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If you want my advice, I think an ideal Pixie is one you have to treat differently whether you have to play as or against them, which is why I'm weary about changes that seem to start making it easier treat her as if she's another cowboy with another air option when going against her.
I really like the idea of Pixie as a character and a concept. Whenever I think of a character I want them to feel unique, something that defines them specifically, it's actually the reason why she why her barrier negates all damage in the first place. However, this was my first ever character created and all I ever hear about her is how unbalanced she is, which I understand since I suck at balancing. I really wanted to attempt to fix her and make her better, but I have zero clue how to even go about it, and it feels like every time I update any character I'm just taking 2 or 3 steps backwards. I dunno man.
I might just revert the mod back, this was the first time I haven't felt good putting a patch out and I guess it shows.
The list of changes were too large to fit onto steam so I recommend looking at the google doc if you would like to see everything that's different
(literally everything)
i genuinely thought hitstun around 30 frames was fine until recently... glad to know i was, infact, out of my mind!
As well as adding a move that increases mana regen since she might need it.
Maybe next update I'll try to add more things that change whether you're floating or not, like what [Judgement] does
dont know when tho
aand done! Along with some additional balance changes that I felt Pixie needed
figure it out yourself.
I did have one SP match where that popped off and never repeated it.