I say that as someone who can't articulate the code, but can kinda glean what the instructions are saying. Cool color coordination to the grow cycle and the code looks all clean and deceptively simple.
Good job.
For example, Watervines will grow more vine wafers. Starapple trees will grow more starapples. Witchwood trees will regrow their bark, etcetera.
I also don't mind if people alter this mod and repost it with different base values, if they feel like doing that.