Space Engineers

Space Engineers

Kerbin
39 Comments
Corki99 29 Dec, 2024 @ 12:48pm 
Is it possible that this could be remade with Kerbin's original size? Given that there's plenty of ways to make planets bigger than 120km now
HanzGetZeLuger 20 May, 2024 @ 2:06pm 
hi, ijust wanted to ask, do you know the deepest point on this world ? im looking to use a planet like this in my naval battle and people will use subs. currently its out of this planet or Typhon. but yeah great work so far !
geraveoyomama 19 May, 2024 @ 6:01am 
hehe platinum smiley
Lanthan O'Ide  [author] 19 May, 2024 @ 12:22am 
Huh, ok, I think I know what you mean. But I'm afraid I don't have a solution.

The sun will always "orbit" around the planet's equator. Thus, when viewed from the poles, the sun will always be near the horizon.
As for how I got my screenshots to look good: I think I picked a distance that's just far away for the pixelation to be less noticeable, but not so far that SE switches to an even coarser pixelation.

You bring up a good point with the tiny atmosphere. I had to think about that a bit, but 2km is accurate for a 1:5 scale Kerbin.
For reference: Real-life Earth's troposphere (the part of the atmosphere with blue sky and clouds and most of the air) is only 13 km thick. Considering that Kerbin is smaller than Earth, and that this mod is 1:5 scale, 2 km seems reasonable to me.
Nevertheless, I might bump it to 3 or 4 km for gameplay reasons, if it doesn't look too bloaty. ;)
TangerineSpaceRaptor 15 May, 2024 @ 12:46pm 
First issue; Let me correct myself, poles oriented towards the sun. Though, it may be a modded skybox issue?

Second: I am referring to those, yes. I'm confused though; you're looking at it from a distance in your screenshots, and it looks fine? It looks really good in your screenshots.

If you look at screenshot 2 I am a few KM above and it still looks really warped for some reason?


Oh - completely unrelated but I noticed the atmosphere ends at like 2 KM? You break through the atmosphere layer and it looks like space past that - I feel it should maybe be extended to 10KM or 20?
Lanthan O'Ide  [author] 15 May, 2024 @ 8:23am 
@Orange Space Chicken:
On the first issue: Hm, I'm afraid I'm not sure what you mean with "poles oriented towards the stars". (Aren't there always stars all around the planet?)
Nevertheless: No, as far as I know, there is no way to rotate how a planet is spawned.

On the second: At first glance, I'm not seeing anything unusual on your screenshots - but perhaps I'm overlooking something?
Are you referring to the pixelated voxel textures, perhaps? Those are, unfortunately, caused by how SE renders distant terrain. It should look fine though once you get closer to the planet.
TangerineSpaceRaptor 13 May, 2024 @ 10:44am 
Hello there! I saw your planet and all the images and I love what you've made. However, I am having 2 problems:

1) I cannot get the planet to spawn with the poles oriented towards the stars. Do you have ideas on how to fix this?

2) While your screenshots look beautiful, something looks wrong here on my side when I spawn it in. The terrain does not look smooth like it should and like it does in your screenshots. It looks like this for me: https://imgur.com/a/4BEKqcr

I don't know why this is happening. I have all graphics settings to max. If you could help me I would greatly appreciate it as I really want to use your planet.
Lanthan O'Ide  [author] 18 Apr, 2024 @ 11:16am 
Sorry, no idea what went wrong there. Just tested it again, and the water spawned just fine.
Did you forget to run "/wcreate" first, by any chance?
darinreynolds90 10 Jan, 2024 @ 10:51am 
some reason i cant get water and have used the water mod any suggestions "/wradius 1.00275". still dont work
toke.exhale 11 Dec, 2023 @ 11:31am 
@Zarsynn, use Configurable Ore to clear the ore mapping for the planet and set custom rarity, depth, size values yourself. It has modded ore support. If you need to find proper name of modded ores type /ore Ores to see all the ores loaded into that game. Then just /ore <Planet> Add <Ore> <Rarity> and follow that up with any further customizations like /ore <Planet> <Ore> (Depth Min/Max) or (Size Min/Max) for that specific ore. E.g. /ore Earthlike Iron Depth Min 50
Zarsynn 23 Oct, 2023 @ 12:09pm 
Love this planet-- but is there a way to remove the limited ore generation? I play with a TON of mods (like Industrial Overhaul ) and some others that add other ores. I use Configurable Ores, and its a bit challenging to add all the other stuff. I'd like it just to add them all on load instead using base values in random locations instead. Any suggestions?
Tomas Bergersen 23 Aug, 2023 @ 4:40pm 
very cool
darinreynolds90 13 Aug, 2023 @ 4:54am 
this is a really nice planet
Robne 19 Jun, 2023 @ 12:57am 
guys is this a kerbal space program refrence?
FLiNaK 11 Jun, 2023 @ 2:52am 
What is kerbin doin here
Lanthan O'Ide  [author] 6 Jun, 2023 @ 10:06am 
@MegaBear61
Ores spawn only in select locations. The maps in the workshop description show you where they are.
MegaBear61 6 Jun, 2023 @ 7:43am 
Hi this probably is me as I’m stupid but I can’t find any ore even with a modded ore detector
Lanthan O'Ide  [author] 1 May, 2023 @ 2:32am 
@Simple Giant
Sure, go ahead! As long as you cite my original mod in your mod description, that's fine. ;)
Simple Giant 29 Apr, 2023 @ 4:19am 
Hi there, love the map. Mind if i add roads? i dont mind giving you the map to upload
Lanthan O'Ide  [author] 10 Apr, 2023 @ 7:14am 
@CMDR-V-UncleJ

