Rusted Warfare - RTS

Rusted Warfare - RTS

Highpeak 1.5.0
52 Comments
SUSHIMAKI  [author] 21 Apr @ 12:59pm 
This was a recent change people requested for balance. I must have forgot to change the description.
Tombot 21 Apr @ 12:51pm 
Here's another one: 'The Black Fortress' says it can train Quartermasters, but it can only train the same soldiers that the 'Quarters' can.
SUSHIMAKI  [author] 16 Mar @ 2:51am 
It is fixed now btw.
SUSHIMAKI  [author] 13 Mar @ 4:07pm 
Thanks, i'll correct that.
Tombot 13 Mar @ 3:34pm 
Small thing: The hero unit for "the conspiracy" and their decoy says it can be resurrected at "the great emerald" and "the feast hall" respectively.
SUSHIMAKI  [author] 20 Feb @ 2:45am 
New version 1.5.0 which replace the plague orcs with the ones from the Highpeak Re-Balance fan mod with revised plague mechanic and units. Barbarians now also use the new trophy system from Re-Balance mod which change the amount or resources gained from selling trophies based on the strenght of the foe that was vanquished. Haunting have a new siege unit, the stinger, which is a revised version of the crusher from another fan mod. As for something really new and fully made by me, the new Troglodyte sub-faction "The Conspiracy". A faction which uses tricks, subterfuges and lots of toxic miasma to wipe out Highpeak of surface dwellers. The overworld shall once again be roamed by the children of the dragon!
ashbearh11 7 Feb @ 4:18am 
very good,the ai is utterly relentless on higher difficulties :steamthumbsup:
SUSHIMAKI  [author] 31 Jan @ 2:56pm 
You're welcome!
Vėf 195 31 Jan @ 12:46pm 
I know its not intended way to play, but I combined this mod with you Nations: Turn of the century mod and had a lot of fun shooting down planes with arrows, and eating ironclads with crows. Thank you !
SUSHIMAKI  [author] 26 Sep, 2024 @ 5:37am 
New version which reworks the Haunting faction to make them a little more aggressive. HP buff across all Longui infantry and turtles. General nerf to Haven units and towers. Fae wisps now daze only when in stealth mode. Increased starting emerald amount for all factions to offer counter rush strategies and speed up setting up your base.
Geesemen 12 Jul, 2024 @ 8:04am 
Bro you got no right to be cooking so many good mods up man, god dang. Good job! This and the mechwarrior civil war mod are probably my new favorite mods for this game now!
SUSHIMAKI  [author] 7 Jul, 2024 @ 2:23am 
Here on Steam, there is the Lost Peak map and Great Waste. On Discord there is also maps that try to encompass the whole Highpeak world.
Azathoth 6 Jul, 2024 @ 11:01pm 
Favorite mod, also Highpeak map when? :D
SUSHIMAKI  [author] 27 Jun, 2024 @ 4:21pm 
Version 1.4.1 brings some balance changes. Garrisoned builders will no longer die when the town center is destroyed. Longui giant turtles both got a reduction of -2 in their base armour (20 is now 18). Longui dragon healing efficiency reduced by 20%. Ganjinga giant crab is now having Plated instead of Shield. Baoranache camps will now spawn further away from players.
terakinnan 18 Jun, 2024 @ 6:08pm 
Faction Idea: The spooks(you can change the name if you want)

Info: a faction of reanimated skeletons of a long forgotten kingdom who wants to claim the land that's once theirs, now using the art of necromancy to build their army and emeralds to construct buildings. most units can reanimate if they had enough energy unless they take too much damage
Tombot 8 Jun, 2024 @ 11:03am 
Okay, I just wasn't sure.
SUSHIMAKI  [author] 8 Jun, 2024 @ 8:34am 
Most builders and infantry are trained using food.
Tombot 7 Jun, 2024 @ 9:51am 
The buildy turtely folks seem to use food instead of emeralds, is that intentional?
SUSHIMAKI  [author] 6 Jun, 2024 @ 6:50pm 
Version 1.4 brings a brand new faction "The Longui"! They are are race of large humanoid turtles which fled their war-torn homeworld and traveled to Highpeak onboard magical void arks. Meditative and hard working, they seek to preserve harmony among all things. Good or evil? There is only balance.
SUSHIMAKI  [author] 30 Jan, 2024 @ 4:05am 
Not sure what the issue is but i think it have nothing to do with the mod.
LachoTalko 29 Jan, 2024 @ 8:19pm 
Is it a bug that I have to select the same unit again in order to deselect them?
Tombot 25 Nov, 2023 @ 7:59pm 
Oh good, opening a chest to get essentially one quarter of a basic unit felt a bit shallow.
SUSHIMAKI  [author] 25 Nov, 2023 @ 7:03pm 
Buffed loot rewards. Fixed /Buffed Ganjinga which most units still drained food over time. Added an new ambusher unit to Redwood and reworked their acorn mechanic.
SUSHIMAKI  [author] 28 Oct, 2023 @ 11:15am 
New version: 1.3.4 Brings the Pumpkin Lodge back to Highpeak. Gain the favours of the mighty pumpkin witch and her kin! The Wizard tower can now upgrade to gain super vision. Wizard circles Hp and range reduced.
SUSHIMAKI  [author] 23 Aug, 2023 @ 3:05am 
New version: 1.3.2 reworks slightly the plague orcs and add disease to their tower attack. Redwood acorns now increases hp of units who eat them. Nagii now drop spore upon death which can be consumed to heal or let grow into a nagii. The lost spores ability now also drop some of those spores as well as an Aake.
Tombot 9 Aug, 2023 @ 1:36pm 
So this is kinda weird, but last night part of my dream was about this mod. I was playing as some new race I decided to call the "Centurions", they used animated statues as part of their units, but not things like warriors or heroes, but weird stuff like statues of cherubs and women holding vases. Also all of the statues were broken and had things like heads and arms missing (one of the units was a disembodied stone wing). I guess if I were to try and make this race coherent it would be about centaur archaeologists digging up ancient relics of their previous civilisation and they could be based on greeks or romans.
SUSHIMAKI  [author] 4 Aug, 2023 @ 5:52pm 
New version: Nerfed Dais of Reckoning and Metronome. Reworked some Equuxi units. Ashstone golem got reworked.
76561198953854628 4 Aug, 2023 @ 3:47pm 
it would be funny if the skeletons some how brought back from the dead and try to claim the entire map as a playable faction and add the pumpkins from your old addons for the original highpeak
SUSHIMAKI  [author] 25 Jul, 2023 @ 11:42am 
Update: Changed Fae Old oak units costs from food to Emeralds instead. Nerfed Dais of Reckonning and Metronome by removing their shield ability and slightly reducing their range. Added Freezing attack to all haunting spectral projectiles. Crawler now have a weak freezing attack. Creeper is now fast. Added a new mining drill unit to Dvarik.
SUSHIMAKI  [author] 15 Jul, 2023 @ 10:00am 
Update: Reduced gazul cost of Dvarik Draco and Terxio. Removed proximity infection from plague. Small hp nerf to plague orc wretch. Added lesser tower to replace main tower when destroyed to Wizard. Coach and Schwimmwagen can now burn. Reduced build time to Mortar ammo on Magna Talpa.

