No More Room in Hell

No More Room in Hell

Small Town
70 Comments
Malal 8 Apr @ 10:09am 
Respect!
perfect_buddy  [author] 1 Dec, 2024 @ 2:53am 
thanks, glad you liked it
gambieto 30 Nov, 2024 @ 7:39am 
I downloaded this last year to play with some friends but before getting to the underground they had to go and I forgot about the existence of this map. 2 days ago I made a solo run on it (which was emotionally intense!..) and needless to say, I'm not unsatisfied, rather the opposite, I plan to replay this with friends soon as well. you did a great job here :)

The audio of Trump announcing the comeback of the dead kindof makes sense again. ironic
perfect_buddy  [author] 27 Nov, 2024 @ 9:54am 
thanks
Boom :D 26 Nov, 2024 @ 7:16am 
We need more maps like this.Great Job!
perfect_buddy  [author] 18 Oct, 2024 @ 7:27am 
Thanks, I had a lot of trouble setting up the zombie spawning and because the whole story takes place in one map (where there are limits for how much stuff there can be in one map) I had to make compromises. I didn't really plan the map too much, that's why the difficulty is all over the place. I was just disappointed with the visual quality of most custom maps, so I wanted to make something that looks decent.
Coach 15 Oct, 2024 @ 7:47pm 
Incredible map! Honestly it should be official for how great it is.
BONK 15 Oct, 2024 @ 7:54am 
Very good sound design and overall map visual design. However as someone mentioned, town feels a little plane, but that's just me. Died 4 times before or in the forest, but after reaching army base map becomes pretty easy. And after opening armoury it is even more relaxed. 5 different guns with 120+ bullets for each. "Fast paced and challenging finale" is sure intense, but not that hard as i expected. Completed the map at 5th try solo.

The spawn rate seems a little high when you enter some rooms. Zombies come in an endless stream at the door and you have to abuse despawn mechanic. Some clip entities could be placed and alligned better for more accurate movement around the map. No variations of objectives and walkthroughs.

But overall maps is very very good and made in high quality with a lot of details and cool voice acting (made with AI)
Ice 16 Aug, 2024 @ 3:36pm 
errors with some sounds loading clients can however use snd_restart to get the sounds working properly otherwise it says "sound probably missing from disk"
perfect_buddy  [author] 2 Aug, 2024 @ 4:28am 
Thanks, I think it took me a few months, it was a long time ago so I don't remember exactly. Usually half the time is spent fixing problems, even after more than 10 years of making maps for source games I still run into very specific and obscure problems with the engine.
USSR 1 Aug, 2024 @ 2:13pm 
Your map is excellent, just like your previous one for this game. If you don't mind sharing, how many hours did you spend creating this map? Personally, to port and create tasks for a map from HL2 and come up with something, I spent, let's say, in the range of 100 to 250 hours of actual time over the course of one month.
perfect_buddy  [author] 5 Jul, 2024 @ 10:42am 
thanks
Sir Lord Wololo 5 Jul, 2024 @ 10:18am 
This is a very beautiful and well-paced map.

To note though, my frame rate in the small town dropped quite drastically when looking at a few certain directions. I'm not sure why this happens as I see nothing particular that caused it in those directions. Otherwise, my frame rate was perfect throughout. Regardless, great work here!
drooopy 4 Jun, 2024 @ 10:35am 
What's the gas station music
Josko 24 Oct, 2023 @ 4:00pm 
Easy peasy lemon squeezy!
Mxple4Leafs 4 Oct, 2023 @ 11:32pm 
Playing this map solo was really hard, but still this is a pretty good map!
out_of_cash 4 Oct, 2023 @ 1:35pm 
Great map
perfect_buddy  [author] 10 Sep, 2023 @ 9:41am 
thanks, even with campaign system in l4d2 I am hitting limits, it's hard to make a good looking map while tip-toeing around the limits so much
Winter Ranger 9 Sep, 2023 @ 12:11am 
Yeah, I was wondering about how close this map was getting to the limit for a single map in Source. Makes perfect sense. Almost makes me wish this game had a campaign system like Left 4 Dead. Thanks for answering my questions and I look forward to playing your l4d2 campaign whenever it's done. Based on the last two maps you've made, I have a feeling it's going to be good.
[IWIN].Jerru.Freakman 5 Sep, 2023 @ 6:21pm 
I like the part where Donald Tump said, "our forces are out checking this out great people they are really good i personally picked them out to figure this thing out cause they're thee best i only pick the best after all".
perfect_buddy  [author] 27 Aug, 2023 @ 8:28am 
I probably won't be updating this, I am working on a european l4d2 map and it's going to take months so I have my work cut out for me.
perfect_buddy  [author] 27 Aug, 2023 @ 8:26am 
I don't remember exactly what songs I used for the radios, there's a few for each one and it gets chosen randomly every round. I remember I used some regge from GTA San Andreas radio stations, los pollos hermanos song from breaking bad, scary movie credits song, fortunate son, laser dance from oceans 12, shook ones, song from shaun of the dead, shipping out to boston. I don't remember them all and I used instrumental versions that I looped.

