Avorion

Avorion

Extra Efficient Captain Operations
59 Comments
Druark  [author] 9 Jul @ 12:48am 
@Dezerker
No reason it wouldn't, the functions I change with the mod were not updated by the patch. This game's mods don't break often, most of the major updates that were going to release already did years ago.
Dezerker 8 Jul @ 10:34pm 
does this still work with the recent update?
MiteRack 7 Nov, 2024 @ 1:21am 
@Durark I misunderstood how the command worked in game at the time of posting that i didn't think it worked indefinitely
Druark  [author] 6 Nov, 2024 @ 3:26am 
@Sentinel
I've recently gotten more busy and in my free time play Avorion less at the moment so I keep my mods up to date but don't actively add new features often.
What enhancement do you suggest for that command? I can always have a look.
MiteRack 5 Nov, 2024 @ 11:41pm 
is this mod still supported/being updated if so any plans on enhancing the supply factory command or know if theres any mod that does so
Enlonwhite 12 Oct, 2024 @ 6:30am 
Sweet, Appreciate the response
Druark  [author] 10 Oct, 2024 @ 7:59am 
@Enlonwhite
Yes, it doesn't touch the calculatePrediction function which my mod changes. I used it myself alongside this one too.
Enlonwhite 9 Oct, 2024 @ 10:01pm 
is this mod compatible?

Scout command fixes + improvements
Druark  [author] 14 Jun, 2024 @ 5:51pm 
@Vires Animus
The hotfix didn't touch anything related to the mod, so nothing I need to touch this time. It'll work as before.
Vires Animus 14 Jun, 2024 @ 4:44pm 
again...thanks for the previous update, now 2.5.2. I don't know how you can not just throw you hands up in the air and say "what the F?"
After all that good work, just one thing and back to start. lol
Druark  [author] 13 Jun, 2024 @ 7:24am 
Updated to 2.5.1!
TerryLM21 13 Jun, 2024 @ 5:37am 
Avorion new update 2.5.1, i think needed update
Druark  [author] 1 Jun, 2024 @ 11:51am 
@Johny Knoxville
It'd be best to test the mod alone, after resubscribing to make sure the files aren't damaged/altered, as it works on my end.
Dr. Bashir 1 Jun, 2024 @ 8:40am 
The ship was equipet with functional salvaging lasers. Maybe it was a mod conflict.
Druark  [author] 26 May, 2024 @ 2:27pm 
@Johny Knoxville
I just tested it, it works fine. There hasn't been any game updates since which could break it either.
Are you sure your ship is capable of salvaging? It will display blank values if not and say at the bottom right "No Salvaging Possible"

If that isn't the case it may be a conflict/corrupted file and I'd suggest unsubbing and resubbing the mod plus running it alone to test.
Dr. Bashir 26 May, 2024 @ 1:45pm 
For some reason this mod bugs out salvage missions. When i try to send someone on salvage mission, it shows only the time. All other data are completely blank. I don't know, if it has any effect on the mission itself, haven't tested yet.
Druark  [author] 15 May, 2024 @ 4:05pm 
@Count9us
I laid it out fairly simply so it'd be easy to modify later. If you have a glance about 4 comments below yours, you could follow a similar process to tweak the values to whatever you're comfortable with for whichever command you feel is too much.
count9us 15 May, 2024 @ 2:10pm 
Nice idea but felt it gave way too much. Think the solution for me is to just have my miners and salvages get an escort to not take the "safe" penalty. That was sufficient for me. As I want to have a reason to go out and hunt pirates.
The mod seems to still be working from the little i tested I did get more systems though not more ore. Either way dicided it wasn't for me.
lonelycl 9 May, 2024 @ 5:09am 
作者 我爱你
Druark  [author] 19 Mar, 2024 @ 4:32am 
@Sneaky Pepper
Happy to help!
Sneaky Pepper 18 Mar, 2024 @ 10:56pm 
@Druark
Oh my god, thank you so much for the fast response, you made my day! <3
Druark  [author] 18 Mar, 2024 @ 8:20pm 
@Sneaky Pepper
If you're playing solo it's pretty straight forwards as I laid it out in a way that it's easy to modify later. For MP it'd be more involved as it'd need to be sent to the other players.

Go to the mod folder located at:
steamapps\workshop\content\445220\2941426377

Open the scoutcommand.lua file located here:
2941426377\data\scripts\player\background\simulation

Edit the following line:
local DURATION_REDUCTION = 0.5
This is just a multiplier, so 0.3 = 30% of the usual time.

