Kenshi
Battle Hardened - Hardcore Combat
68 Comments
Doctor_GLASS 29 Jun @ 8:45pm 
@kush1maru alr dawg
kush1maru  [author] 29 Jun @ 6:49pm 
@Doctor_Glass Hi mate! You can download any of the Attack Slots x1 mods, and place it below this one in the loading order - it will overwrite the slots fixing it!
Doctor_GLASS 28 Jun @ 7:33pm 
Can we get a version with 1x attack slots? I'd do it myself but I don't want to just re-post this with nothing more than "crEdIt" it's a "I don't wanna just steal this guy's mod" type thing :)
Thunderous 14 Jun @ 6:16pm 
Thank you for the patch for carrying animals, kinda wish this didn't do that in the first place.
kush1maru  [author] 28 Mar @ 5:56am 
@Nemus not really, nothing really affecting that side. You should check if you are using the FocusTheLimb mod, that one goes heavy on limbs
MizKai 28 Dec, 2024 @ 12:53am 
can u make patch for uwe not carry animals?
Nemús 6 Dec, 2024 @ 3:26pm 
This mod its the responsable of the crippled limbs even whit a mechanical protésis?
kush1maru  [author] 3 Nov, 2024 @ 6:06am 
The main way would be fully disabling it I imagine, but in that case no one would ever be able to block straight from the back which with 3-5 slot attack mods might be completely broken both ways. There`s a mod by jaker - ~No Blocking From Behind~ you can try that one.

Loved that change too, will submit a bug report over to check with the Devs why this limitation is completely ignored. :(
Laughing Forest 3 Nov, 2024 @ 5:52am 
Damn. Any way around it you think? Loved that potential change as it def added to immersiveness and challenge
kush1maru  [author] 3 Nov, 2024 @ 2:50am 
Gave it a good look, not so sure what is up. When I did test alone now, vagrants blocked from rear with only this active > same with other combat mods it seems to be Kenshi itself not recognizing the limitation on block rear moveset
kush1maru  [author] 3 Nov, 2024 @ 1:06am 
@Laughing Forest noticed it recently as I just got back to playing again. When I tried the mod by itself it worked fine, problem seems to be conflicts with other mods changing these animation restriction levels and such.

Giving a quick look now
Laughing Forest 2 Nov, 2024 @ 4:31pm 
The restricting block from behind to 55+ doesn't seem to be working ... no other combat mods in current run...checking if you happen to have adjusted that at all
kush1maru  [author] 28 Oct, 2024 @ 3:35am 
If you want to have someone focusing on bleeding, you'd go for a hacker instead. Cut blades get slightly buffed, but the bleeding rate will affect more in the long-run how the battle is "felt" instead.

For example, in vanilla with normal bleeding you would fight, down everyone, loot, start fighting all over again once people get back up, and depending on how big the fight is that would keep going for a long time.

With bleeding changed, once they are downed, they stay downed and mostly bleed to death both for the NPCs and your Squad.

Going back to your question, no katanas are not the best, they will suck hard against armored and robots, but have good impact on anything wearing medium to nothing.
bob 25 Oct, 2024 @ 12:19pm 
Does this mod make the katana the best choice in every situation due to bleeding rework?
Laughing Forest 16 Sep, 2024 @ 11:10am 
Thanks very much!
kush1maru  [author] 16 Sep, 2024 @ 10:18am 
Whichever you choose to put at the bottom will replace the level restriction of when it unlocks, so it would be to your preference!
Laughing Forest 10 Sep, 2024 @ 1:11pm 
Perhaps a silly question - should this be in the mod load order *below* other mods that effect combat animations that unlock at skills levels? Like Grounded and then Grounded patch for unlocking certain animations at higher levels?

Thanks
Yarkin🤨 24 Aug, 2024 @ 8:15am 
The best mod that complicates and not turns Kenshi into unbalanced unplayable shit. Thanks a lot!
kush1maru  [author] 21 Jul, 2024 @ 3:14am 
This mod is super light, could go with anything. If you put it after a mod that changes any of the values mentioned it will overwrite the multipliers, simple as that.
kush1maru  [author] 21 Jul, 2024 @ 3:10am 
And if it is still not able to access, try Carriable Animals Patch by Kush1maru
kush1maru  [author] 21 Jul, 2024 @ 3:09am 
@Datbol FocusTheLimb! by Dgn, or if you mean the patch it is https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2953079755
Datboi 8 May, 2024 @ 12:49pm 
@kush1maru the link you posted doens't seem to be working. What is the title for the mod?
cH4K1 25 Apr, 2024 @ 5:02pm 
I really love your mod but, Does this work with Hardcore Ultra Realism mod?
kush1maru  [author] 23 Jan, 2024 @ 9:51am 
VHNebula 11 Jan, 2024 @ 10:40am 
The link you posted to revert weight balances leads back to this page, is that mod still available?
kush1maru  [author] 20 Jul, 2023 @ 12:48am 
@jarjarcode It does not, just makes it painfully hard. You will need to think about most encounters until you can match the stats of the enemies you are trying to fight.

The biggest challenge is on early and mid game depending on how many x attack slots you have.
jarjarcode 19 Jul, 2023 @ 4:16pm 
so does this make it near impossible to solo?
kush1maru  [author] 30 Jun, 2023 @ 2:10am 
@Seti Yeah you got a good point, but the issue relies on how legendary of kenshi extrapolates levels like no other mod. Since my changes adjust enemies that are higher stats than you, in legendary of kenshi you will always be on a huge disadvantage.

