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Well. If set gravity value to 800. Its always perfectly thrown But all I want to do is throw grenades close to the ground, not into the sky, if the enemies are close Like an assassin.
"If an explosion occurs before the end of the dying animation, they become invincible."
I think I finally managed to get to the root of this problem. We shall see after this new Base update.
1. pairs - [C]:-1
2. ANPlusAIFindClosestNode - lua/autorun/addnpcplus_sh_meta.lua:503
3. callback - lua/autorun/anp_hgrunts.lua:290
4. ANPlusGetCSquadMembers - lua/autorun/server/addnpcplus_sr_npc_func.lua:1038
5. SharedONStateChange - lua/autorun/anp_hgrunts.lua:289
6. OnNPCStateChange - lua/autorun/anp_hgrunts.lua:971
7. ANPlusNPCStateChange - lua/autorun/server/addnpcplus_sr_func.lua:390
8. v - lua/autorun/server/addnpcplus_sr_func.lua:373
9. unknown - lua/includes/modules/hook.lua:108
1. DeathAnimsNStuff - lua/autorun/anp_hgrunts.lua:75
2. SharedONTakeDamage - lua/autorun/anp_hgrunts.lua:347
3. OnNPCTakeDamage - lua/autorun/anp_hgrunts.lua:588
4. v - lua/autorun/server/addnpcplus_sr_hooks.lua:421
5. unknown - lua/includes/modules/hook.lua:96
6. TakeDamage - [C]:-1
7. shootTraces - lua/autorun/server/sv_rfs.lua:20
8. unknown - lua/autorun/server/sv_rfs.lua:126
I absolutely adore these NPCs otherwise
I guess I should also mention that they seem to be immune to the NPC info addon I use to set specific NPC health upon spawning, but that's more likely the base itself and not the individual npcs