Total War: WARHAMMER III

Total War: WARHAMMER III

Compatibility Patch for SFO
153 Comments
SC 2 Aug @ 6:51am 
for the imperial foot bug use the WH3 mod manager and just drag this above the base reskin mod and it works fine
Rumpled Foreskin 2 Aug @ 1:14am 
Update: After further investigation, I have found a bug in WH3 Mod Manager and raised a ticket. Custom load orders are not applied correctly and cause the Imperial Foot bug. The issue does not occur when using CA's launcher and setting a custom load order.
captainducko 31 Jul @ 6:17am 
@hooveric

Did you get some time to take a look? Is a patch needed?
Rumpled Foreskin 31 Jul @ 3:27am 
The mod mostly seems to work fine, but I also have the Imperial Foot issue. I've triple checked the load order, definitely something funky going on with this mod.
captainducko 22 Jul @ 10:08am 
@hooveric awesome
hooveric  [author] 22 Jul @ 3:33am 
@captainducko
I'm not sure about the current state of the SFO mod. I'll check it sometime before the end of this month and update if necessary
captainducko 22 Jul @ 3:17am 
Is an update necessary? thanks
Mr.Necrophile 24 May @ 4:35pm 
The Imperial Foot looking like Carroburg Great swords might be a compatibility issue between SFO and Sigmar's Heirs as these are the only mods I have active (that affect units) and I get this issue.
Coldhandz 17 Apr @ 4:03am 
Works just fine. People need to learn to actually read the description and load order
Replay64 4 Apr @ 9:52am 
hi hoveric SFO updated is an update necessary?
Goma 18 Mar @ 4:11am 
can you fix Verek's Rever for VC?
Cultist of Tzeentch 2 Mar @ 6:03pm 
it seems the Empire's 'Teutogen Guard' is broken.
Apollyon 2 Mar @ 1:20pm 
Hey Hooveric I noticed a bug with the imperial foot unit for some reason they their weapons are messed up, even though they supposed to be sword and board they wield a great sword instead and it looks all wack thought i'd let you know
Holo The Wise Wolf 8 Feb @ 3:41am 
do you have one for radious or only sfo? i usually use radious.
captainducko 4 Feb @ 10:43am 
@Replay64 In warhammer the lower the load order the more priority it has. So it makes sense that this overwrites hoovric with the SFO unit stats
[Fs]FluX 31 Jan @ 4:50am 
It states in the description to move it up.
Replay64 31 Jan @ 4:26am 
i`m asking because some mod authors put the main as requirement and the order doesn`t matter ìm asking if this is the case
Replay64 31 Jan @ 4:25am 
is it normal that in the load order this sits under the main reskin? shouldn`t it be above it?
captainducko 31 Jan @ 1:40am 
Thanks hooveric love your work
hooveric  [author] 30 Jan @ 6:51pm 
it will be updated in 24 hours
captainducko 30 Jan @ 8:15am 
can you update plz?
captainducko 24 Jan @ 9:14pm 
Hi SFO just updated so this too needs be updated, thank you!
Hercules 15 Dec, 2024 @ 9:24am 
will you update this after sfo gets updated
Sir ironclad 6 Oct, 2024 @ 4:13pm 
So imperial footknoghts are now just ggreatsowrd with nothing in their hands, making it look like a bunch of bearded men are runing upp to the enemy lines and dealing out lefts and rights. which is hilarious but how do i fix it?
Solomon 3 Oct, 2024 @ 12:18pm 
Teutogen guard dont have unique model and weapons at all
Chuplis 26 Sep, 2024 @ 12:26pm 
3) Teutogen Guard don't have a hammer and won't equip their sword, it will float above them when moving however.

4) Nuln Ironsiders have no weapons at all, it seems like the weapon doesn't exist in general

5) Knights of Morr don't have a sword or its invisible.

6) The Hochland Long-rifles unit is missing a scope (small issue really not a big deal at all)

That's what I've found through some brief testing. The models look great and I've only run into these problems mostly centered around weapons, this could also be an issue with the base game mod too I'm not entirely sure.

Anyway thanks so much for any feedback you might have!
Chuplis 26 Sep, 2024 @ 12:26pm 
Hey Hooveric love the mod so far, I'm sure you've heard this before but I'm having an issue with mostly elector count units.

Testing with the mod order as recommended here is what I found:

1) Imperial Foot (Elector count unit), has a great sword on their back, but no sword and shield in their hands. They seem very similar to the Carroburg Great-swords, which work completely fine, but there might be a conflict there.