Just bear in mind that if you make it too fast you may trivialise the game somewhat and may end up ruining your own fun. The game is designed for you to have multiple ships so that you have some scouting and doing other tasks whilst you focus on more important things.
Sneaky Pepper 18 Mar, 2024 @ 8:00pm 
Hi there!
Thanks for the mod!
Is there a way to reduce the scout time further?
Even with this mod having to wait 38 minutes to scout with a tier 3 scout and ship with every module that helps with it is just kind of abysmal
immortal man 30 Dec, 2023 @ 2:40pm 
You're awesome; thanks for the mod.
Druark  [author] 8 Dec, 2023 @ 7:46pm 
@Maverick
You can probably just delete the mod and it'll be redownloaded from the updated workshop files.
Maverick 8 Dec, 2023 @ 1:03pm 
Anyone know how to get the server to re-download the mod? Server keeps seeing the old version of the mod
Lazlo 8 Dec, 2023 @ 12:34am 
Based Avorion modders still modding.
Druark  [author] 5 Dec, 2023 @ 3:33pm 
Your thanks are much appreciated!
GalvazimGX 5 Dec, 2023 @ 2:37pm 
Thanks for your hard work, man.
Druark  [author] 5 Dec, 2023 @ 10:32am 
Updated to 2.4 for the Behemoth update!

Let me know if anything doesn't work as expected, I don't believe the update touched anything I modified but sometimes I miss things.
GalvazimGX 5 Dec, 2023 @ 9:36am 
Hate to say this but it needs to be updated with the behemoth update.
Druark  [author] 27 Sep, 2023 @ 7:49am 
@Killha
Just retested it to be sure. Works fine for me locally and on a hosted server.
You may have a mod conflict.
Killha 27 Sep, 2023 @ 6:42am 
Is this Mod stll working? Tested it on my Server but the yield dont get bigger and there are not more than normal Items Rewards (Should be Double)
bidiguilo 25 Jul, 2023 @ 4:11pm 
woo
The Vorpal Onyx 26 Mar, 2023 @ 10:33am 
So glad this mod exists, seeing as recently I just had an entire ship randomly disappear after 2-3 days of working for it.
Druark  [author] 22 Mar, 2023 @ 11:03am 
I'm on the Avorion Discord, you can message me through there, I have the modder role. https://discord.gg/avorion
DRCanaris 21 Mar, 2023 @ 12:48pm 
want to send you a few pics of my last scavanger run, how best to do it
Druark  [author] 20 Mar, 2023 @ 8:08pm 
@FirstCore Normal salvage beams, or were they created with turret builder?
What traits did the commanders have? They can role different ones which help and affect chances.
If possible, sending me your save would help so I can test it and any needed fixes myself.
FirstCore 20 Mar, 2023 @ 2:03pm 
it was 4 ships and a escort all scavenger commanders
Druark  [author] 19 Mar, 2023 @ 6:46pm 
@DRCanaris 9 Rows? That's very weird if they were all legendaries (Purple), the drop chance for them is only 6% There's literally a 94% chance you get something worse. How many ships did he send on this scavenging mission?
DRCanaris 19 Mar, 2023 @ 4:20pm 
Hey love the mod though is it possible to have the scout and Travel as a seprate mod, my friend on the server did a scavange mission with a Xanion ship fleet and got over 9 rows of legenderys .... nice but sadly a bit broken ;(
Druark  [author] 9 Mar, 2023 @ 6:32pm 
The flat modifier for ambush chance is already done so I've uploaded that one here: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2944669973

I've been having trouble getting the escorts effect to be modified, I'm not sure if there is some code hidden from the script API which affects them at the moment and need more time to investigate the escorts, if it's possible at all currently.
Shroomy 8 Mar, 2023 @ 9:13pm 
compatibility probably won't be much of an issue since there really isn't any mod that tweaks ambush values, as far as I can find
Druark  [author] 8 Mar, 2023 @ 9:08pm 
@Zanano It'll conflict the same either way as it's all done within the same function, so compatibility will be the same regardless. Performance should be negligibly different either way too.

Changing the chance is the easier option but buffing escorts is probably better as they'll feel more balanced. I can put a modifier for the overall ambush chance in there too as I already did that, people can change it who want it but I'll leave it at vanilla settings by default.
Shroomy 8 Mar, 2023 @ 8:58pm 
better escort efficiency definitely. feel like that helps to keep it lower but not totally gone
Zanano 8 Mar, 2023 @ 7:55pm 
Id just chose whichever is less likely to conflict with other mods, or has a better efficiency CPU or RAM-wise. But if they're just simple value tweaks, either or is fine.
Druark  [author] 8 Mar, 2023 @ 7:45pm 
They're actually used in the same calculation, so I could do both but it's not really necessary if I halve the ambush chance anyway.
it'll just stack and end up being 0% ambush chance with only 1 escort. Which already happens with 50% less ambush chance and no modification to the escorts yet in my tests.

So would you guys prefer better escorts or just a % less ambush chance?
Zanano 8 Mar, 2023 @ 4:06pm 
Agreed on escort efficiency as a mod!
Shroomy 8 Mar, 2023 @ 3:57pm 
oh yeah escorting to be more effective would be good. if that doesn't work, a lowering in chance itself would be fine though.
Druark  [author] 8 Mar, 2023 @ 3:34pm 
@Zanano Fixed the error, it was an issue with the mod-info of the other mod suggesting this as an optional mod. They can't both refer to each other as optional apparently.

@Shroomy Yep that should be doable, I'd probably make that another seperate mod to make it so people don't have to have all this other stuff too. Would you want ambush chance to be lowered, or for escorting to be more effective?