RimWorld

RimWorld

Dwarves of the Rim
66 Comments
kongkim 17 Jul @ 9:38am 
Im getting a error from the mod.
Hope you can fix it, as its a good mod :)

https://gist.github.com/HugsLibRecordKeeper/4ebaa66be6fee0b24e4d2b7cf239cfed
Bean  [author] 10 Jul @ 9:21pm 
I'm working on it right now.
King Kek 10 Jul @ 9:17pm 
Any plans to update this mod to 1.6 in due time? I fantasize a sort of Deep Rock Galactic style drop ship scouting the planet for minerals to sell and bugs to fight.
Siegmeyer of Catarina 3 Jul @ 7:24pm 
hey all, love this mod, trying to get it to work with rimhamer end times for a kharadron overlords tech dwarf play through, but for some reason whenever i do the xenotypes body stops rendering. for both stone folk and for stone born. really annoying, i have tried tonnes of fixes. here is my modlist (This XML file does not appear to have any style information associated with it. The document tree is shown below.

anyone experienced this?
Combine Elite 18 Jun @ 6:37pm 
ROOOOOOOOOOOOOCK'N'STONE!!!
Canada Day 5 May @ 6:37am 
Even lotr Dwarves were renown for their technology, advanced weapons, and armors.
Xannie 19 Mar @ 11:51pm 
Ouch, yeah, I just found out the hard way that these guys won't spawn in a medieval set world. I'll keep an eye out for updates and forks, though.
IamSneaky 19 Mar @ 7:22am 
Would love it I allready have most of youre mods subbed but im waiting for this for my medieval playthrough haha
Bean  [author] 17 Mar @ 9:06am 
With the release of VFE Medieval 2 i've been considering some changes.
IamSneaky 17 Mar @ 5:59am 
I see Gobsnek want to make a medieval friendly version but do you have any plans on making one of these faction medieval tech level yourself?
Bean  [author] 18 Feb @ 2:44am 
Sounds cool Gobsnek, I approve.
Gobsnek 17 Feb @ 3:30pm 
Hi Bean! I have been working on adapting your mod to work with Medieval Overhaul for 1.5, and I was wondering if I am allowed to publish this. I will credit you as the original creator ofcourse.
Ordellus 14 Feb @ 8:23am 
why are they industrial tech.......
Thorion 9 Feb @ 11:59am 
ROCK AND STONE BOYS
tinfoil hat bird 26 Nov, 2024 @ 7:02pm 
Uristmaxxing
John Helldiver 27 Oct, 2024 @ 11:12am 
DID I HEAR A ROCK AND STONE?
Realm Imp 26 Oct, 2024 @ 8:03pm 
does the stonefolk look smaller in game?
tinfoil hat bird 16 Sep, 2024 @ 4:39am 
now i can do dwarf fortress in space
Bean  [author] 28 Jun, 2024 @ 1:51pm 
This latest version won't be compatible with your current game saves due to how many defnames were changed. If you want to use the previous version, it's available on github.
Bean  [author] 28 Jun, 2024 @ 7:50am 
Just released an update that fixes world generation and map errors, so it will be incompatible with the previous version. Additionally, dwarves will now appear shorter then other xenotypes when vanilla expanded framework is installed.
Garry :з 20 Jun, 2024 @ 10:24am 
ROCK AND STONE :pickax:
Stychis 4 Jun, 2024 @ 6:56pm 
Yeah that factiondef file is creating red error logspam and also screwing with the menu that generates my planet, so I guess I'm removing it for the time being.
Bean  [author] 10 May, 2024 @ 2:19pm 
Thanks for the info Mishell.
Mishell 10 May, 2024 @ 12:57pm 
FactionDef mountainfolk must have at least one pawnGroupMaker with kindDef 'Peaceful', or 'permanentEnemy', 'isPlayer' or 'hidden' should be set to true. Otherwise no guests from this faction will arrive. This is a misconfiguration in Dwarves of the Rim.
Bean  [author] 26 Apr, 2024 @ 9:05am 
Yes, that can be easily done by editing the faction.xml file inside the mod folder. Simply change the techlevel tag from Industrial to Medieval.
TuViejaEnTango 26 Apr, 2024 @ 8:03am 
Is there away to allow the user to modify the tech level for a medieval playthough? I'm using Rimedieval and Medieval Overhaul and the factions that comes with your xenotypes would be a nice addition to my campaign :)
EvilNecroid 22 Apr, 2024 @ 11:13am 
ah damn i need a mod that adds well everything else dwarf related other then the actual dwarves
Bean  [author] 18 Apr, 2024 @ 6:53pm 
Updated for 1.5
Luudz 9 Mar, 2024 @ 8:57pm 
this freezing up character editor?....
악동 6 Mar, 2024 @ 9:48pm 
Other forces are added, but only the Dwarf force is not added.
bop 13 Feb, 2024 @ 12:50pm 
COCK AND BONE
Kymat 25 Oct, 2023 @ 2:10pm 
ROCK AND STONE BROTHER!
Mr.Korky 26 Aug, 2023 @ 10:46pm 
Did i heard ROCK AND STONE?
BlackBlock 8 Aug, 2023 @ 9:50am 
STONE AND ROCK. oh wait...
vandujr 27 Jun, 2023 @ 7:09pm 
I AM A DWARF AND I'M DIGGING A HOLE! DIGGY DIGGY HOLE! DIGGING A HOLE!
The Rat Smacker (I smack rats) 5 Jun, 2023 @ 1:18am 
DIGGY DIGGY HOLE
DarkKyler 31 May, 2023 @ 7:39pm 
ROCK AND STONE!
CallMeTama 26 May, 2023 @ 8:32am 
ROCK AND STONE LIKE THERE'S NO TOMORROW
GoldenDragon 20 May, 2023 @ 12:25pm 
If you don't ROCK AND STONE you ain't comin' home
Gary Volkovich 15 May, 2023 @ 10:36pm 
ROCK AND STONE TO THE BONE!
lilcopilot 12 May, 2023 @ 8:03am 
DID I HEAR A ROCK AND STONE!
Kyubas 7 May, 2023 @ 12:42pm 
they need smaller body type
Sieur Ulrik 20 Apr, 2023 @ 12:01pm 
ROCK AND STONE BROTHER
810th 15 Apr, 2023 @ 5:15am 
DWARF FORTRESS
DWARF FORTRESS
Joanne 13 Apr, 2023 @ 9:02am 
sorry if this has been asked before but what tech level are the factions at?
Prester 11 Apr, 2023 @ 8:49am 
they need to look like your first picture. they realy need their own beards and not just use vanilla beards. same with bodytypes. in your colonists picture they look like normal male colonists and that realy put me off the mod as i was searching for a new dwarf race to play.

other than that your programming direction looks spot on. good luck!
mjprogue 11 Apr, 2023 @ 7:32am 
unisex beards?

you sir are not a true dwarf-friend.
seba jedna wjeba 6 Apr, 2023 @ 9:51am 
DID I HEAR ROCK AND STONE
Fenrir 5 Apr, 2023 @ 9:44am 
ROCK AND STONE!
BigGovernment 20 Mar, 2023 @ 12:48pm 
Great mods. Any plans to add any more species/factions?