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Still works pretty good though.
Yeah, not much for documentation at all on the config file, aside from some barebones descriptions on the wiki.
Look forward to hearing your results though.
As for what these actually do I currently don't really know any better than you as there seems to be zero documentation for these things out there. I'd make the same assumption that zero would be unlimited, but then you'd think performance would go backwards rather than improve. Anyway, thanks for bringing this up, I'll be sure to look into it.
Notably, I changed the limits to 0, which I had anticipated would break some things, but it didn't appear to have that affect at all.
Here is what I changed:
"safeScripts" : false,
"scriptInstructionLimit" : 0,
"scriptInstructionMeasureInterval" : 0,
"scriptProfilingEnabled" : false,
"scriptRecursionLimit" : 0,
Not sure what having them at 0 does in this context, as a lot of script heavy mods such as starforge, knightfall and whatever else all still seemed to work fine.
Perhaps it disables the limit entirely? Not really sure on that, just mere speculation as it didn't brick the game entirely.
Not really my forte, but perhaps something you could check out and do some testing with.
Thank you.
(2/2)
Have played for a couple hours with it and works pretty good.
This doesn't solve the stuttering, but it would take a lot to do that with 600 mods.
It does however smooth it out quite a bit to where it's more bearable.
One thing I'd like to mention is that I know you mentioned you changed some of the config files.
I had dabbled with that myself when I was trying to fix stuttering, and I noticed an interesting oddity in my testing.
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