Space Engineers

Space Engineers

Angled Attachments
74 Comments
Archon  [author] 16 Feb, 2024 @ 12:11pm 
Hearing that story I might just make some disclaimers, hopefully save others from explosive base syndrome a bit...
kinngrimm 14 Feb, 2024 @ 6:09am 
I thought as much. The mod is surely easier to use than to deal with hinges for this purpose, but as with hinges and other parts of that sort in SE, Clang is ever present. I used them as part of a base and it blew up in my face :) now i dont.

Not sure if it was maybe about weight as well or just because i had several connected to the same subgrid and merged ^^ which then lead to just looking at it wrong ... making it violently shake. Several because i wanted that area to look good, so maybe if only using one ... . as you stated they are based on and act like hinges, which makes them a pain in the ass still, while then not being able to adjjust them as the settings seemed to had been removed, which i guess makes the use easier ^^.

Anyways there is hope that you for this mod or keen for SE2 would make it happen.
Archon  [author] 14 Feb, 2024 @ 5:41am 
@kinngrimm sadly, that isn't really possible. Because of the way grids work in SE, any non-90-degree angles need to be subgrids, and this mod just hacks the existing code for hinges to make a hinge that doesn't (or at least shouldn't) rotate. I'd considered looking into ways to make the subgrids with none of the logic behind hinges, but that's just more effort than I'm willing to put into this mod at the moment. Maybe I'll revisit it at some point, but no promises...
kinngrimm 10 Feb, 2024 @ 1:26pm 
A bit wobbly, could they become part of the same static grid i build them off? I am not enjoying the hinge like behavior. They seem to have phantom forces just like hinges. Could you make angled versions of regular armor blocks that don't inherit behavior from hinges?
kinngrimm 21 Jan, 2024 @ 3:23pm 
I second @Polyglottus motion to add conveyors(armored?) fitting to the angled pieces you already have.
High Lord Baron 19 Nov, 2023 @ 4:30pm 
Is there a good way of using them right next to each other? I tried using the for swept down wings, but they dont quite work like hinges in that I cant place just the head....
Molten Carnage 11 Sep, 2023 @ 9:21am 
I appreciate the work you've done. This is absolutely needed as vanilla. Unfortunately there are the existing problems and there isn't an angle here that works with the 1x2 armor slope (26.57 degrees). Keen and their weird numbers, go figure... I know I'm placing unwarranted pressure, but I hope you will re-attempt this mod. I cannot stress enough how much this mod is needed. Thanks again for the attempt.
[RTB] Sarianos 23 Aug, 2023 @ 1:40am 
This is probably slightly outside the purview of this mod but have you considered making offset/spacer blocks? It's a similar concept to these angled blocks being essentially an armour panel like block that acts like a rotor offset for adding clearance to mechanical builds and such.
anzellott 13 Jul, 2023 @ 9:36am 
@QualityPen just use a block, their sides are all 90 degrees lmao
Mark F. Smith 14 Jun, 2023 @ 11:27am 
Requesting a very shallow angle variant, 2-3 degrees. Thank you regardless!
QualityPen 3 Jun, 2023 @ 7:58pm 
I'd love a 90 degree version as well. It's great for subgridding in tight spaces.
spiritplumber 3 May, 2023 @ 10:59am 
Your 45 degree angle problem is being caused by a discontinuity in the way that the SE engine does trigonometry. Try using 44.99 or 45.01 angle and see what it does.
The Cluttered Desk 28 Apr, 2023 @ 4:13pm 
Ive come across a issue with this mod and i dont know if its because its clashing with something else but it removes the ability to use Hinges as the control panel is gone
Gamerforlife 22 Apr, 2023 @ 7:26pm 
This would be good if it tied into the existing blocks better but as it is they don't tie in at all.
Polyglottus 18 Apr, 2023 @ 7:35pm 
A conveyor would be fantastic! The latest DLC allows for some really cool stuff :orb:
davie 5 Apr, 2023 @ 12:52pm 
this'll be good for the halo ships on here
thank you
EnjoyCoke 3 Apr, 2023 @ 8:50am 
This is GENIUS!
göksu 2 Apr, 2023 @ 5:46pm 
thank you so much!!!!!!!!!!!!!!!!
Archon  [author] 2 Apr, 2023 @ 9:30am 
Okay when I have free time to work more on this mod (won't be for a week or more still) I'll add a conveyor and a few other things I've been meaning to add.
göksu 17 Mar, 2023 @ 4:36am 
conveyor!!!!!!
Abacus 11 Mar, 2023 @ 11:12am 
Any chance of conveyor block version?
Rogen 10 Mar, 2023 @ 12:10am 
I don't understand, how to use this mod
Rusted Droid 7 Mar, 2023 @ 11:41am 
@Archon This mod can be vannila even in today. KeeN only need to RE-WRITE whole physics engine part again to allow place blocks on surfaces insted on box grid.
Rusted Droid 7 Mar, 2023 @ 11:39am 
@Ragnarok Thank you telling me what a waste of time SE is.
I may contact KeeN to repay me 2500+ hours it that broken Lego simulator that can be played onw with 50+ mods. :)
Archon  [author] 7 Mar, 2023 @ 3:44am 
Angled builds are a genuinely hard problem to solve in any really optimized way. It'd be nice, but I also get why it's kinda rare in the genre. There are solutions to it ofc, I'd love to see a spiritual successor using angles in vanilla.
sethharpenger 6 Mar, 2023 @ 3:53pm 
SE really does need a port into a better engine with more optomised physics so angles and scaling parts can be baked in
Ragnarok 5 Mar, 2023 @ 8:40am 
@Rusted Droid, no game is actually like Space Engineers. What SE provides is a way to make really nice ships with decent combat experiences, does keen need to implement stuff like this? Yes, are they going to in the near future, most likely. The game is a sandbox game using voxel and block dynamics, kinda like minecraft but fully 3D.
Rusted Droid 5 Mar, 2023 @ 8:20am 
[SPITFYRE] PJS It will not be added as "Future Additions" as is is basically a HINGE == Subgrid == Desync issues + CPU on fire.
Rusted Droid 5 Mar, 2023 @ 8:18am 
KeeN had oportunity to make stuff like other games have. Example is Fallout 4 Triangle Revolution Mod where you can place stuff on angled faces.

