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Loved that change too, will submit a bug report over to check with the Devs why this limitation is completely ignored. :(
Giving a quick look now
For example, in vanilla with normal bleeding you would fight, down everyone, loot, start fighting all over again once people get back up, and depending on how big the fight is that would keep going for a long time.
With bleeding changed, once they are downed, they stay downed and mostly bleed to death both for the NPCs and your Squad.
Going back to your question, no katanas are not the best, they will suck hard against armored and robots, but have good impact on anything wearing medium to nothing.
Thanks
steam://openurl/https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?edit=true&id=2953079755
try this
The biggest challenge is on early and mid game depending on how many x attack slots you have.
If you do a playthrough of legendary of kenshi it is better not to run this mod with small squads, as it will make your chars more likely to be hit which in that mod means death: ~every -10 lvl diff will lead to a penalizing -15% block chance~
I myself do not find it that difficult, besides bosses having unique equipment, but I am working on my own to create some unique experiences as Raid bosses around in kenshi, just haven`t been having time lately.
There is only 1 change that will not be compatible with added animals or mods that add different races which is the weight balances, you can use the patch bellow and it will revert those weight changes: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940157192&tscn=1685623221
énóis
If you are trying a brutal play-through I`d advise tuning chance of death to around 2.2 to 3
Damage on the other side can actually make things way easier at higher values, if you lower it to 0.8 it will make the game more difficult on my opinion.
tamojunto
Can you consider incorporating these changes done by Realistic Combat:
* Blunt organ damage (0.1)
* min and max damage resistance (-0.85 min and 0.85 max)
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2940157192&tscn=1684522856
But it's understandable. Good job!
I run small squads of 1-7 so I usually play at 3 and have lots of fun and also deaths.
Animals or character races added by mods will not have a higher weight and same as animals being able to be carried since they are either new beak things, gorillos, cage beasts etc...
Besides that if you load it at the end of your load order or after any of these mods the changes to bleed and combat will apply and make the game more realistic.
Does the Combat mod also work with animation mods like "More Combat Animation"? Thx in advance!
That goes for mods that change animal variety as they create new ones to mods that completely add new animals in.
The mod is working fine tho.