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Like you video said its much more harder build a skill harder map and padding ones. It was not inteended to punish if you miss but looks like it evolved on that... This map can be like Dark souls ( portal version... ) Maybe i didnt noticed it when was building dunno why, I like skill hability games like portal prelude, Geometry dash, Super hexagon, Dead core and other games that punish you for failing... Maybe that is the reasson why i didnt noticed that on this maps.
I tried to do some new stuff but the game is not designed for that...
Timming make it harder because you have only 1 or 2 chances and all that visual noise its because i love all thos campaign portla maps, when the players interacts with the envoirament and stuff hapens, like new secret way, map explosions, random stuff happens but sadly peti with this beemod version cant handle that.
-Punish the player forcing them to remember next time to avoid that thing that killed them.
-Causing the player issues with completing their task whether it was intentional or not.
-Trying to get the player to do something the mod and Portal 2 are just ill-equipped to handle.
-Tedious tasks that don't utilize the paint gun in unique ways.
-Way too tight timing.
-Too much visual noise.
-Generally being too unfair with your challlenges.
Video to help you understand:
https://www.youtube.com/watch?v=ea6UuRTjkKs