SE is good concept but failure at execution.
PS even game like AVORION have better tools to build fancy ships.
Kickstand Optional 4 Mar, 2023 @ 6:36pm 
Oh Klang have mercy upon us. The adaptive armor has returned, man hath forgotten the consequences of his hubris. Woe is upon us this cursed day.
TenTech 4 Mar, 2023 @ 11:58am 
Done. It'd be nice to try making a Red Dwarf that's actually hexagonal.
[SPITFYRE] PJS 4 Mar, 2023 @ 10:48am 
@TenTech you should put that comment in to the "Future Additions" discussion
TenTech 4 Mar, 2023 @ 6:47am 
If you would consider a 60 degree angle so that I can finally build a decent hexagon, I'd appreciate it.
TORGMASTER 4 Mar, 2023 @ 4:13am 
gonna try it immidiatly!
TORGMASTER 4 Mar, 2023 @ 3:54am 
amazing!
Solaris 3 Mar, 2023 @ 8:22pm 
This is beautiful
sevya 3 Mar, 2023 @ 11:02am 
Definite game-changer! Thank you SO MUCH!!!
göksu 3 Mar, 2023 @ 10:23am 
Conveyors?
Doomgoose 3 Mar, 2023 @ 9:22am 
@tdf113 because SE doesn't support that kind of thing directly, you have to fake subgridding via hinges/etc.
tdf113 3 Mar, 2023 @ 8:23am 
Just a thought, but if people are having some issues with these being as they are hinges in disguise, then why not create actual blocks with these shapes and attachment points? You've clearly already done the modeling to make these things. Anyway just a thought ^^ Nice work regardless!
mppc2001 3 Mar, 2023 @ 1:26am 
This is a game changer mod, look forward to further development! :steamthumbsup:
Archon  [author] 2 Mar, 2023 @ 6:26pm 
outside scope for this mod, but it could definitely be done
Dragonion 2 Mar, 2023 @ 5:22pm 
I wonder if there could be a way to have this be an easy large grid - small grid & vice versa, unless that is already a mod.
Babbayega 2 Mar, 2023 @ 4:51pm 
OMG, soooo long in coming... this should be in Vanilla..
Sam-pie 2 Mar, 2023 @ 12:56pm 
THE GOAT
MamboFloof 2 Mar, 2023 @ 12:53pm 
45 degrees seems a bit unstable, but this mod is a life saver. The contraption I was using to do the same thing had a habbit of making the ship unstable.
[SPITFYRE] PJS 2 Mar, 2023 @ 12:12am 
also thx xD
[SPITFYRE] PJS 2 Mar, 2023 @ 12:11am 
@Archon Yeah sure. i dont have the build up on the workshop cause i basically made the ship just so i could show off your amazing mod
Archon  [author] 2 Mar, 2023 @ 12:11am 
These are really cool