2) The Nordland Mariners have their pole-arm but not their pistols, and there is an odd bug with their pole-arm acting a bit "odd" when they equip it.
NRKE 25 Sep, 2024 @ 8:57pm 
Yeah that makes sense!

Well it is a non-issue really.

Thanks again! Appreciate you keeping up the submod :)
hooveric  [author] 25 Sep, 2024 @ 12:52am 
@NRKE
ah, the filename issue. unfortunately, it's not possible to rename a file once it's uploaded. :lunar2019deadpanpig:
thank you for liking my work.
NRKE 24 Sep, 2024 @ 9:07pm 
I have this submod load after, I believe it is because it alphabetically loads it like this:
1) reskin
2) reskin_comp

I am having to reassign the load order manually.

I really love your work by the way, I appreciate your willingness to share it with us :)
hooveric  [author] 21 Sep, 2024 @ 3:32pm 
@NRKE
Isn't that determined by alphabetical order? If so, it would load as I intended
NRKE 21 Sep, 2024 @ 2:51pm 
Hi Hooveric,

It might help to rename the mod to mount higher automatically, as the when loaded up automatically the load order places the submod below your main mod.
hooveric  [author] 15 Sep, 2024 @ 2:35am 
@christiansultana
I recommend that you test with just this submod, HV Reskin, and SFO. If there is a problem then I can help you fix it. But if there are no issues then, then it is an issue with the other mods
christiansultana 15 Sep, 2024 @ 2:11am 
@hooveric Imperial foot is the one i tested, when used with hooveric it's models change to normal greatswords with a two hander on their back, as for mods those are the one's I currently use only for units.. the rest are Legendary characters and Mixu's legendary lords
hooveric  [author] 14 Sep, 2024 @ 10:34pm 
@christiansultana
which units specifically are not coming out correctly? Is it just this mod, HV reskin, and SFO that you tested with?
christiansultana 14 Sep, 2024 @ 6:54am 
Hi Hooveric was wondering the same as Alastor about SFO so we don't lose the appearance of SFO units
BabbenTheBunnyBlaster 10 Sep, 2024 @ 10:57am 
Thank you for the answer! :D @hooveric
hooveric  [author] 10 Sep, 2024 @ 10:08am 
@BabbenTheBunnyBlaster
nope
BabbenTheBunnyBlaster 10 Sep, 2024 @ 6:45am 
Does this need an update after Hooveric Reskin has been updated?
Alastor 4 Sep, 2024 @ 9:38pm 
how do you suggest we arrange the mods for the empire units to look correct? some SFO units ARE appearing incorrectly and its been confirmed multiple times and im sure its not the load order
Goma 13 Aug, 2024 @ 4:25pm 
Also, Verek's Reaver for VC is holding lance instead of greatswords.
Goma 4 Aug, 2024 @ 3:34pm 
Can you make White Wolves and Sigmar's Sons have SFO model?
They have unique models in SFO.
StormWolf16 3 Aug, 2024 @ 4:25am 
Never mind, it was a load order issue.
StormWolf16 2 Aug, 2024 @ 2:50pm 
Teutogen Guard are in Swordsmen uniform, shields on back, they don't have their big hammers but they're animation looks like they're carrying one.
hooveric  [author] 31 Jul, 2024 @ 11:44am 
I took a look at the following units mentioned in the comments

Imperial Foot: There is nothing wrong with them, they are holding a sword and shield and are outputting exactly like SFO, completely. If you're having problems, I think it's an issue with the arrangement of the mods, or with the other mods.

Nordlands Mariners: Similarly, they are holding swords and pistols properly and attack with swords in melee.

Gunderman's Surefires: they were holding normal rifles, I fixed this in the recent update.

If you see any other issues, please report them.
All American Jaeger 12 Jul, 2024 @ 11:26am 
Yeah pretty much what every one else is saying. All the Empire units definitely need a good look over. They are all appearing incorrectly. Thank you for looking into it when you have the time.
WaguWagu 11 Jul, 2024 @ 12:45am 
감사합니다 선생님
hooveric  [author] 8 Jul, 2024 @ 12:59pm 
thank you everyone, i'll fix it in this week
Valar 8 Jul, 2024 @ 12:57pm 
Hello,

Thank you for the mod.

I just wanted to report that the Nordlands Mariners unit will use their fists to fight and their guns are invisible. They also have halberds on their back that randomly disappear.

Thank you again.
Faust 5 Jul, 2024 @ 3:07am 
@Bambersnatch I also have the same issue