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I want to make it clear that you shouldn't see it as a review because I'm only pointing out tiny things that felt off to me, as an amateur player, I am by no means an experienced warpaint enthusiast.
Wont deny it's similarities at all, it's definitely there. It's mostly a mix between Uranium and Kiln and Conquer.
Coolest part being that either the copper OR the albedo colored textures would work with the same method~!
That being said--even if y'all don't end up changing anything else about it, I wouldn't hate to see it in-game!
7.3/10
However, I feel that'd work better if the custom wear was also the same copper texture/color.
Otherwise, I'd have the grey/washed out colors of the albedo textures there (not actual albedo, just the colors).
You could put the same texture alpha from the non-treaded part of the treadplate texture--alongside the albedo texture of a single color gradient's color scheme as the in-lay--to create an underlying base that would take the place of the in-lay--giving a feel of consistency throughout it!
I'm personally not a fan of the copper in-lay on the main steel plate texture, as well as the texture itself being a light grey --> dark grey gradient being easy to see between the sheets.
I would take the panels in the background of the main texture and make them seamless as individual files, as to pass for individual plates being attached onto the weapon base--aiming the current 'step-by-step' pattern of Gradient->Bolts->Copper Inlay--into a more 'applied' feel (with the steel plates and treadplate plates seemingly being set on top of the weapon--rather than the gradient.