Once steam has downloaded the mod, its files should be among the other mods you downloaded from the workshop.
Navigate in your steam directory to "Steam\steamapps\workshop\content", search for the keyword "Kerbin", and you should find them.
CMDR-V-UncleJ 9 Apr, 2023 @ 7:34pm 
? where about is the config and .Sbc files I don't see them with the other planets. i check a few places Thx
Lanthan O'Ide  [author] 6 Apr, 2023 @ 7:45am 
@Cirrus Updraft
Good point, and I actually did something similar:
The KSC location is "marked" with an iron ore deposit.
Cirrus Updraft 5 Apr, 2023 @ 9:50pm 
If I might make a humble suggestion: Perhaps find a way to make the location of the KSC on the planet incredibly easy to spot? I've found that its a bit more difficult to locate in game thanks to the lack of markers/map view like in KSP. Options could include using stone or one of the materials from the alien planet in SE to mark out the runway and paths around the KSC buildings (I have no idea how difficult that would be due to having no idea how modding a planet into SE actually works)
M2Ferocious 30 Mar, 2023 @ 6:40pm 
@Lanthan O'Ide
Sweet thanks so much
Lanthan O'Ide  [author] 30 Mar, 2023 @ 4:24am 
@M2Ferocious
Oh for... Yes. Not quite the same mistake, but in a different file.
Fixed it, and took a submarine down there myself to make sure that there's platinum now. ^^'
M2Ferocious 29 Mar, 2023 @ 6:13pm 
@Lanthan O'Ide
hey just one more thing, did the platinum deposit get changed to magnesium too because I've been searching for it and i haven't found it yet and there was no indication of a magnesium deposit around the platinum on the map? thanks
M2Ferocious 29 Mar, 2023 @ 3:17pm 
@Lanthan O'Ide
Sweet thanks for the update man, really hoped I wouldn't have to venture out to space for the uranium haha
Lanthan O'Ide  [author] 28 Mar, 2023 @ 8:04am 
@M2Ferocious
Oh! No, there was meant to be uranium there.
But you're right, I've indeed found an error in the config file that had replaced the ore with ice.

I've just updated the mod, should be fixed now.
M2Ferocious 28 Mar, 2023 @ 7:23am 
heyoo, loving your map, me and my friends are currently using it as a starting planet and its been pretty fun so far. However I went out to venture to the location of both the uranium sites and I haven't found any deposits, only ice. were the deposits intentionally replaced with ice, would love to know? thanks
Cirrus Updraft 12 Mar, 2023 @ 10:31am 
I for one can't wait to see that MES plugin you teased materialize, Imagine having a Voyager probe spawn crashed on Kerbin for the Kerbals to tear apart
Willchill 11 Mar, 2023 @ 8:06pm 
neat now i can play two games at once :)
Lanthan O'Ide  [author] 10 Mar, 2023 @ 3:26am 
@mün, I've just tried it again, and that command works just fine on my end.
- that sets the water level as seen in the screenshots.

I don't know why the water level is offset for you. But of course, you can fix it by simply adjusting the number for the /wradius command.
that guy 8 Mar, 2023 @ 10:20pm 
pls fix
that guy 8 Mar, 2023 @ 10:20pm 
the command "/wradius 1.00275" has a value of sea level that is too low, some white parts are still exposed
Lanthan O'Ide  [author] 7 Mar, 2023 @ 5:27am 
@Simple Giant: Happy you folks enjoy it!

As long as you credit me and link to this in the description of your version, I'm fine with you uploading a modified version.
(I can't take credit for Kerbin itself - that's KSP property, of course - but this was still a lot of work for me. So I'd be happy if it wasn't ripped off.)
Simple Giant 6 Mar, 2023 @ 2:33pm 
Can my guys and i try to add voxel cities to it and upload it?
Simple Giant 6 Mar, 2023 @ 2:03pm 
We found this and was like "THROW OUT EVERYTHING AND SPAWN IT NOW" in my server, thank you for the ore map too. i think that is the coolest part.
redstone_block180 4 Mar, 2023 @ 1:11pm 
KSP moment
Einherjar 2 Mar, 2023 @ 6:11pm 
YES. Also nice shout out to Scott Manley in the intro, lol.