The sound you hear on spawn is from dawn of the dead 1978, the forest music is from true detective, when you approach the military bunker there's a short soundtrack from season 5 of the walking dead, same with the 2 songs that play inside the bunker when you go to the medic bay and for the fuse. The nuke silo uses soundtrack from the game XIII, the finale song is again from season 5 of the walking dead.

I hope I could be of some help.
perfect_buddy  [author] 27 Aug, 2023 @ 8:20am 
The loot spawns are based on chance and in each area only ammo that you could potentially use is allowed to spawn. However I don't have any more control past that, so sometimes you don't get a lot of ammo for 1 weapon type but get more for a different one.

The map is walking the edge of source engine limits, the original plan was to have multiple spawn points in different houses, but the limits don't allow me to expand the map any more.

There was a time where the tunnel didn't have that many runners and it was just too easy, even now you can do it solo pretty easily with an M16 or AK, which you get a lot of ammo for before the finale.

I don't love the bows, I just wanted to start off with civilian tier weapons to make the progression a little bit more gradual.
Winter Ranger 27 Aug, 2023 @ 12:11am 
Finally, I'd be curious to know if you'd be willing to provide a list for the music used in the map? I recognized some of them, but I'd love to get the names of the tracks I don't recognize.
Winter Ranger 26 Aug, 2023 @ 5:07pm 
(Continued from previous post)

In connection with that, I'd say open up some of the houses in the starting area so the player can explore and find some extra supplies. You might also consider splitting the player spawns up between the existing spawn house and the one across the street, and adding a few zombies on the road inbetween to make meeting up a bit of a challenge.

Finally, I'd ditch the runner spawns in the tunnel sprint. The horde of zombies is probably enough as is, since the extraction is already a timed event. You could replace them with normal zombie spawns and have a situation where the players are tearing through the horde, only to be surrounded by more shamblers coming in from behind, which would keep the "fighting retreat" feeling of the current map.

As a final point, I'm guessing you really like using the Deerhunter? The number of arrows is kind of a giveaway. That's not a complaint, either.
Winter Ranger 26 Aug, 2023 @ 5:07pm 
I have to say that, when I downloaded this map I had forgotten that you also did Colorado Mountains. I got about halfway through it before I realized it just from the style of the map alone. I also have to say that this feels a lot like a Left 4 Dead map, specifically giving me flashbacks to Death Toll. The section where you're in the forest was extremely nerve racking in the best way, especially because I was playing this solo.

That said, I do have a few suggestions for changes.

