Barotrauma

Barotrauma

Dead space 2.0
122 Comments
King of Knights  [author] 26 Jun @ 12:57pm 
Не все вещи переведены, в следующем обновлении это будет исправлено и переведено
kyka 26 Jun @ 12:40pm 
Тогда как его включить
King of Knights  [author] 26 Jun @ 3:24am 
да
kyka 25 Jun @ 3:10pm 
а на первую версию мода есть полный перевод ?
Agent_Sierra 29 Apr @ 9:44am 
Сделай. Нас. Единым.
King of Knights  [author] 5 Mar @ 10:30am 
here will be a brutal level and will be tested new opponents new events, etc.
Illitharn 4 Mar @ 6:57pm 
is there a functional difference between the Dead Space mod that you've taken over and this one/3.0 bar difficulty jumps?

is this mod meant to supercede the 'old one'?

Just curious
King of Knights  [author] 9 Feb @ 8:16am 
I think I fixed it if there's something not working let me know
Knight Of Acedia 8 Feb @ 5:02am 
My king i would like to play this mod but the aforementioned comments worry me, was the fuel rod issue fixed?
Sage 11 Jan @ 10:53am 
Ratking you just saved me from putting this in my multiplayer game lol
RatKing ッ 2 Dec, 2024 @ 9:09pm 
Any word on fixing the fuel rods?
RatKing ッ 28 Nov, 2024 @ 9:47pm 
i grinded hella hard with a group to get exosuits and i cant even use them currently xD
RatKing ッ 28 Nov, 2024 @ 9:46pm 
the fuel rods kinda ignore some things and only work for reactor and the dead space suits
RatKing ッ 28 Nov, 2024 @ 9:45pm 
actually just in general i cant put the fuel rods in the vanilla exosuits or any exo suit for that matter.
King of Knights  [author] 27 Nov, 2024 @ 4:18am 
I'll try to add compapiblity with this mod
RatKing ッ 26 Nov, 2024 @ 4:16pm 
is there a way to make this compatible with Enhanced Armaments Fuel for the Fire expansion
King of Knights  [author] 18 Nov, 2024 @ 12:13am 
да
17 Nov, 2024 @ 2:59pm 
Она более насыщена чем первый мод? С переводом?
King of Knights  [author] 17 Nov, 2024 @ 4:59am 
Нет, эта версия более требовательна
Telefon4ikkkkkk 16 Nov, 2024 @ 8:57am 
а работает ли он вместе с модом Dead Space https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?source=Facepunch.Steamworks&id=1863840119 ?
12 Nov, 2024 @ 1:28pm 
How complete the kill yourself mission?
Solid Toast 5 Nov, 2024 @ 6:18pm 
Hey is there any mods that are incompatible with this mod?
King of Knights  [author] 2 Nov, 2024 @ 7:33am 
should work
SEVER 2 Nov, 2024 @ 3:39am 
with neurotrauma*
SEVER 1 Nov, 2024 @ 10:00am 
this mod not working with barotrauma?
Псих88 1 Nov, 2024 @ 9:48am 
Why in this mod do infectors simply dismember corpses and not turn them into necromorphs? Is this a bug or is it supposed to be like this?
Netyx 1 Nov, 2024 @ 8:31am 
alright thank you, any idea when that update will be?
King of Knights  [author] 1 Nov, 2024 @ 8:09am 
in the next update I will move the new music to a separate modification
Netyx 1 Nov, 2024 @ 8:06am 
hello i was wondering if theres a way to disable the music? i have a few friends who are new to the game and they love the dead space mod but also want to listen to the normal soundtrack while keeping the enemies and weapons and armor, is this possible?
PondEnthusiast 27 Oct, 2024 @ 6:28pm 
i heard you can become a zombie via this mod im wondering how
<†>Baigle1<†>™ 1 Sep, 2024 @ 10:37pm 
Cool but I don't want it to change the whole UI look and feel for something less detailed and capable, so most servers I see hosted have this ultimately disabled as a result.
[KOR]Roach 17 Aug, 2024 @ 1:23am 
It's really cool, but it's a shame it's not compatible with the Barotrauma Monster Pack.
BettyTheMaster 16 Jul, 2024 @ 10:22pm 
Has anyone else been having timeouts when hosting with this mod? It keeps crashing when the crawlers explode on people.
Atlas  [author] 24 Jun, 2024 @ 1:50am 
custom wrecks / missions are an idea i've had for a while but also require lots of work with the intricacies of barotrauma I don't fully get, along with the chronic lack of manpower