Update: Rework of requisition rates and Qaurus for Foreign Legion. Rework of Troll explorer into a melee unit. Buff to Wizard Gemstones transmutation rate.
SUSHIMAKI  [author] 15 Jul, 2023 @ 10:00am 
Update: Fixed Clairvoyance and Ligh in Darkness ability. Nerfed all orcs soup generation, nerfed plague orcs base units damage output. Buffed Skarati karai and Skoribajidai hp but moved Skarabai to T2 oasis. Moved Nahu Go to moot and reduced its gazul cost and increased its mining speed. Added Random in lobby faction selection. Reduced minions emerald cost.

Update: Gave plague attack to Flargling as well as attack and speed buff, those change also reflect on Master Sparrow. Slowed down robogoblin production and reduced hp of Gazootroyer, reduced cargo capacity and removed healing. Reduced price of wizard elemental rings. Increased Gorgon attack speed and armour piercing.
Essential Strategy 11 Jul, 2023 @ 6:58pm 
Liked the rework it had, makes it more defined.
SUSHIMAKI  [author] 5 Jul, 2023 @ 5:40pm 
Just added the new "Plague orcs" sub faction.
AKStormtrooper 3 Jul, 2023 @ 3:49pm 
I'll be honest, i've been wondering what a GAR faction for you star wars mods would look like.
SUSHIMAKI  [author] 2 Jul, 2023 @ 1:51pm 
Added the new "The wizard" faction!
Tarzan 26 Apr, 2023 @ 8:46pm 
I mean just adding some more supportive/ strategic elements to it. Like healer units for all factions, shields, maybe a emp alien. Upgradable turrets, more unit diversity to the existing units. Most of them play the same and I think they could have some new abilities to some existing ones to diversify them. Also, maybe slowing down the progression rate a little bit so not everyone has highest tier units in like 5 minutes. With only like 2 mines.
SUSHIMAKI  [author] 25 Apr, 2023 @ 11:57pm 
Well, it have an Add-on. The Raptors.
Tarzan 25 Apr, 2023 @ 11:45pm 
add-on to the aliens vs predators mod. I think thats the most unique one
SUSHIMAKI  [author] 19 Apr, 2023 @ 5:29am 
Maybe but i have nothing specific planned yet. This turned out to take me several months to complete.
Likkyzero 8 Apr, 2023 @ 3:50pm 
will some of your older mods also get this kind of treatment?
Balkoth The Lich 27 Mar, 2023 @ 12:07pm 
Okay, so the old mods are still compatible? Cool. Thanks!
SUSHIMAKI  [author] 27 Mar, 2023 @ 12:05pm 
No but they both should work with it anyway.
Balkoth The Lich 27 Mar, 2023 @ 12:03pm 
are the minor add-ons included as well? like Pumpkin Eve, and Winter Is Coming?
koishi komeiji 23 Mar, 2023 @ 5:46pm 
fastfood saloon pizzer tower reall??????!?!?!?!?!?!?!?!
SUSHIMAKI  [author] 23 Mar, 2023 @ 5:42pm 
Try the new Free city of Haven sub faction! The Drunken Yak Saloon awaits you!
CraftInStars 3 Mar, 2023 @ 2:05pm 
Very excited , you had me waiting with baited breath! I honestly only check in on RW now to see if you have released any new mods or have updated any of your previous ones. . . All of them are so great! Much love, @Sushimaki!
koishi komeiji 3 Mar, 2023 @ 11:43am 
legend of highpeak: the complete edition
Okkiller 2 Mar, 2023 @ 9:02pm 
Very Goooooood Ideaaaaaaa
Viper 2 Mar, 2023 @ 1:11pm 
This is great! The mechanics are awesome, its like a new game!
Myrian 28 Feb, 2023 @ 4:25pm 
Excellent rework, I enjoy the change in supply mechanics.