Total War: WARHAMMER III

Total War: WARHAMMER III

Small armies campaign - Garrisons
18 Comments
Tuyo 30 May @ 8:32am 
what are the tables to change garrison unit limit called?
Trubble  [author] 30 Apr @ 7:25am 
@Violen: This mod sets an upper cap on the garrisons without touching what type of units are in the garrison. For T4 and T5 you will likely need two armies, though one army with top tier units should actually be capable.
Violen 23 Apr @ 3:00pm 
SFO greatly adds to the garrison sizes via military buildings :steamfacepalm: Im realizing that even with the nerfed garrison option and this mod.. my 12 man army's arnt going to ever be able to take a maxed out settlement(that has no army defending it) :steamsad: This needs a balance patch with SFO. I'd be ok with just disabling the military building garrisons if thats doable. Or just removing the base garrison almost entirely.
Trubble  [author] 7 Jan @ 7:34am 
@Dread Pirate Tuco: Yeah, mixing two unit types is not going to happen unless the game designers open up the garrison database to be modified dynamically by in-game scripts.
Dread Pirate Tuco 6 Jan @ 7:49pm 
Thanks for the quick answer. I still love the idea of smaller, more meaningful armies with a bunch of other mods on top to make fights more methodical. However, it seems it will take some considerable effort to change how the AI decides their army composition.

In my example, the AI will just have 10 hobgoblins or 10 dwarf warriors, whichever is higher in priority. A player knows that it makes more sense to mix the two. Hopefully a companion mod is released sometime that helps the AI decide what would be best to cut to work within a unit limit that's lower than 20.
Trubble  [author] 6 Jan @ 5:36am 
@Dread Pirate Tuco: All units have a special garrison priority number defined in the game database, defined by CA (and modders in case of modded units). I have given the dummy unit a very high priority number, which is the basics of my design here.

In case of 10 hobgoblins and 10 dwarf warriors, you will see 10 of the unit with the highest priority number, and not 5 of each. It is a limitation that is hard coded in the database, so no scripting will help you on this.

I have not delved into what kinda of decisions CA has made on how to prioritize units, goes outside the scope of my work. :-)
Dread Pirate Tuco 5 Jan @ 10:51pm 
How does the AI decide what units to take out? With mods that improve the quality of garrisons, I don't want to run into the issue of the AI not prioritizing properly within the limit. If the limit is 10 and there are 10 hobgoblins and 10 dwarf warriors, how does it decide which 10 to use?

Is it just based on the order they were added? Are the newest or the oldest prioritized? Is it cost? This is the only thing that's not really clear to me. Otherwise, this seems like a great mod for more focused battles.
Trubble  [author] 12 Dec, 2024 @ 1:07am 
@Nebnil: If I understand you correctly, you want to change the cap to be a different value for every tier, than is currently the case in this mod?

It is actually not too difficult to make. You need a tool called "rpfm", check this link:
https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies

In my mod I have database table with groups of dummy units that are assigned to the various settlements. You only need to modify that one table and adjust the number of dummy units in each group. If you want a cap of 18 there needs to be 2 dummy units in the corresponding group.
Nebnii 11 Dec, 2024 @ 2:40am 
@Trubble

Oh no, sorry if i wasn't clear trubble, i meant to ask you to just remove the building tier cap from this mod. The T1,T2 and T3, etc. In SFO, a T3 building can easily have like 16 units rather than the 12 from this mod, so upgrading your garrison feels bad

I was asking if you could remove the tier restrictions for the number of units. Meaning even a t2 keep can have 18 but the cap will still be 18 for t5

Either way, would be difficulty for me to do this myself as private mod? I tried edditing the files but all i get is mumbo jumbo spitted out when i open. I assume i need some specific program to open.
Trubble  [author] 10 Dec, 2024 @ 11:46pm 
@Nebnii: I wish I could make it a dynamic configuration, but alas I have not found a way to do it. The system is hard coded in the database and the only way to modify it is by making static database changes. So what you are suggesting requires a new mod.

Having a limit of 18 instead of 20 is not that big a change that only affects high tier settlements. I wonder if the difference is significant enough to really justify making a mod for it.
Nebnii 9 Dec, 2024 @ 6:54am 
Don't you think it would be better if you just removed the tier restrictions? I'm asking because SFO makes garrison in a way that upgrading gives a lot of nice units fast but you don't really take advantage of it until you are tier 5 at end game with this mod on.This makes them very easy to take at early and mid game. Leaving at 18 is still fine mainly because i like playing with 17 units instead of 12 but i think leaving it unrestricted tier cap would be far better as compatibility goes.

The base game not gonna spam a lot of units at tier 1~3 anyway so the tier restriction balance won't affect too much anyway.
Trubble  [author] 2 Sep, 2023 @ 5:51am 
@xUnderFire: Yeah, you need 2 armies to take out a tier 5 settlement. Unfortunately the design of this mod is database change, so I am unable to make it configurable.

The idea behind this decision is that the maps are very big and to promote some epic sieges. This is of course a design decision on my part. It is possible to modify this mod to have less troops in the garrisons, I could be convinced to make a copy of this mod for that, but are you sure you really want this? :-)

You can transfer troops from army 2 to the main army before initiating the siege fight. This way you can have 20 units in fight from beginning. Just remember to transfer back after the fight to avoid the debuf the following turn.
Trubble  [author] 11 May, 2023 @ 10:46pm 
@RingoShun : Not beyond 20 no. Was possible in WH2, but not in WH3.
RingoShun 11 May, 2023 @ 11:26am 
is there a way to do the opposite and increase the amount of units per army?
Trubble  [author] 15 Apr, 2023 @ 12:57am 
@Sbo: Good question I don't know. Could be a leftover from before the Chaos Warrior rework, there were AI chaos warrior factions in the Chaos Realm campaign and I think they had settlements.
Zebo 13 Apr, 2023 @ 3:10pm 
Thank you very much. Any idea what "wh3_main_chs_settlement_minor_1" might be? that one isnt in your mod. Might of course be some settlement that has no garrison but i struggle to find out what it is in game. Awesome Job.
Trubble  [author] 13 Apr, 2023 @ 2:54pm 
@Sbo: Done, let me know if you encounter any issues!
Zebo 13 Apr, 2023 @ 2:18pm 
@Trubble Hi. Your mod is fantastic. I would greatly appreciate it if you could update it for patch 3.0 and the Chaos Dwarfs. o7