I've considered starting over to do a complete new remake which would also be a massive undertaking, a lot of things with the mods are more a matter of *when*, as long as it's still possible there is hope
队友打架我shopping 23 Jun, 2024 @ 9:53am 
Really appreciate if you could add a special wreck like ISHIMURA , or even link a special mission to it.
TheHomelessHobo 24 May, 2024 @ 9:30am 
Is there a cure
Atlas  [author] 22 Mar, 2024 @ 9:17am 
thats wacky
Aizuki 22 Mar, 2024 @ 4:12am 
i play singleplayer with this but CEC engineer icon appear as yellow flat line at NAV console
King of Knights  [author] 14 Feb, 2024 @ 12:53pm 
thanks for reporting the error I'll look at what's wrong
The Seraph of Tomorrow 14 Feb, 2024 @ 12:44pm 
Quick-ish question:

I'm just getting back into the game, and I noticed that there is now an option to make objects not target-able by the A.I.

Does this new option actually work?

I was thinking of going through all the mod stations I have and making the walls (Not Glass) un-targetable. As an issue I have with most monster mods is the fact they tear through walls and flood stations instead of going through doors.
Atlas  [author] 6 Feb, 2024 @ 9:36am 
wont give up until the necromorphs get us
OuchStopThat 5 Feb, 2024 @ 4:18pm 
Don't give up lads. This is a fantastic mod, too many threats in barotrauma just destroy the ship while this mod makes it actually dangerous inside of the ship. I appreciate the effort.
King of Knights  [author] 4 Feb, 2024 @ 8:31am 
yes
Sanek Play  [author] 4 Feb, 2024 @ 7:53am 
Can we get conttact?
Sanek Play  [author] 4 Feb, 2024 @ 7:53am 
Okay, sorry if I got carried away with your insults, it's just a good mod, but the fact that it is displayed in a raw form and has significantly high ratings is very annoying.
Sanek Play  [author] 4 Feb, 2024 @ 7:50am 
What do these taleents give players (crafting/abilities/immunity or all at once?)
Sanek Play  [author] 4 Feb, 2024 @ 7:49am 
Of course, I understand that I can edit the @Installed\2935939204\Content\jobTalentTrees.xml file, but I have no idea what I should write in the description of the talents that the player will receive, for example, what does it mean - spacepowerarmour; spacepowerarmorenhance; spacepowerarmourAthleticabilityUP; spacepowerarmourattackUP?
Atlas  [author] 3 Feb, 2024 @ 4:49pm 
making the github was not any attempt to force people into fixing this mod or the only way for it to proceed

currently the 'team' as it is now is Eclipse (the original creator) who is busy with their life, me with no coding experience, and King which has limited experience and communication skills

To the best of my abilities I haven't been able to find anyone else to work on this even when I offered money, maybe I'm not trying hard enough

I was suggested to make the github so people could volunteer towards this cause

So what can be done now, throw it away and start over?

I'm not satisfied with the state of the mod and have ideas of systems and changes to implement but I don't want to delete everything as long as there's still a chance it can become better
Sanek Play  [author] 3 Feb, 2024 @ 3:32pm 
And I'm talking about the mistake of the СЕСEngineer role - the fact that his 3rd talent tree is named as if there were some file names, is it really so difficult to make a description of the talent who does what?
Sanek Play  [author] 3 Feb, 2024 @ 3:26pm 
Why do I have to clean up your shit?