MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Dimmer Loot Beam
12 Comments
ChuToy_89  [author] 19 Sep, 2024 @ 1:01pm 
@ROBOT 1:1 GRN - ...Okay. That was unnecessary.

I made some adjustments after I made this, so I didn't update the description. It wasn't because I couldn't tell which colours were which.

You also named a colour that is literally in one of the photos that I accounted for. Unless the developers changed the colours of something since I last updated this, I don't know why you would even say that.

Regardless, I've updated the description to be as accurate as possible, for now. I hope this clears up any confusion for anyone - especially for people like ROBOT 1:1.
Bomb Robot 1:4 GRN 8 Sep, 2024 @ 8:55am 
and its also green and blue no yellow idiot
Bomb Robot 1:4 GRN 8 Sep, 2024 @ 8:55am 
thats blue not yellow
BEERPIRATE 8 Dec, 2023 @ 8:30pm 
You should be able to use a NARC to pick up loot or something
Cursed Hawkins 1 Jun, 2023 @ 2:37am 
@ChuToy
Well maybe not because ever since the update that added that audio cue when in a capture zone, you can use that same audio cue or something similar to that audio cue for the hot/cold mechanic. Plus this can be seen as a challenge of sorts for the modding community, I once thought for the longest time that if you wanted to mod music into a game it could only be done one file at a time but the Left 4 Dead 2's modding community was able to get around that limitation when someone in that same community came up with some tech that allowed for multiple music files to be associated with a single file via RNG, it's not being widespread but it's getting used over there every now and then.
ChuToy_89  [author] 31 May, 2023 @ 8:30pm 
@Cursed Hawkins - That is beyond the scope of this mod, but that is an interesting idea. Would be cool to have a mod like that somewhere. Could be very difficult to program, however. (The game may not allow modders to account for that based on what is locked behind code in MW5.)
Cursed Hawkins 31 May, 2023 @ 7:28pm 
@ChuToy
Maybe something to consider for a future mod type, or maybe even going further by having some kind of hot/cold mechanic associated with the randomized salvage crates, let's be real about one thing, the contracts in the game the amount they payout factors in if salvage crates are on the map or not, just doing the objectives will not net you the payout you see in the paperwork.
ChuToy_89  [author] 10 Mar, 2023 @ 2:22pm 
@Profile_Name - That's something that a mod called "Stacked Crates" does; putting an icon on the map, that is.

I would actually love to do something similar, but it could prove to be pretty complex for me. I might see to it at some point anyway, but, for now, Stacked Crates would be your best bet.

Thanks for your thoughts!
Profile_Name 10 Mar, 2023 @ 3:01am 
They can pop up in the radar once you're notified that you're close to a loot.
Profile_Name 10 Mar, 2023 @ 3:00am 
How about replacing the beam with a ring similar to capture-point rings, but smaller? If it's possible.
As for issue with it blending in with the map environment, is it possible to just give it an icon on the radar?
ChuToy_89  [author] 7 Mar, 2023 @ 9:47pm 
@Cursed Hawkins - Yeah, it's hard to know what to do with such a colour. There's not much that can be done to make it fit all map environments, so one can only do their best! (Unless they offered some parameters for outlines or something. Perhaps that can be done some day!)
Cursed Hawkins 7 Mar, 2023 @ 7:27am 
I only have an issue with this specific beam ON FREAKING SNOW MAPS, bright blue beam even before the change might as well be fucking white with such a background for a map.