First and foremost, I feel like there needs to be more handgun ammunition in the beginning town area so that the player has access to handguns with a flashlight when they get to the woods. I can see this being doable with the bow/melee weapons in a group, but it was somewhat annoying doing it solo.
perfect_buddy  [author] 22 Aug, 2023 @ 4:57am 
thanks
Coffier 21 Aug, 2023 @ 3:57am 
It is a hidden gem among maps! Great map design. This is the map I have been looking for. Well done bro
perfect_buddy  [author] 26 Jul, 2023 @ 9:53am 
thanks
FuryI6I 25 Jul, 2023 @ 2:38pm 
No worries, free will above all, and all the best for your L4D2 Workshop :ontoagoodthing:
perfect_buddy  [author] 25 Jul, 2023 @ 2:03pm 
Glad you liked it, but I am afraid I won't be making any more nmrih maps for a while. Got a big l4d2 project that will take a long time to finish.
FuryI6I 25 Jul, 2023 @ 12:57pm 
Greetings there,
Brilliant level design, impressive variety, awesome ideas, admirable sense for pace, delightful atmosphere additions... making your maps, especially that one, super solid & definitely captivating. Yeah, endings can be brutal, but the progression through your maps is part of the Top Notch Workshop experiences in more than 10 years. Just maybe add some extra lighting some day, and you'll sign masterpieces every time. Loving your work, thanks a bunch for what you're doing, and please keep it up.
All the Best.
MSG 25 Jun, 2023 @ 6:12am 
good map
perfect_buddy  [author] 30 May, 2023 @ 2:20pm 
thanks
Humorest 30 May, 2023 @ 1:58pm 
thx love ur map
perfect_buddy  [author] 30 May, 2023 @ 1:31pm 
It gets chosen randomly from: "La Caution - Thé à la Menthe", "Daniel Mudford / Pete Woodhead - You've got Red on You", "I'm Shipping Up To Boston - Dropkick Murphys", "
Mobb Deep - Shook Ones". I used the instrumental versions and looped them.
Humorest 30 May, 2023 @ 12:00pm 
Is there a name for a song inside the armory?
perfect_buddy  [author] 8 May, 2023 @ 6:42am 
the nav and nmo files are packed inside the bsp
ጿ ኈ ቼ ዽ ጿ ኈ 7 May, 2023 @ 4:34am 
The map is so good, I downloaded it and tried to play on the community server, only to find that there are only BSP files, no NAV zombie files and NMO mission files
perfect_buddy  [author] 15 Apr, 2023 @ 2:40am 
Thanks, I actually felt like this map was a lot easier than my first one because it's a lot more open so you don't have to kill all the zombies you come across. In fact I was a little afraid it would be too easy.

I am glad you liked it, a lot of work and testing went into it. I hope I inspired some people to make better custom maps in the future, because right now most custom maps are just empty rooms and hallways.

I converted the voice lines into Negan's voice with AI, it's not perfect and he sounds like he smokes about 2 packs a day, but I think it's pretty cool.
DOOMLAD9000 14 Apr, 2023 @ 6:04pm 
For starters, I consider myself to be a pretty good player at this game. I have soloed most base maps on realism classic, and sometimes on normal. This map is amazing. I love the Romero series of zombie films and zombie media in general, and this map feels enriched in that atmosphere. The soundscapes are scary and the feeling of fighting your way through a small town is very cool. The finale was difficult but I managed to complete it on my first go (not of the map, just of the finale). This might actually be the only map where a full group may struggle a bit, particularly due to coordination. But that's not the map's fault. I love this map. Probably the most fun I had playing a custom map for this game.

p.s. I love the VA for the scientist at the end, he did a amazing Negan impression.
perfect_buddy  [author] 12 Apr, 2023 @ 8:41am 
play with people
Sneedtzsche bleeeeh 12 Apr, 2023 @ 8:19am 
too many zombies, cant progress for shit
perfect_buddy  [author] 7 Apr, 2023 @ 6:02pm 
thanks
ZetaTodd 7 Apr, 2023 @ 5:45pm 
Really good map
perfect_buddy  [author] 2 Apr, 2023 @ 6:08am 
Thanks, I am not the biggest fan of official nmrih map design where you have to carry many mission items, backtrack a lot and instead of detail there's trash everywhere. I tried to keep it more clean and left 4 dead themed.
The roads could have been made with displacements to make them bumpier (which I don't think even the offical maps do), but it would mess with the sewer drains that are placed near the curbs.
Adolf Keeper 2 Apr, 2023 @ 5:03am 
Hello again. Played through your map several more times and came to appreciate it even more. It feels great as a community map but the pacing feels slightly weird, compared to the official nmo maps in terms of theming. As well as that, the overall aesthetics of the map remind me more of left 4 dead or your evac map for gmod, which isn't a bad thing at all but I thought its something to mention. Lastly, I think the streets of the town in the begining feel a bit flat(?) but everything else looks solid. Overall this map is a near instant classic and a breath of fresh air in my opinion.
perfect_buddy  [author] 2 Apr, 2023 @ 4:12am 
thanks
NkaujNtximHlub 1 Apr, 2023 @ 5:06pm 
quality map!