If you do a playthrough of legendary of kenshi it is better not to run this mod with small squads, as it will make your chars more likely to be hit which in that mod means death: ~every -10 lvl diff will lead to a penalizing -15% block chance~

I myself do not find it that difficult, besides bosses having unique equipment, but I am working on my own to create some unique experiences as Raid bosses around in kenshi, just haven`t been having time lately.
Seti 28 Jun, 2023 @ 2:40pm 
honestly, love the mod. but playing with legendary of kenshi makes beating anyone is impossible, i have 10 great warriors, and they couldnt beat the white gorrilo in mourn
kush1maru  [author] 12 Jun, 2023 @ 7:40am 
@MarioTheThird The mod loaded last will be the one balancing your game as the changes done to the game overlap
Mazz 11 Jun, 2023 @ 7:40pm 
Does this mod work with "Realistic combat" by Ruler and "Advanced combat rules" by lds_101.
kush1maru  [author] 3 Jun, 2023 @ 7:35am 
@Adamantor The changes to balance are universal for any mod you may use, being a conversion or not. The only thing you should keep in mind is having this mod load after total conversion mods or that have similar changes so It can overwrite and work properly.

There is only 1 change that will not be compatible with added animals or mods that add different races which is the weight balances, you can use the patch bellow and it will revert those weight changes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940157192&tscn=1685623221
Helltake 1 Jun, 2023 @ 5:40am 
ty for the tips, I'll try it like that.

énóis
kush1maru  [author] 1 Jun, 2023 @ 4:11am 
@Helltake Hey fellow battle bro, glad to see another man of culture!

If you are trying a brutal play-through I`d advise tuning chance of death to around 2.2 to 3

Damage on the other side can actually make things way easier at higher values, if you lower it to 0.8 it will make the game more difficult on my opinion.

tamojunto
Helltake 1 Jun, 2023 @ 3:31am 
Hello, thank you for the awesome mod but I have a question. I'm looking to make a more brutal play through of Kenshi after playing Battle Brothers and that's how I got to this mod. My question is about the advanced options, do you think that this mod increases the lethality of the game enough that I should leave chance of death and damage on the default 1 or increase them?
Adamantor 25 May, 2023 @ 12:23pm 
Does this work with Genesis?
Anrhaa 22 May, 2023 @ 9:12am 
I love the changes done for block right and up rear, and bleed balance.

Can you consider incorporating these changes done by Realistic Combat:
* Blunt organ damage (0.1)
* min and max damage resistance (-0.85 min and 0.85 max)
kush1maru  [author] 21 May, 2023 @ 5:40pm 
@Olav there is a submod that deactivates the carry changes. Its just by the end of the description.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940157192&tscn=1684522856
Olav 19 May, 2023 @ 12:00pm 
I was going to add it but not being able to carry beasts is a big no for me, for many reasons. From mods that allow me to recruit them (which is something I adore), and the fact that many times the fall over something I need or want, such as a beak thing dies and falls over a member of the team. If I can't move the beak thing, I lose acess to my character.

But it's understandable. Good job!
kush1maru  [author] 14 May, 2023 @ 9:55am 
@Himalaya In Kenshi nothing is solo recommended, thats why this mod is perfect for it. Make the world even harder and dangerous, as they say go balls deep whenever you can!
Himalaya 13 May, 2023 @ 2:07pm 
Hello, would this mod be recommended for a solo playthrough?
kush1maru  [author] 7 May, 2023 @ 4:55am 
@MultiTrace You could literally just leave it at 1 and it would be balanced and challenging.

I run small squads of 1-7 so I usually play at 3 and have lots of fun and also deaths.
MultiTrace 7 May, 2023 @ 4:42am 
can you recommend -chance of death- setting to use with your mod? without mod setting 3 is quite lethal)
kush1maru  [author] 5 May, 2023 @ 10:08am 
@Bondi Hardcore Combat only has 1 conflict with UWE and GENMOD which is the weight section.

Animals or character races added by mods will not have a higher weight and same as animals being able to be carried since they are either new beak things, gorillos, cage beasts etc...

Besides that if you load it at the end of your load order or after any of these mods the changes to bleed and combat will apply and make the game more realistic.
bondi 5 May, 2023 @ 9:45am 
Great mod. Sadly it needs patches to work with GenMod and UWE.
kush1maru  [author] 3 May, 2023 @ 5:27pm 
@Moonwarden64 Hardcore Combat does not touch any stats at all, the increased difficulty is on global set values as mentioned those being bleed, attack speed, dmg multipliers, medkit rebalances and etc,etc...
Moonwarden64 3 May, 2023 @ 10:06am 
does the mod also add higher stats to some enemies or could that be another mod im using?
kush1maru  [author] 30 Apr, 2023 @ 3:04pm 
@Remus Hi mate, it does indeed. You will have to load it after it near end of load order. :beeped:
Remus 30 Apr, 2023 @ 6:29am 
Hi! Just found your Mods and like the approach of making the game more challenging. :)
Does the Combat mod also work with animation mods like "More Combat Animation"? Thx in advance!
kush1maru  [author] 28 Apr, 2023 @ 4:16am 
If you have any animal added from another mod they will need to be patched in or you still will be able to carry them.

That goes for mods that change animal variety as they create new ones to mods that completely add new animals in.


The mod is working fine tho.